• 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                1 artillery moved from Russia to Smolensk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Tambov
                1 aaGun and 15 infantry moved from Timguska to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Volgograd

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia
                1 aaGun and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_39700_Rus5.tsvg

  • 25 24 23 22 21 20 19

    I wanted Rus to attack Ger in Bry but it was only 25% chance of winning.  The odds won’t get better, with 4 Ger bombers to strat bomb and more tanks and mech coming every turn.  But with normal dice, I would lose 22 inf and Ger would only lose 17 inf/aa.  I would have stopped after one round, just to reduce Ger inf to make the other units more vulnerable.  I chose instead to retake Ukr, stopping 5 units from reinforcing Bry and preventing Ger from building there next turn.  Dice favored me.  I splurged on a fig to intercept strat bomb.  I can’t count on AA to hit.  Ger odds of taking Mos this turn are low.  My Siberian army will take another 2 turns to reinforce the defense.  May need Bri help.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Kweichow to Sikang
                1 infantry moved from Suiyuyan to Kansu
                2 artilleries and 4 infantry moved from Shensi to Kansu
                1 artillery and 3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Japan to Kansu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 bomber moved from Shan State to Sikang
                1 bomber moved from Shan State to Tsinghai
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 artilleries, 1 bomber and 5 infantry
                    Chinese defend with 4 infantry
                    Japanese win, taking Kansu from Chinese with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 artillery
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Shensi
                1 bomber moved from Tsinghai to Kweichow
                1 bomber moved from Sikang to Kwangsi
                3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Yunnan to Szechwan
                2 mech_infantrys moved from Hunan to Yunnan
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 carrier, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 aaGun moved from Shensi to Szechwan

    Place Units - Japanese
                4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung
                3 infantry placed in French Indo China
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 3 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 bomber and 1 infantry
        Yunnan : 1 flag, 1 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 bomber and 1 infantry
        Hunan : 1 flag, 1 artillery and 1 mech_infantry
        Kansu : 1 flag, 2 artilleries and 4 infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag, 1 aaGun and 2 mech_infantrys
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 armour and 1 infantry
        Anhwe : 1 flag, 1 artillery
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 marine
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 marine
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        6 Sea Zone : 5 destroyers, 1 submarine and 1 transport

    triplea_39700_Jap5.tsvg

  • 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery
                EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_39700_Ame5.tsvg

  • 20

    I’m in very comfortable situation as Japan. Fortunate early dice meant an easy, swift end to China. US will need to spend heavily on Europe side if it wants to sink Italy or land in W Europe. Even if you spent a good amount in San Francisco, I will be able to outpace you off Phil while still getting sufficient number of boots on the ground in continental SE Asia while easily trading DEI back and forth. Excluding China’s five IPCs(assuming Russia doesn’t help), I think I might have economic advantage at the conclusion of this round.

  • 25 24 23 22 21 20 19

    I can’t seem to find an opening in the Pacific.  We never used Kamikaze in the prior games. Perhaps I was too defensive to be attacked.  Bri has blocked Ita from Africa and Mid East, but can’t overpower the Ita fleet, even tho Ita sent an army into Rus.  Now Ita is getting cash from Rus terr.  Bri can’t threaten Ger and Ita.  Ger and Jpn are both earning slightly more than U.S., so I can’t advance.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery
                EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 bombers moved from Midway to Queensland
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 fighter and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 marine placed in Western United States
                1 infantry placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

    Purchase Units - British
                British buy 1 bomber, 1 carrier, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 aaGuns, 6 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                1 armour moved from Egypt to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Eastern Persia to India
                1 tactical_bomber moved from Eastern Persia to Burma
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from Gibraltar to 98 Sea Zone

    Place Units - British
                1 carrier and 1 submarine placed in 98 Sea Zone
                1 bomber placed in Egypt
                1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,1,6,4,4,6,6
                British collect 31 PUs (4 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour and 1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour and 1 artillery

    triplea_39700_UK_5.tsvg

  • 25 24 23 22 21 20 19

    The whole Ger fleet only cost convoy damage of 4 in Bri.  They must have had navigation problems or something.  Bri advances into Burma with the intention that ANZ will move a dd into blocking position by Malaya.  Bri built a 2nd cv in Med, going all out for Italy.

  • 20

    That convoy roll was dismal. I just endured a minus-10 in bryansk when a positive-2 was expected and lost very valuable units. The dice pendulum is swinging towards you!

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Romania to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Eastern Poland
                1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from Southern Italy to 97 Sea Zone

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total

    Territory Summary for Italians :

    France : 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Eastern Poland : 1 bomber
        Western Ukraine : 1 flag, 2 aaGuns and 1 infantry
        Crete : 1 flag, 1 marine
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport

    triplea_39700_Ita5.tsvg

  • 25 24 23 22 21 20 19

    The Rostov die roll in my favor was a small, but significant one that helps Rus and cost Ita and Ger.  Not only did it remove all 3 Ita mobile units (which can’t be replaced quickly, but at this point with Jpn coming from the east, may be moot) but Ger can’t blitz into Cau or attack Stalin.  Garrisoning 2 inf instead of 1 in crucial terr was worth it.  This naval arms race between Ita and Bri is straining Bri.

  • 25 24 23 22 21 20 19

    Ger can still blitz thru Ros, as it’s empty.  Good thing I garrisoned Stalin.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to Sumatra
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39700_Fre5.tsvg

  • 25 24 23 22 21 20 19

    This is my first time playing allies in Global bal mod, so I am learning and getting ideas to improve the next game that I play as the allies.  Bri and ANZ are fun to play.  They have so many possibilities and choices.  The only fair way to measure the Axis vs Allies stats is at the end of a complete round.  The allies are still ahead as of T5, but not by much in PU and production (about 10%).  A little more so in units and TUV.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                2 infantry moved from Bryansk to Tambov
                1 infantry moved from Libya to Tobruk
                4 bombers moved from Western Germany to Tobruk
                1 tactical_bomber moved from Southern Italy to Ukraine
                2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                13 armour and 6 mech_infantrys moved from Bryansk to Volgograd

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Tobruk
                    Germans attack with 4 bombers and 1 infantry
                    British defend with 1 armour and 1 artillery
                    Germans win, taking Tobruk from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                Battle in Ukraine
                    Germans attack with 5 armour, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Germans win, taking Ukraine from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 13 armour and 6 mech_infantrys
                    Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 13 armour and 5 mech_infantrys remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Tambov
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Tambov to Rostov
                3 aaGuns, 5 artilleries and 18 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Poland to Eastern Poland
                1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from 109 Sea Zone to Western Germany
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Caucasus to Romania
                2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine
                4 bombers moved from Tobruk to Southern Italy

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                9 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 62 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Tunisia : 1 flag
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 1 tactical_bomber
        Germany : 1 factory_major and 9 mech_infantrys
        Tobruk : 1 infantry
        Southern Italy : 4 bombers
        Belarus : 1 flag, 1 artillery and 4 infantry
        Karelia : 1 flag, 4 infantry
        Rostov : 1 flag, 3 aaGuns, 5 artilleries and 18 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 armour, 1 artillery and 6 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 5 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 2 fighters and 3 tactical_bombers
        Volgograd : 1 flag, 13 armour, 1 factory_minor and 5 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    triplea_39700_Ger6.tsvg

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun and 13 infantry moved from Novosibirsk to Samara
                1 aaGun, 1 armour, 12 artilleries, 27 infantry and 3 mech_infantrys moved from Russia to Samara

    Place Units - Russians
                2 armour, 3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_39700_Rus6.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 marine moved from Philippines to 35 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Kwangsi to Java
                1 bomber moved from Kweichow to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
                1 bomber moved from Shensi to Kazakhstan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Soviet Far East
                Battle in Kazakhstan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Yunnan to Kweichow
                1 armour moved from Sikang to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Kweichow
                1 aaGun moved from Szechwan to Kweichow
                2 artilleries and 3 infantry moved from Kansu to Tsinghai
                2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Shan State to Siam
                2 infantry moved from French Indo China to Siam
                1 bomber moved from Java to Siam
                1 bomber moved from 41 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Kazakhstan to Kwangsi
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 submarine and 2 transports placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                Japanese undo move 1.
                1 artillery placed in French Indo China
                2 transports placed in 36 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Siam : 1 artillery, 2 bombers and 2 infantry
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
        Hunan : 1 flag, 1 artillery and 1 mech_infantry
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 2 artilleries and 4 infantry
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 marine
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 artillery
        French Indo China : 1 flag, 1 artillery and 1 factory_minor
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery, 1 infantry and 1 marine
        42 Sea Zone : 1 flag, 1 destroyer and 2 transports
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
        39 Sea Zone : 1 submarine
        5 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 2 destroyers and 1 submarine

    triplea_39700_Jap6.tsvg

  • 25 24 23 22 21 20 19

    Excuse the double set of marti die rolls.  USA attacked the dd by Java and then went to NCM, but then forgot to move tt’s carrying ANZ troops to attack elsewhere.  So I exited, then realized that the tt moves weren’t combat for USA, since combat would occur in ANZ turn.

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - British
                2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from India to Yunnan

    triplea_39700_Bri6.tsvg

  • 25 24 23 22 21 20 19

    Need OOL for Italian fleet, no figs available to scramble.

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