dice…
Ironfish (allies) vs ShrimpBoatChef (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to ShantungPlace Units - Chinese
2 artilleries and 3 infantry placed in Shantung
Chinese undo move 1.
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
1 armour moved from French Equatorial Africa to French West Africa
British take French Central Africa from Italians
British take French West Africa from ItaliansCombat - British
Battle in Kiangsi
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British win, taking Kiangsi from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kwangtung
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 submarines moved from 76 Sea Zone to 80 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to IraqPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 31 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
5 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 6 submarines; ANZAC defend with 1 cruiser and 1 transport
6 submarines owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Italians lost in 80 Sea Zone
1 transport owned by the ANZAC lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 7 armour, 2 artilleries, 2 fighters and 2 infantry
British defend with 1 artillery, 1 infantry and 6 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits
Italians roll dice for 7 armour, 2 artilleries, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/13 hits
British roll dice for 1 artillery, 1 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits
4 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 7 armour and 2 fighters in Anglo Egyptian Sudan, round 3 : 7/9 hits
British roll dice for 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/3 hits
2 mech_infantrys owned by the British, 3 armour owned by the Italians and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 3 armour, 2 artilleries and 2 infantry
Casualties for British: 1 artillery, 1 infantry and 6 mech_infantrysNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 80 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to 81 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
1 fighter moved from Caucasus to SyriaCombat - ANZAC
Battle in Syria
ANZAC attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Syria to Iraq
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Malaya to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery moved from Vologda to Samara
1 artillery moved from Vologda to Smolensk
2 armour moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 fighter moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer, 1 fighter and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from Egypt to 80 Sea Zone
1 bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Novosibirsk
1 armour moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
1 bomber and 1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western UkraineCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 submarines
British defend with 6 submarines; ANZAC defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits
British roll dice for 7 submarines in 80 Sea Zone, round 2 : 2/7 hits
British roll dice for 1 cruiser in 80 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Germans, 2 submarines owned by the British and 1 destroyer owned by the Germans lost in 80 Sea Zone
1 submarine owned by the ANZAC and 4 submarines owned by the British Submerged
Germans roll dice for 4 fighters in 80 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 cruiser in 80 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the ANZAC lost in 80 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for British: 2 submarines
Casualties for ANZAC: 1 cruiser
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery and 1 bomber
Russians defend with 2 armour
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Russians: 2 armour
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 2 armour, 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/6 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 2 : 3/7 hits
2 infantry owned by the Americans, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 3 : 0/3 hits
British roll dice for 2 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/4 hits
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 1/3 hits
British roll dice for 2 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/4 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
British win with 2 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 infantry
1 bomber owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Morocco
3 fighters moved from 80 Sea Zone to British Somaliland
1 fighter moved from 98 Sea Zone to Egypt
1 bomber and 1 tactical_bomber moved from Ukraine to Bulgaria
1 tactical_bomber moved from Western Ukraine to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Romania
1 bomber and 2 tactical_bombers moved from Smolensk to Novgorod
1 bomber, 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber moved from Novosibirsk to Novgorod
1 bomber moved from Samara to Novgorod
6 armour moved from Vologda to Timguska
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
21 armour moved from Vologda to Archangel
1 mech_infantry moved from Novgorod to Archangel
5 armour moved from Germany to Eastern Poland
1 submarine moved from 105 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 bomber, 1 infantry and 1 mech_infantry placed in Southern France
8 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Russia to Belarus
14 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
8 armour moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belarus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 14 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Ukraine
Russians attack with 9 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 1.
1 mech_infantry placed in Volgograd
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Kiangsu to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 armour and 4 artilleries moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 1 battleship and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 2 transports in 3 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 3 Sea Zone
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer, 1 fighter and 3 transports
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer, 1 fighter and 3 transports
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 armour, 4 artilleries, 1 fighter and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 2 infantry
Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 2 tactical_bombers in Shantung, round 2 : 6/9 hits
Chinese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 : 1/7 hits
1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 2 artilleries owned by the Chinese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
3 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 armour and 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 battleship and 2 carriers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 18 Sea Zone to 22 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Urals
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from Shantung to Kiangsu
2 artilleries and 3 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Shantung to Kiangsu
1 fighter moved from 18 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 18 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 22 Sea Zone
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 22 Sea Zone
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 22 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 22 Sea Zone from Japanese with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 3 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
Battle in 3 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Americans win with 3 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 destroyerNon Combat Move - Americans
2 tactical_bombers moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Shantung to KiangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kiangsi
Chinese undo move 1.
1 infantry placed in Tsinghai
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Equatorial Africa
1 armour moved from Iraq to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 mech_infantry moved from Kiangsi to Jehol
Chinese take Jehol from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun moved from Shan State to Burma
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Kwangtung to KiangsiPlace Units - British
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs (5 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
UK_Pacific undo move 2.
EDIT: Adding units owned by British to Eastern Persia: 3 armour and 2 mech_infantrys
EDIT: Removing units owned by British from India: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
2 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 fighter moved from 81 Sea Zone to Kenya
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Belgian Congo
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 2 armour and 1 fighter in French Equatorial Africa, round 2 : 2/3 hits
British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kenya
Italians attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 fighter in Kenya, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 harbour; Americans defend with 2 armour and 1 artillery
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 2 : 1/7 hits
British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 1 fighter and 2 infantry in Gibraltar, round 3 : 3/6 hits
British roll dice for 2 armour in Gibraltar, round 3 : 1/2 hits
2 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 1 artillery
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 fighter moved from Kenya to 81 Sea ZonePlace Units - Italians
1 fighter placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 2.
3 artilleries placed in Egypt
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - ANZAC
Battle in Kenya
ANZAC attack with 1 armour and 1 infantry
Italians defend with 1 armour
ANZAC win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from India to Persia
1 fighter moved from Iraq to Persia
2 fighters moved from Russia to Smolensk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Timguska to Kansu
2 armour moved from Timguska to Tsinghai
1 armour moved from Timguska to Kazakhstan
1 bomber moved from Bulgaria to Kazakhstan
1 armour moved from Eastern Poland to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 bomber moved from Morocco to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from British Somaliland to 72 Sea Zone
2 tactical_bombers moved from Bulgaria to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 bomber moved from Novgorod to Kansu
1 bomber moved from Novgorod to Tsinghai
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to KazakhstanCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 3 tactical_bombers in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Kansu, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Tsinghai, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 72 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Germans roll dice for 1 fighter in 72 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 72 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 bombers in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Kazakhstan to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Western Ukraine to Romania
2 tactical_bombers moved from Western Ukraine to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Archangel
1 fighter and 2 tactical_bombers moved from Belarus to Archangel
1 aaGun, 2 artilleries and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Vologda to Archangel
2 armour moved from Novosibirsk to Archangel
1 bomber moved from Tsinghai to Archangel
1 bomber moved from Kansu to Archangel
1 armour moved from Timguska to Nenetsia
1 fighter moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from British Somaliland to Egypt
1 fighter moved from Egypt to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Normandy Bordeaux
1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to BessarabiaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Bessarabia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
7 armour moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Russia to SamaraPlace Units - Russians
2 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
2 armour, 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 artilleries and 2 infantry moved from Manchuria to Jehol
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 1 bomber, 9 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 9 fighters, 2 infantry and 5 tactical_bombers in Kiangsi, round 2 : 11/22 hits
Chinese roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys in Kiangsi, round 2 : 6/14 hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 1 armour owned by the Japanese, 4 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 bomber, 9 fighters and 5 tactical_bombers in Kiangsi, round 3 : 9/16 hits
Chinese roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsi, round 3 : 2/3 hits
1 fighter owned by the Chinese, 1 armour owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the British and 1 artillery owned by the British lost in Kiangsi
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 2 armour, 3 artilleries, 1 bomber and 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
9 fighters and 5 tactical_bombers moved from Kiangsi to Kiangsu
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Urals to EvenkiyskiyPlace Units - Japanese
3 armour placed in Kiangsu
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 armour moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Caroline Islands to 17 Sea Zone
1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 carrier moved from 22 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
1 carrier moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 26 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 cruiser
Americans win, taking 17 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
Americans win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 21 Sea Zone
Americans attack with 2 carriers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
Americans win with 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kwangtung
2 battleships moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 3 Sea Zone to 7 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Sikang
1 infantry placed in Shensi
1 artillery and 3 infantry placed in Kiangsi
Chinese undo move 4.
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs





