17L Talleyrand19 (X) vs Simon33 (L) - BM3.3

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 bomber moved from Eastern United States to 123 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Norway
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Korea
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Korea, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Korea, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                    EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                    EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
                    EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters
                Battle in 123 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    Americans winAmericans winAmericans win with 1 bomber remaining with 3 fighters remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 123 Sea Zone to United Kingdom
                EDIT: 1 armour moved from 112 Sea Zone to Norway
                1 fighter moved from 92 Sea Zone to Malta
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 6 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_39689_Ame5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  2/8 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 :  0/4 hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 :  3/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  1/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_39689_Chi5.tsvg

  • 19 17 16

    Had to edit after a crash.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 bomber moved from Eastern United States to 123 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Norway
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Korea
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Korea, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Korea, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                    EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                    EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
                    EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters
                Battle in 123 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    Americans winAmericans winAmericans win with 1 bomber remaining with 3 fighters remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 123 Sea Zone to United Kingdom
                EDIT: 1 armour moved from 112 Sea Zone to Norway
                1 fighter moved from 92 Sea Zone to Malta
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 6 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  2/8 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 :  0/4 hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 :  3/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  1/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from 80 Sea Zone to Egypt
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 :  3/12 hits
                        Italians roll dice for 6 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 :  6/15 hits
                        1 bomber owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    1 armour, 1 artillery and 1 mech_infantry retreated to Trans-Jordan
                    Italians win, taking Borneo from Japanese with 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone
                1 bomber moved from Egypt to Trans-Jordan
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 39 Sea Zone to 77 Sea Zone
                1 infantry moved from Shan State to Yunnan
                2 aaGuns, 1 artillery, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery moved from India to Burma

    Place Units - British
                1 artillery and 1 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 80 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 33 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 5 infantry

    triplea_39689_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 infantry
                EDIT: Adding units owned by Germans to Egypt: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39689_Ita5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    retreated to 33 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 33 Sea Zone to Gilbert Islands
                1 infantry moved from Burma to Yunnan
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39689_ANZ5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    retreated to 33 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 33 Sea Zone to Gilbert Islands
                1 infantry moved from Burma to Yunnan
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    French win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan

    Turn Complete - French

    triplea_39689_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 artilleries and 9 infantry moved from Finland to Norway
                3 armour and 4 mech_infantrys moved from Vyborg to Norway
                2 bombers moved from Western Germany to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 bomber moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 armour, 2 artilleries, 3 fighters, 9 infantry and 4 mech_infantrys
                    British defend with 2 fighters and 2 infantry; Americans defend with 1 armour, 2 artilleries, 3 infantry and 1 marine
                    Germans win, taking Norway from Americans with 3 armour, 2 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 8 infantry
                    Casualties for British: 2 fighters and 2 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 3 infantry and 1 marine
                Battle in 81 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Non Combat Move - Germans
                3 bombers and 1 fighter moved from 81 Sea Zone to Egypt
                1 fighter moved from Western Germany to Egypt
                3 fighters moved from Norway to Novgorod
                3 armour moved from Archangel to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                3 mech_infantrys moved from Novgorod to Eastern Poland
                8 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour, 7 artilleries, 1 fighter, 20 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
                6 infantry moved from Archangel to Novgorod
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 submarine placed in 127 Sea Zone
                2 bombers and 3 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39689_Ger6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    retreated to Rostov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                5 artilleries and 9 infantry moved from Vologda to Russia
                1 artillery and 2 infantry moved from Samara to Russia
                4 artilleries and 5 infantry moved from Russia to Bryansk
                2 fighters moved from Rostov to Russia
                2 infantry moved from Novosibirsk to Timguska

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_39689_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Korea
                1 fighter moved from French Indo China to 43 Sea Zone
                3 artilleries, 5 fighters, 5 infantry and 6 tactical_bombers moved from French Indo China to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                1 bomber moved from Manchuria to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 69
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Casualties for Japanese: 2 destroyers
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 6 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 9 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Battle in Korea
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Korea from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Korea to Japan
                1 bomber, 3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_39689_Jap6.tsvg


  • those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Malta to Ukraine

    Combat - Americans
                Air Battle in Ukraine

    triplea_39689_Ame6.tsvg

  • 19 17 16

    @Talleyrand19:

    those dice in Yunnan were f’ing hilarious…I only get 4 hits on my first roll and you get 3/6 AA…love this game

    I’m pretty sure I was going to put the ANZAC fighters on Yunnan. I think you still could have taken it but average rolls would have worked out to be about the same result. I guess it does mean I kept the fighters though.

    Intercept in Ukraine?


  • average rolls don’t mean shit when those fighters weren’t actually there haha…

    and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?

  • 19 17 16

    @Talleyrand19:

    average rolls don’t mean ���� when those fighters weren’t actually there haha…

    and wait, I have no airbase in Ukraine and before you said that was why I couldn’t intercept Egypt?

    You can’t scramble to defend a sea zone without an airbase but you can still intercept to defend an IC/facility.


  • I’m saying, you bombed Egypt and I had German fighters there that didn’t intercept even though I would’ve had numbers? I will go look for the turn to make sure I’m remembering correctly

  • 19 17 16

    Oops! Seems that’s my mistake. Looks like I was thinking you were referring to defending the transport.

    Would you really have intercepted? Tac’s can’t intercept, only fighters can and you only had one of those so you would have been at a disadvantage. We can roll it here and if there are any hits work out what to do about it after.


  • ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)

  • 19 17 16

    @Talleyrand19:

    ohhhh, thought tacs could intercept as well…they can only roll for a 2 if they are part of the bombing raid? or they never roll at all in an air battle? (sorry, still playing catch up on certain parts of the rules)

    They roll at 1 if they are attacking in the air raid. Then they must go on to bomb a harbour or airfield unless taken as a casualty in the air raid.


  • got you, thank you…and all of that being said, my fighter rolls at 2 vs your single bomber at 1…so let’s try to intercept that guy

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