TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 29
Research Technology - Germans
Combat Move - Germans
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Scotland to 91 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 111 Sea Zone to 91 Sea Zone
3 fighters moved from 111 Sea Zone to 91 Sea Zone
1 fighter moved from French Equatorial Africa to 91 Sea Zone
2 carriers moved from 111 Sea Zone to 91 Sea Zone
7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from 111 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 111 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 armour and 1 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Purchase Units - Germans
Germans buy 6 armour, 5 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 5 carriers, 1 destroyer, 11 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Americans defend with 4 carriers, 3 destroyers, 5 fighters, 6 submarines and 7 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 5 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 7/13 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 carriers, 3 destroyers, 5 fighters and 7 transports in 91 Sea Zone, round 2 : 6/12 hits
Units damaged: 3 carriers owned by the Germans
5 submarines owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 3 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 carriers, 3 destroyers, 5 fighters and 7 transports in 91 Sea Zone, round 3 : 4/12 hits
1 submarine owned by the Americans, 3 carriers owned by the Americans, 4 submarines owned by the Germans and 3 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 carriers, 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 4 : 4/13 hits
Americans roll dice for 1 carrier, 5 fighters and 7 transports in 91 Sea Zone, round 4 : 3/6 hits
3 carriers owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 destroyer, 11 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 5 : 8/13 hits
Americans roll dice for 2 fighters and 7 transports in 91 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 fighter owned by the Germans, 1 destroyer owned by the Germans, 6 transports owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 10 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 101
Casualties for Germans: 5 carriers, 1 destroyer, 1 fighter and 4 submarines
Casualties for Americans: 4 carriers, 3 destroyers, 5 fighters, 6 submarines and 7 transports
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Nenetsia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Nenetsia
Germans roll dice for 1 artillery in Nenetsia, round 3 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 4 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 5 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 6 : 0/1 hits
Russians roll dice for 1 armour in Nenetsia, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Nenetsia, round 7 : 1/1 hits
Russians roll dice for 1 armour in Nenetsia, round 7 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Morocco
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eastern Persia
Germans attack with 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys
ANZAC defend with 2 armour
Germans roll dice for 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 23/68 hits
ANZAC roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits
2 armour owned by the ANZAC lost in Eastern Persia
Germans win, taking Eastern Persia from ANZAC with 7 armour, 30 artilleries, 19 infantry and 12 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armour
Non Combat Move - Germans
6 carriers and 1 fighter moved from 111 Sea Zone to 127 Sea Zone
2 fighters moved from Germany to 127 Sea Zone
10 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Germans
3 fighters placed in 127 Sea Zone
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
1 armour placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
triplea_39622_Ger29.tsvg