@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
17L Talleyrand19 (X) vs Simon33 (L) - BM3.3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 123 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Norway
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Korea, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Americans attack with 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans winAmericans winAmericans win with 1 bomber remaining with 3 fighters remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 123 Sea Zone to United Kingdom
EDIT: 1 armour moved from 112 Sea Zone to Norway
1 fighter moved from 92 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 6 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
Had to edit after a crash.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 123 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Norway
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Korea, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Americans attack with 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans winAmericans winAmericans win with 1 bomber remaining with 3 fighters remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 123 Sea Zone to United Kingdom
EDIT: 1 armour moved from 112 Sea Zone to Norway
1 fighter moved from 92 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 6 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Egypt
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits
Italians roll dice for 6 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 6/15 hits
1 bomber owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
1 armour, 1 artillery and 1 mech_infantry retreated to Trans-Jordan
Italians win, taking Borneo from Japanese with 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 77 Sea Zone
1 infantry moved from Shan State to Yunnan
2 aaGuns, 1 artillery, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from India to BurmaPlace Units - British
1 artillery and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 80 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
retreated to 33 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from Burma to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
retreated to 33 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from Burma to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 fighter moved from Trans-Jordan to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
French win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 9 infantry moved from Finland to Norway
3 armour and 4 mech_infantrys moved from Vyborg to Norway
2 bombers moved from Western Germany to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Norway
Germans attack with 3 armour, 2 artilleries, 3 fighters, 9 infantry and 4 mech_infantrys
British defend with 2 fighters and 2 infantry; Americans defend with 1 armour, 2 artilleries, 3 infantry and 1 marine
Germans win, taking Norway from Americans with 3 armour, 2 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 8 infantry
Casualties for British: 2 fighters and 2 infantry
Casualties for Americans: 1 armour, 2 artilleries, 3 infantry and 1 marine
Battle in 81 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
3 bombers and 1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Western Germany to Egypt
3 fighters moved from Norway to Novgorod
3 armour moved from Archangel to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 mech_infantrys moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Ukraine
3 armour, 7 artilleries, 1 fighter, 20 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
6 infantry moved from Archangel to Novgorod
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 127 Sea Zone
2 bombers and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to AnhweCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
5 artilleries and 9 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Samara to Russia
4 artilleries and 5 infantry moved from Russia to Bryansk
2 fighters moved from Rostov to Russia
2 infantry moved from Novosibirsk to TimguskaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Korea
1 fighter moved from French Indo China to 43 Sea Zone
3 artilleries, 5 fighters, 5 infantry and 6 tactical_bombers moved from French Indo China to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 destroyers
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 6 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 9 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 9 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in Korea
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Korea to Japan
1 bomber, 3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Malta to UkraineCombat - Americans
Air Battle in Ukraine -
those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game
I’m pretty sure I was going to put the ANZAC fighters on Yunnan. I think you still could have taken it but average rolls would have worked out to be about the same result. I guess it does mean I kept the fighters though.
Intercept in Ukraine?
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average rolls don’t mean shit when those fighters weren’t actually there haha…
and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?
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average rolls don’t mean ���� when those fighters weren’t actually there haha…
and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?
You can’t scramble to defend a sea zone without an airbase but you can still intercept to defend an IC/facility.
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I’m saying, you bombed Egypt and I had German fighters there that didn’t intercept even though I would’ve had numbers? I will go look for the turn to make sure I’m remembering correctly
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Oops! Seems that’s my mistake. Looks like I was thinking you were referring to defending the transport.
Would you really have intercepted? Tac’s can’t intercept, only fighters can and you only had one of those so you would have been at a disadvantage. We can roll it here and if there are any hits work out what to do about it after.
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ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)
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ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)
They roll at 1 if they are attacking in the air raid. Then they must go on to bomb a harbour or airfield unless taken as a casualty in the air raid.
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got you, thank you…and all of that being said, my fighter rolls at 2 vs your single bomber at 1…so let’s try to intercept that guy





