ok updated. thanks!
17L G40 BM Ktylu(Axis) vs Talleyrand19(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Manchuria to Jehol
4 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser and 2 fighters moved from 41 Sea Zone to 45 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 battleships and 3 carriers moved from 42 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 bombers moved from Siam to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in 44 Sea Zone
Japanese attack with 2 infantry, 1 tactical_bomber and 1 transport
Americans defend with 2 transports
Japanese win, taking Dutch New Guinea from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Celebes
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Guam
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Chinese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 4 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 4 infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Americans to Japanese
EDIT: Adding units owned by Japanese to Celebes: 2 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to French Indo China
4 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
2 tactical_bombers moved from Celebes to 45 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 4 fighters and 1 tactical_bomber
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 marine
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
45 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 6 fighters, 1 submarine and 4 tactical_bombers
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
21 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 5 submarines
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 64
Russians : 27 / 31
Japanese : 58 / 63
Americans : 52 / 83
Chinese : 7 / 12
British : 37 / 46
UK_Pacific : 5 / 3
Italians : 14 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 5 infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 destroyers, 5 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 5 infantry moved from 125 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
8 destroyers moved from 112 Sea Zone to 125 Sea Zone
2 carriers moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Sikang to Chahar
1 bomber moved from Sikang to Hopei
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Sikang to KweichowCombat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Norway
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Americans win, taking Borneo from Japanese, taking Norway from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 transports moved from 112 Sea Zone to 125 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Amur
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry and 1 marine placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Sikang to Hopei
2 infantry moved from Shensi to Hopei
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 4 fighters and 1 tactical_bomber
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
3 infantry moved from Tsinghai to Sikang
14 infantry moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 44 PUs;
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from West India to Burma
2 armour, 8 infantry and 7 mech_infantrys moved from India to Burma
2 artilleries and 1 infantry moved from Caucasus to Rostov
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Urals
1 fighter and 2 tactical_bombers moved from Russia to Urals
1 bomber moved from Bryansk to Urals
1 armour moved from Bryansk to BelarusCombat - British
British creates battle in territory 97 Sea Zone
Battle in Belarus
British attack with 1 armour and 2 infantry
Italians defend with 1 mech_infantry
British win, taking 97 Sea Zone from Italians, taking Belarus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Urals
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 armour and 2 mech_infantrys
British win, taking Urals from Germans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 5 armour, 8 infantry and 7 mech_infantrys
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 5 armour, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Rostov
British attack with 2 artilleries and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 bomber moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Urals to Russia
1 aaGun and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Persia to Caucasus
7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
3 aaGuns moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Belarus
1 bomber moved from Novgorod to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
British defend with 1 armour and 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour and 2 mech_infantrys
Northern Italy : 2 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Belarus : 1 flag, 1 aaGun and 1 armour
Eastern Poland : 1 flag
Novgorod : 1 bomber
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 44 / 64
Russians : 30 / 31
Japanese : 47 / 63
Americans : 55 / 75
Chinese : 13 / 13
British : 37 / 46
UK_Pacific : 10 / 10
Italians : 14 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
retreated to 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Szechwan
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Finland to Norway
3 bombers moved from Western Germany to Norway
4 fighters moved from Western Germany to Norway
1 infantry moved from Western Germany to France
1 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Vologda
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Vologda
10 infantry moved from Eastern Poland to Poland
2 infantry moved from Germany to Western Germany
8 infantry moved from Germany to PolandCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Ukraine
Germans attack with 1 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 2 armour, 3 bombers, 4 fighters, 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Germans win, taking Norway from Americans with 2 armour, 3 bombers, 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 5 infantryNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
3 aaGuns moved from Eastern Poland to PolandPlace Units - Germans
10 artilleries placed in Germany
3 armour placed in Novgorod
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,2,4,1,3,3,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Poland : 3 aaGuns and 28 infantry
Germany : 10 artilleries and 1 factory_major
Norway : 1 airfield, 2 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Archangel : 1 flag
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 5 mech_infantrys
Vologda : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 13 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 mech_infantrys
113 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 52 / 56
Russians : 25 / 31
Japanese : 43 / 63
Americans : 52 / 75
Chinese : 13 / 13
British : 37 / 46
UK_Pacific : 10 / 10
Italians : 14 / 12
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Nenetsia
3 fighters and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
7 mech_infantrys moved from Western Ukraine to Ukraine
6 artilleries moved from Western Ukraine to Ukraine
2 artilleries moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
1 fighter moved from Russia to Nenetsia
3 infantry moved from Western Ukraine to Bessarabia
44 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 artilleries and 1 fighter
Germans defend with 2 mech_infantrys
Russians win, taking Smolensk from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Ukraine
Russians attack with 6 artilleries and 7 mech_infantrys
Germans defend with 1 factory_minor, 1 infantry and 5 mech_infantrys
Russians win, taking Ukraine from Germans with 6 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries and 44 infantry
Germans defend with 2 armour
Russians win, taking Bryansk from Germans with 3 artilleries and 43 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Western Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to RussiaPlace Units - Russians
2 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 carrier moved from 45 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from French Indo China to 41 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
2 battleships and 2 cruisers moved from 45 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Borneo
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Anhwe to Hopei
2 fighters moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hunan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 tactical_bomber could not land in 43 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
6 carriers and 2 fighters moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 bombers moved from Borneo to Philippines
4 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 46 Sea Zone
1 fighter moved from Hunan to French Indo China
2 fighters moved from Hopei to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 fighters
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry and 1 marine
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier and 2 fighters
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 fighters, 3 tactical_bombers and 1 transport
33 Sea Zone : 4 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 submarine and 1 transport
19 Sea Zone : 2 destroyers and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer, 1 submarine and 2 transports
55 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 31 / 35
Japanese : 56 / 71
Americans : 52 / 75
Chinese : 7 / 13
British : 37 / 46
UK_Pacific : 3 / 0
Italians : 13 / 12
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Amur to ChaharCombat - Americans
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Chahar to Sikang
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 marine moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 52 Sea Zone
2 carriers, 1 cruiser, 10 destroyers and 7 transports moved from 125 Sea Zone to 123 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to HopeiCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
20 infantry moved from Szechwan to Yunnan
3 infantry moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Burma to India
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 armour and 7 mech_infantrys moved from Burma to Hunan
1 bomber moved from Russia to India
1 armour moved from Burma to HunanCombat - British
Battle in Hunan
British attack with 4 armour and 7 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Hunan from Japanese with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in India
British attack with 1 bomber and 7 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Germans to Russians
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Removing units owned by British from Urals: 1 armour
EDIT: Adding units owned by British to Archangel: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 bomber moved from India to West India
6 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Rostov to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to IndiaPlace Units - British
1 harbour placed in Iceland
3 infantry placed in Egypt
3 armour placed in Persia
1 mech_infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Yunnan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Novgorod to Bessarabia
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Bessarabia to Novgorod
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour
Northern Italy : 2 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag, 1 armour
Novgorod : 1 aaGun and 1 bomber
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 35
Japanese : 45 / 71
Americans : 52 / 73
Chinese : 11 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 14 / 12
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Szechwan to Hunan
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 53 Sea Zone
1 destroyer moved from 53 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,5,6
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 infantry
EDIT: Adding units owned by ANZAC to West India: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Archangel
2 armour moved from Norway to Karelia
2 mech_infantrys moved from Finland to Norway
28 infantry moved from Poland to Eastern Poland
10 artilleries moved from Germany to Poland
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Archangel
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Eastern Poland
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 aaGun and 2 infantry placed in Norway
1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 10 artilleries
Germany : 1 factory_major and 4 mech_infantrys
Norway : 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 4 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 3 aaGuns and 28 infantry
Novgorod : 1 flag, 1 airfield, 11 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
113 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 30 / 35
Japanese : 45 / 71
Americans : 52 / 73
Chinese : 11 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 14 / 12
ANZAC : 14 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Russia to Archangel
2 artilleries moved from Smolensk to Archangel
3 artilleries moved from Ukraine to Bessarabia
1 armour moved from Russia to Belarus
Russians take Belarus from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 artilleries, 6 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Russians
3 mech_infantrys moved from Vologda to Belarus
2 aaGuns, 3 armour, 3 artilleries, 43 infantry and 4 mech_infantrys moved from Bryansk to Belarus
6 fighters and 1 tactical_bomber moved from Archangel to Russia
2 armour and 5 mech_infantrys moved from Russia to Belarus
6 mech_infantrys moved from Ukraine to Belarus
3 artilleries moved from Ukraine to BryanskPlace Units - Russians
3 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
wait, i wouldnt have intercepted in UK cause you outnumbered me, so I am going to edit those fighters back on US turn