Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
Drejemester (allies) vs GeneralSvend-Sved BM round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 1 carrier; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from Persia to Northwest Persia
6 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 armour moved from India to Eastern Persia
2 fighters moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Sikang
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
1 mech_infantry moved from Algeria to Libya
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Libya
Italians attack with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians win, taking Libya from British with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to Philippines
1 carrier moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
4 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
17 armour and 8 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 fighters, 3 infantry and 2 mech_infantrys moved from Finland to Norway
2 fighters moved from Western Germany to Norway
4 bombers moved from Western Germany to Norway
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 2 bombers and 3 infantry
French defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Germans attack with 4 bombers, 4 fighters, 3 infantry and 2 mech_infantrys
Americans defend with 1 armour, 3 infantry and 3 mech_infantrys
Germans win, taking Norway from Americans with 4 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 infantry and 3 mech_infantrysNon Combat Move - Germans
1 infantry moved from Holland Belgium to France
1 armour moved from France to Western Germany
4 mech_infantrys moved from France to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Western Germany
4 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 fighter moved from Western Germany to France
3 aaGuns moved from Volgograd to CaucasusPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Tsinghai to ShensiTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Shensi: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 fighter moved from Manchuria to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Queensland to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
2 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 artilleries and 2 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to HopeiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Battle in Tsinghai
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Chahar
4 infantry moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to KwangtungPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
6 armour and 3 mech_infantrys moved from Sikang to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Eastern Persia to Persia
4 fighters moved from India to Persia
1 fighter moved from India to Caucasus
1 bomber and 3 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Persia
British attack with 1 armour and 4 fighters
Germans defend with 1 armour
British win, taking Persia from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 6 armour, 1 fighter and 4 mech_infantrys
Germans defend with 3 aaGuns, 1 armour and 2 mech_infantrys; Italians defend with 1 bomber, 1 fighter and 1 tactical_bomber
British win, taking Caucasus from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 3 aaGuns, 1 armour and 2 mech_infantrys
Casualties for British: 3 armour and 4 mech_infantrys
Casualties for Italians: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in MoroccoNon Combat Move - British
3 fighters moved from Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Caucasus to KazakhstanPlace Units - British
3 fighters placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Libya to 96 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
3 armour moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 armour, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
4 armour, 4 infantry and 4 marines moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour, 1 bomber, 4 infantry and 4 marines
British defend with 4 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 4 armour, 1 bomber, 3 infantry and 4 marines remaining. Battle score for attacker is 25
Casualties for Italians: 1 infantry
Casualties for British: 4 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to GreecePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs