dice…
BM3 Colt(Axis) vs Rommel
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Russia to Smolensk
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Tambov
1 aaGun and 15 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
1 fighter and 6 infantry placed in Russia
1 aaGun and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
I wanted Rus to attack Ger in Bry but it was only 25% chance of winning. The odds won’t get better, with 4 Ger bombers to strat bomb and more tanks and mech coming every turn. But with normal dice, I would lose 22 inf and Ger would only lose 17 inf/aa. I would have stopped after one round, just to reduce Ger inf to make the other units more vulnerable. I chose instead to retake Ukr, stopping 5 units from reinforcing Bry and preventing Ger from building there next turn. Dice favored me. I splurged on a fig to intercept strat bomb. I can’t count on AA to hit. Ger odds of taking Mos this turn are low. My Siberian army will take another 2 turns to reinforce the defense. May need Bri help.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Kansu
2 artilleries and 4 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
1 bomber moved from Japan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Shan State to Sikang
1 bomber moved from Shan State to Tsinghai
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Shensi
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Sikang to Kwangsi
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Yunnan
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shensi to SzechwanPlace Units - Japanese
4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 bomber and 1 infantry
Yunnan : 1 flag, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 bomber and 1 infantry
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Kansu : 1 flag, 2 artilleries and 4 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 aaGun and 2 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 5 destroyers, 1 submarine and 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode -
I’m in very comfortable situation as Japan. Fortunate early dice meant an easy, swift end to China. US will need to spend heavily on Europe side if it wants to sink Italy or land in W Europe. Even if you spent a good amount in San Francisco, I will be able to outpace you off Phil while still getting sufficient number of boots on the ground in continental SE Asia while easily trading DEI back and forth. Excluding China’s five IPCs(assuming Russia doesn’t help), I think I might have economic advantage at the conclusion of this round.
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I can’t seem to find an opening in the Pacific. We never used Kamikaze in the prior games. Perhaps I was too defensive to be attacked. Bri has blocked Ita from Africa and Mid East, but can’t overpower the Ita fleet, even tho Ita sent an army into Rus. Now Ita is getting cash from Rus terr. Bri can’t threaten Ger and Ita. Ger and Jpn are both earning slightly more than U.S., so I can’t advance.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 bombers moved from Midway to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 marine placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 bomber, 1 carrier, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 6 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Tobruk
1 artillery moved from Alexandria to Tobruk
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to Burma
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 98 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 bomber placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,1,6,4,4,6,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 artillery -
The whole Ger fleet only cost convoy damage of 4 in Bri. They must have had navigation problems or something. Bri advances into Burma with the intention that ANZ will move a dd into blocking position by Malaya. Bri built a 2nd cv in Med, going all out for Italy.
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That convoy roll was dismal. I just endured a minus-10 in bryansk when a positive-2 was expected and lost very valuable units. The dice pendulum is swinging towards you!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Romania to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalTerritory Summary for Italians :
France : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 bomber
Western Ukraine : 1 flag, 2 aaGuns and 1 infantry
Crete : 1 flag, 1 marine
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport -
The Rostov die roll in my favor was a small, but significant one that helps Rus and cost Ita and Ger. Not only did it remove all 3 Ita mobile units (which can’t be replaced quickly, but at this point with Jpn coming from the east, may be moot) but Ger can’t blitz into Cau or attack Stalin. Garrisoning 2 inf instead of 1 in crucial terr was worth it. This naval arms race between Ita and Bri is straining Bri.
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Ger can still blitz thru Ros, as it’s empty. Good thing I garrisoned Stalin.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Sumatra
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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This is my first time playing allies in Global bal mod, so I am learning and getting ideas to improve the next game that I play as the allies. Bri and ANZ are fun to play. They have so many possibilities and choices. The only fair way to measure the Axis vs Allies stats is at the end of a complete round. The allies are still ahead as of T5, but not by much in PU and production (about 10%). A little more so in units and TUV.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Bryansk to Tambov
1 infantry moved from Libya to Tobruk
4 bombers moved from Western Germany to Tobruk
1 tactical_bomber moved from Southern Italy to Ukraine
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
13 armour and 6 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tobruk
Germans attack with 4 bombers and 1 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Tobruk from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Ukraine
Germans attack with 5 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 13 armour and 6 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans win, taking Volgograd from Russians with 13 armour and 5 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Rostov
3 aaGuns, 5 artilleries and 18 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 109 Sea Zone to Western Germany
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Caucasus to Romania
2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine
4 bombers moved from Tobruk to Southern ItalyPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Romania : 1 tactical_bomber
Germany : 1 factory_major and 9 mech_infantrys
Tobruk : 1 infantry
Southern Italy : 4 bombers
Belarus : 1 flag, 1 artillery and 4 infantry
Karelia : 1 flag, 4 infantry
Rostov : 1 flag, 3 aaGuns, 5 artilleries and 18 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 armour, 1 artillery and 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 5 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 2 fighters and 3 tactical_bombers
Volgograd : 1 flag, 13 armour, 1 factory_minor and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun and 13 infantry moved from Novosibirsk to Samara
1 aaGun, 1 armour, 12 artilleries, 27 infantry and 3 mech_infantrys moved from Russia to SamaraPlace Units - Russians
2 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to WarCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 bomber moved from Kweichow to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Shensi to KazakhstanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Kweichow
1 armour moved from Sikang to Kweichow
1 artillery moved from Anhwe to Hunan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Kweichow
1 aaGun moved from Szechwan to Kweichow
2 artilleries and 3 infantry moved from Kansu to Tsinghai
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Siam
2 infantry moved from French Indo China to Siam
1 bomber moved from Java to Siam
1 bomber moved from 41 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kazakhstan to Kwangsi
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
1 submarine and 2 transports placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 1.
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Siam : 1 artillery, 2 bombers and 2 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 artilleries and 4 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery, 1 infantry and 1 marine
42 Sea Zone : 1 flag, 1 destroyer and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
39 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 2 destroyers and 1 submarine -
Excuse the double set of marti die rolls. USA attacked the dd by Java and then went to NCM, but then forgot to move tt’s carrying ANZ troops to attack elsewhere. So I exited, then realized that the tt moves weren’t combat for USA, since combat would occur in ANZ turn.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan -
Need OOL for Italian fleet, no figs available to scramble.





