17L Talleyrand19 (X) vs Simon33 (L) - BM3.3

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    retreated to Rostov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                5 artilleries and 9 infantry moved from Vologda to Russia
                1 artillery and 2 infantry moved from Samara to Russia
                4 artilleries and 5 infantry moved from Russia to Bryansk
                2 fighters moved from Rostov to Russia
                2 infantry moved from Novosibirsk to Timguska

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_39689_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Korea
                1 fighter moved from French Indo China to 43 Sea Zone
                3 artilleries, 5 fighters, 5 infantry and 6 tactical_bombers moved from French Indo China to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                1 bomber moved from Manchuria to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 69
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Casualties for Japanese: 2 destroyers
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 6 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 9 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Battle in Korea
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Korea from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Korea to Japan
                1 bomber, 3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_39689_Jap6.tsvg


  • those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Malta to Ukraine

    Combat - Americans
                Air Battle in Ukraine

    triplea_39689_Ame6.tsvg

  • 19 17 16

    @Talleyrand19:

    those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game

    I’m pretty sure I was going to put the ANZAC fighters on Yunnan. I think you still could have taken it but average rolls would have worked out to be about the same result. I guess it does mean I kept the fighters though.

    Intercept in Ukraine?


  • average rolls don’t mean shit when those fighters weren’t actually there haha…

    and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?

  • 19 17 16

    @Talleyrand19:

    average rolls don’t mean ���� when those fighters weren’t actually there haha…

    and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?

    You can’t scramble to defend a sea zone without an airbase but you can still intercept to defend an IC/facility.


  • I’m saying, you bombed Egypt and I had German fighters there that didn’t intercept even though I would’ve had numbers? I will go look for the turn to make sure I’m remembering correctly

  • 19 17 16

    Oops! Seems that’s my mistake. Looks like I was thinking you were referring to defending the transport.

    Would you really have intercepted? Tac’s can’t intercept, only fighters can and you only had one of those so you would have been at a disadvantage. We can roll it here and if there are any hits work out what to do about it after.


  • ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)

  • 19 17 16

    @Talleyrand19:

    ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)

    They roll at 1 if they are attacking in the air raid. Then they must go on to bomb a harbour or airfield unless taken as a casualty in the air raid.


  • got you, thank you…and all of that being said, my fighter rolls at 2 vs your single bomber at 1…so let’s try to intercept that guy

  • 19 17 16

    @Talleyrand19:

    got you, thank you…and all of that being said, my fighter rolls at 2 vs your single bomber at 1…so let’s try to intercept that guy

    I also have an escorting fighter which rolls at 2. I get a one and a two, you get one two. So either way, the SBR can proceed as previously rolled because I’ll just lose the fighter. That’s probably why I assumed no intercept. Sure?


  • oh jeez, sorry, I’ve completely fallen apart here haha…do not intercept if you have an escort (I thought it was only 1 bomber alone)…so your assumption would have been correct

  • 19 17 16

    Phew! Sorry about that stuff up there.

    Now back to the game. Do you want to intercept in the Ukraine?


  • no need for apologies…I appreciate you helping me out with the rules…

    and let’s do it, intercept

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Malta to Ukraine

    Combat - Americans
                Air Battle in Ukraine
                    Americans attacks with 1 units heading to Ukraine
                    Italians launches 1 interceptors out of Ukraine
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  1/1 hits
                        1 bomber owned by the Americans lost in Ukraine
                    Air Battle is over, the attackers have all died
                Battle in Norway
                    Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                    Germans defend with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Norway, round 2 :  5/7 hits
                        Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Norway, round 2 :  3/10 hits
                        3 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the Germans lost in Norway
                    Germans win with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                    1 bomber owned by the Americans and 3 fighters owned by the Americans retreated
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Norway to United Kingdom
                3 fighters moved from Norway to 110 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Malta to Gibraltar
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 25 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_39689_Ame6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Shensi

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    triplea_39689_Chi6.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery, 3 bombers, 2 fighters and 1 infantry; Italians defend with 1 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 3 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Egypt, round 2 :  4/11 hits

    triplea_39689_Bri6.tsvg

  • 19 17 16

    OOL in Egypt?

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