• 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    retreated to Kazakhstan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    retreated to Archangel
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Samara to Vologda
                2 aaGuns, 1 armour, 12 artilleries, 35 infantry and 3 mech_infantrys moved from Samara to Russia
                1 aaGun and 2 infantry moved from Amur to Siberia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    triplea_39700_Rus7.tsvg

  • 25 24 23 22 21 20 19

    The dice were ridiculous.  Rus attacked with 1 inf and a plane in 4 different terr, each with a single ground troop, 2-1 units, 4 attack 2 defense.  In all 4 battles, both of my units missed in round 1, as did the defender.  In all 4 battles in round 2, both of my units missed again, but every defender hit.  So I lost all 4 battles with no surviving ground troops and the defenders lost none.  In 2 cases, if I had attacked with an art instead of inf, I would have killed the defender.  I can’t see how Rus could have bought or moved differently to prevent Ger from taking Cau in mass and still be strong enough to besiege Mos.  Rus had to build cheap, slow ground units to defend Mos.

  • 20

    Yeah that was rough. Minusing one bomber for a transport and an art.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 bombers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Samara
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Tsinghai to Novosibirsk
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                1 marine moved from Borneo to 43 Sea Zone
                1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 mech_infantry moved from Hopei to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
                2 artilleries, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                1 fighter moved from 35 Sea Zone to Guam
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 aaGun and 2 infantry
                    Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Guam
                    Japanese attack with 3 fighters, 1 marine and 3 tactical_bombers
                    Americans defend with 1 airfield; ANZAC defend with 1 infantry
                    Japanese win, taking Guam from Americans with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 artilleries, 1 infantry and 1 marine
                    Americans defend with 1 artillery, 1 fighter and 1 infantry
                    Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Samara
                    Japanese attack with 1 artillery
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Siam to French Indo China
                3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Anhwe to Hopei
                1 armour and 2 mech_infantrys moved from Kweichow to Kwangsi
                1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
                1 aaGun moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 submarine placed in 36 Sea Zone
                2 infantry placed in French Indo China
                2 bombers and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Japan: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 0 to 1
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 5 mech_infantrys and 4 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 mech_infantrys
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 aaGun and 1 mech_infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield and 1 marine
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 marine
        41 Sea Zone : 2 transports
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 2 submarines
        35 Sea Zone : 2 battleships, 4 carriers, 7 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
        21 Sea Zone : 1 cruiser
        5 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 2 transports
        Novosibirsk : 1 flag, 2 artilleries and 2 infantry

    triplea_39700_Jap7.tsvg

  • 20

    I was hoping for a trade-off in samara so i could block you from re-taking Stalingrad without expending Germans but other than that battle, it all went very well for me.

  • 20

    Ive been really busy with work, moving trains to and fro and sleeping in hotels but i have the next two days off so we can pick up the pace for a little bit.

  • 25 24 23 22 21 20 19

    I didn’t put a dd by Java, because Jpn didn’t have enough ground troops to retake Sum w/o using troops from Java, which I didn’t expect.  You gained 9 points.  But ANZ can take Java and Jpn can’t take it back next turn.  Was surprised that the US tt is still afloat by Guam, but it can’t go far.  Glad that you are getting conductor experience.  This game is basically over, but it takes a long time to actually get the victory cities.

  • 20

    Java was tough choice for that reason but a chance to kill a fig was good enough for me. I wanted a bombardment because i was only using one land unit so wanted to get the highest chance of stopping that US bonus. I’m shocked you think this game is over from your perspective. India is being a pain and Moscow is stacked. Atlantic landing forces are weak so i will still be able to spend plenty vs Russia yet but it will take time.

  • 25 24 23 22 21 20 19

    scramble Ger figs from S.Ita >sz95?

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - British
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                3 fighters moved from Malta to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                2 artilleries and 2 infantry moved from Shan State to Yunnan
                1 fighter moved from India to Yunnan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    triplea_39700_Bri7.tsvg

  • 20

    no

  • 25 24 23 22 21 20 19

    Forgot to have UK Pac dd attack Jpn sub in sz37  will you allow it?

  • 20

    go for it

  • 25 24 23 22 21 20 19

    You told me once a while back how to roll the dice thru the forum, but in the interest of not having to search, could you do it please?  attacker 2 defender 1.

  • 20

    yeah in a couple min

  • 25 24 23 22 21 20 19

    I took a closer look at how many ground troops you have in Kwang, after I attacked Yun and FIC and realized that you can counterattack with enough troops and air to force me to leave Shan.  But now that allied bombers and figs are there, I can’t leave them without ground troops.  Usually, I attack with more ground troops than I need and then roll well, but the large number of survivors, roll badly.  I may end up being crushed in Burma in 2 turns.

  • 20

    atkr first

    dice:1d6:

    dice:1d6:

  • 20

    DiceRolling 1d6:
    (5)

    DiceRolling 1d6:
    (5)

  • 20

    continuous.

    I am even from left, you are odd from left

    :dice14d6:

  • 20

    DiceRolling 14d6:
    (1, 2, 2, 2, 2, 4, 4, 4, 4, 5, 5, 6, 6, 6)

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