@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry and 1 marine moved from Korea to Manchuria
3 fighters moved from Formosa to Korea
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Egypt to West India
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in West India
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans win, taking West India from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - Americans
3 bombers and 2 fighters placed in Eastern United States
2 transports placed in 10 Sea Zone
3 armour, 2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 18 PUs;
British buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in United Kingdom
1 armour and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,1,2,2,5,4,4,2,6,1,4,2,5,5,5,2,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 3 fighters and 2 infantry
Jehol : 1 artillery and 3 infantry
Marianas : 1 flag
Manchuria : 1 infantry and 1 marine
India : 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 3 armour
26 Sea Zone : 1 artillery, 1 infantry and 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry, 1 marine and 13 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 artillery
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 6 fighters, 1 harbour, 6 infantry and 6 mech_infantrys
Morocco : 1 artillery and 1 infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Crete : 1 flag
92 Sea Zone : 2 carriers and 2 submarines
72 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 75 / 109
Russians : 0 / 0
Japanese : 45 / 44
Americans : 64 / 99
Chinese : 4 / 5
British : 31 / 23
UK_Pacific : 5 / 9
Italians : 13 / 18
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - ANZAC
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 bomber moved from Philippines to Malaya
2 transports moved from 19 Sea Zone to 35 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 marine; Remaining resources: 1 PUs;
Combat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
1 bomber moved from Malaya to Sumatra
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 battleship placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber, 2 fighters and 1 infantry
42 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 2 transports
54 Sea Zone : 1 battleship
Trans-Jordan : 1 infantry
Production/PUs Summary :
Germans : 75 / 109
Russians : 0 / 0
Japanese : 45 / 44
Americans : 64 / 99
Chinese : 4 / 5
British : 31 / 23
UK_Pacific : 5 / 9
Italians : 13 / 13
ANZAC : 21 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
4 fighters moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 104 Sea Zone
2 fighters moved from Western Germany to Scotland
1 infantry moved from Eire to Scotland
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to West India
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Crete
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans win, taking Crete from British with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 4 fighters in 91 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
Battle in Scotland
Germans attack with 2 fighters and 1 infantry
British defend with 1 airfield and 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 2/3 hits
British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West India
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in West India
Germans win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win, taking Syria from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery; ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
1 armour owned by the Germans retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Germany to Greece
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
7 artilleries moved from Holland Belgium to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to France
3 artilleries moved from Northern Italy to France
Place Units - Germans
1 destroyer placed in 99 Sea Zone
2 fighters placed in Greece
1 submarine placed in 80 Sea Zone
2 infantry placed in Iraq
Germans undo move 4.
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Normandy Bordeaux
2 bombers and 1 infantry placed in Western Germany
4 artilleries and 1 infantry placed in Germany
Germans undo move 8.
2 artilleries and 1 infantry placed in France
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Shantung to Jehol
2 artilleries and 1 mech_infantry moved from Anhwe to Jehol
1 armour moved from Hunan to Jehol
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries and 2 mech_infantrys
Americans defend with 1 artillery and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Jehol, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,2
Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Korea
1 infantry and 1 marine moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to Jehol
3 fighters moved from Korea to Jehol
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from India to West India
2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
2 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
2 armour moved from Buryatia to Yenisey
2 armour moved from Buryatia to Yenisey
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer, 3 fighters and 1 transport
1 submarine owned by the Americans retreated to 96 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Jehol
Americans attack with 2 armour, 3 fighters, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans win, taking Jehol from Japanese with 2 armour, 3 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
Battle in West India
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking West India from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Non Combat Move - Americans
4 fighters moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to Manchuria
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber, 2 fighters and 1 tactical_bomber placed in Eastern United States
3 transports placed in 6 Sea Zone
Americans undo move 2.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Non Combat Move - British
1 fighter moved from 80 Sea Zone to West India
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,2,3,2,4,4,3,4,3,6,6,2,2,3,3,5,2,4
British collect 24 PUs (8 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Jehol : 2 armour, 1 infantry, 1 marine and 1 mech_infantry
Marianas : 1 flag
Manchuria : 1 fighter
India : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 6 armour
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
26 Sea Zone : 3 armour, 3 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters and 6 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
West India : 1 artillery and 1 fighter
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield, 1 artillery, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry, 1 marine and 13 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 artillery
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 3 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 destroyer and 1 transport
96 Sea Zone : 1 submarine
95 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 2 destroyers and 4 submarines
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 4 fighters and 2 submarines
72 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 43 / 35
Americans : 66 / 106
Chinese : 4 / 6
British : 32 / 24
UK_Pacific : 5 / 8
Italians : 13 / 13
ANZAC : 21 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Italians
3 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 bomber moved from Sumatra to Malaya
2 fighters moved from Sumatra to India
2 transports moved from 35 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine
Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 3 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 artillery, 2 fighters and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 3 submarines
37 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
36 Sea Zone : 3 submarines
54 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 43 / 35
Americans : 66 / 106
Chinese : 4 / 6
British : 32 / 24
UK_Pacific : 5 / 8
Italians : 13 / 17
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Haha, proves my point once again! RNG hates me so much :mrgreen:
Just lost a 96% to win battle In malaya. :-(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Greece to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
8 artilleries and 6 infantry moved from Eire to Scotland
6 fighters moved from 109 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
7 artilleries and 3 infantry moved from Iraq to Persia
4 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Scotland
Germans attack with 2 armour, 10 artilleries and 10 infantry
British defend with 1 airfield; Americans defend with 1 artillery
Germans roll dice for 2 armour, 10 artilleries and 10 infantry in Scotland, round 2 : 8/22 hits
British roll dice for 1 artillery in Scotland, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 7 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 7 artilleries and 3 infantry in Persia, round 2 : 3/10 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 7 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Trans-Jordan to Iraq
1 artillery and 1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Persia
12 armour and 15 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 99 Sea Zone to 97 Sea Zone
3 carriers and 3 destroyers moved from 109 Sea Zone to 111 Sea Zone
6 fighters moved from United Kingdom to 111 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 artilleries moved from Germany to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Greece
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,4,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,2,2,5,6,3
Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
2 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 armour moved from Yenisey to Timguska
Americans take Timguska from Germans
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Anhwe
3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine and 1 mech_infantry moved from Jehol to 19 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Japan
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Japan
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
4 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
scramble orders in western germany and tokyo good sir
Scramble and intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
2 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 armour moved from Yenisey to Timguska
Americans take Timguska from Germans
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Anhwe
3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine and 1 mech_infantry moved from Jehol to 19 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Japan
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Japan
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
4 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers and 9 transports
Japanese defend with 3 fighters
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers and 9 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 3 fighters
Battle in Anhwe
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Japan
Americans attack with 3 armour, 5 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 marine and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Americans captures 32PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 armour, 5 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 40
Casualties for Americans: 6 infantry
Casualties for Japanese: 2 aaGuns, 3 artilleries and 12 infantry
Cleaning up after air battles
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
1 fighter could not land in Japan and was removed
4 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Place Units - Americans
3 armour placed in Korea
4 bombers and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 110 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 145 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 150 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Combat Move - British
3 armour moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
13 mech_infantrys moved from Egypt to Trans-Jordan
13 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from West India to India
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 15 PUs;
British buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 3 artilleries, 13 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Germans with 3 armour, 3 artilleries, 12 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Kiangsu : 1 armour
Japan : 1 flag, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Jehol : 1 infantry
Marianas : 1 flag
Anhwe : 1 armour, 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
39 Sea Zone : 1 transport
26 Sea Zone : 3 artilleries, 3 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 9 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 4 fighters and 1 harbour
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour, 3 artilleries, 12 infantry and 13 mech_infantrys
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 marine and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 5 artilleries, 5 bombers, 1 factory_major, 12 fighters, 1 harbour, 11 infantry and 6 mech_infantrys
Algeria : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 flag, 2 armour
Novosibirsk : 1 flag, 4 armour
80 Sea Zone : 1 flag, 1 destroyer
123 Sea Zone : 2 destroyers and 4 submarines
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
72 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 submarine
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 74 / 109
Russians : 0 / 0
Japanese : 29 / 0
Americans : 78 / 150
Chinese : 10 / 10
British : 28 / 28
UK_Pacific : 5 / 8
Italians : 13 / 17
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to Malaya
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Sumatra
3 submarines moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 36 Sea Zone to 38 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in Queensland
ANZAC undo move 1.
1 bomber placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 artillery, 2 fighters and 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 1 transport
37 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
38 Sea Zone : 3 submarines
54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 74 / 109
Russians : 0 / 0
Japanese : 25 / 0
Americans : 78 / 150
Chinese : 10 / 10
British : 28 / 28
UK_Pacific : 9 / 8
Italians : 13 / 16
ANZAC : 21 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
3 bombers moved from Western Germany to 92 Sea Zone
EDIT: 1 fighter moved from Greece to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
2 fighters moved from 111 Sea Zone to 123 Sea Zone
2 destroyers moved from 111 Sea Zone to 123 Sea Zone
1 fighter moved from 111 Sea Zone to 104 Sea Zone
2 fighters moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 111 Sea Zone to 123 Sea Zone
EDIT: 1 fighter moved from Greece to 92 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 111 Sea Zone to 123 Sea Zone
9 armour and 9 mech_infantrys moved from Eastern Persia to West India
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 2 fighters, 2 submarines and 1 transport
Americans defend with 2 carriers, 3 fighters and 1 tactical_bomber
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 carriers in 92 Sea Zone, round 2 : 2/2 hits
3 bombers owned by the Germans and 2 fighters owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 carriers in 92 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Germans lost in 92 Sea Zone
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
2 carriers owned by the Americans lost in 92 Sea Zone
2 submarines owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Germans: 3 bombers, 2 fighters and 1 transport
Casualties for Americans: 2 carriers
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Germans attack with 3 armour and 3 mech_infantrys
Americans defend with 4 armour
Germans roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 0/6 hits
Americans roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits
3 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 3 armour in Novosibirsk, round 3 : 2/3 hits
Americans roll dice for 4 armour in Novosibirsk, round 3 : 1/4 hits
2 armour owned by the Americans and 1 armour owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour in Novosibirsk, round 4 : 0/2 hits
Americans roll dice for 2 armour in Novosibirsk, round 4 : 2/2 hits
2 armour owned by the Germans lost in Novosibirsk
Americans win with 2 armour remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 2 armour
Battle in 123 Sea Zone
Germans attack with 3 destroyers, 5 fighters and 1 transport
Americans defend with 2 destroyers and 4 submarines
Germans roll dice for 3 destroyers, 5 fighters and 1 transport in 123 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 4 submarines in 123 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 1/2 hits
3 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 123 Sea Zone
Germans roll dice for 1 destroyer, 5 fighters and 1 transport in 123 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 123 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 123 Sea Zone
Germans roll dice for 4 fighters and 1 transport in 123 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 3 destroyers and 2 fighters
Casualties for Americans: 2 destroyers and 4 submarines
Battle in Iceland
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking Iceland from British, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in West India
Germans attack with 9 armour and 9 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 9 armour and 9 mech_infantrys in West India, round 2 : 6/18 hits
UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Americans lost in West India
Germans win, taking West India from UK_Pacific with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from 105 Sea Zone to France
6 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from 123 Sea Zone to Scotland
3 carriers, 1 destroyer and 3 transports moved from 111 Sea Zone to 113 Sea Zone
7 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Iraq
3 armour and 6 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Greece to Iraq
Place Units - Germans
1 factory_minor placed in Scotland
3 fighters placed in 113 Sea Zone
3 armour placed in Ukraine
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
2 infantry placed in Western Germany
4 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 artilleries
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
8 artilleries and 7 infantry moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 8 artilleries and 7 infantry
British defend with 1 aaGun, 4 artilleries, 1 fighter and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 armour, 3 infantry and 1 mech_infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 8 artilleries and 7 infantry in India, round 2 : 4/15 hits
UK_Pacific roll dice for 1 aaGun, 3 armour, 5 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in India, round 2 : 11/23 hits
7 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 infantry owned by the British lost in India
4 artilleries owned by the Japanese retreated to Burma
UK_Pacific win with 3 armour, 5 artilleries, 3 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for British: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 artilleries and 7 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery and 6 infantry moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Malaya to Shan State
Turn Complete - Japanese
I needed to buy a CV as Germany to attack SZ92. That’s the edit.