Here is the game, Have Fun
Ktylu (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Malaya
1 fighter moved from Queensland to Philippines
1 fighter moved from India to MalayaPurchase Units - ANZAC
ANZAC buy 2 cruisers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Malaya to IndiaPlace Units - ANZAC
2 cruisers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Purchase Units - French
French buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Place Units - French
1 aaGun and 2 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,5,6
French collect 14 PUs (1 lost to blockades); end with 14 PUs totalTerritory Summary for ANZAC and French :
India : 1 bomber
Malaya : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 marines
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser and 1 transport
54 Sea Zone : 2 cruisers
Egypt : 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 factory_minor, 1 harbour and 1 infantry
France : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 6 infantry
92 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 53 / 103
Russians : 1 / 0
Japanese : 53 / 62
Americans : 59 / 84
Chinese : 3 / 6
British : 38 / 38
UK_Pacific : 11 / 12
Italians : 15 / 15
ANZAC : 17 / 26
French : 15 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 bombers and 1 mech_infantry moved from Germany to Western Germany
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
3 artilleries moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Germans
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Scramble from Egypt?
Assuming I win in SZ114, I’ll move the DD to SZ115, with some other defenders. Move the Soviet sub to SZ113 or SZ114?
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no scramble in egypt
114 for sub i suppose
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 bombers and 1 mech_infantry moved from Germany to Western Germany
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
3 artilleries moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 81 Sea Zone
Germans attack with 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Caucasus
Germans attack with 6 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 6 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits
British roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Western Germany
Germans attack with 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry
British defend with 1 artillery; Americans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 marines
Germans roll dice for 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 5/7 hits
Americans roll dice for 2 armour, 4 artilleries and 2 marines in Western Germany, round 2 : 4/8 hits
1 mech_infantry owned by the Germans, 1 marine owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the Germans lost in Western Germany
retreated to Western Germany
Americans win with 2 armour and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery
Casualties for Americans: 3 artilleries and 1 marineNon Combat Move - Germans
3 bombers moved from Western Germany to Germany
1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 81 Sea Zone to Greece
3 aaGuns moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
2 fighters moved from Volgograd to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to Finland
14 armour moved from Russia to Kazakhstan
1 artillery moved from Samara to KazakhstanPlace Units - Germans
3 submarines placed in 115 Sea Zone
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Greece
3 artilleries, 2 fighters and 5 infantry placed in Germany
1 armour and 2 infantry placed in Volgograd
2 armour placed in UkraineTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Szechwan
Japanese take Szechwan from Chinese
1 bomber and 1 infantry moved from French Indo China to Siam
1 infantry moved from Kweichow to Yunnan
3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansPurchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Siam to French Indo China
1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Tsagaan Olom to Shensi
1 artillery moved from Suiyuyan to Hopei
1 aaGun, 1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 aaGun moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 bomber moved from Japan to French Indo ChinaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 unit repaired.
1 armour moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
3 bombers moved from France to Germany
7 transports moved from 112 Sea Zone to 103 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
2 carriers, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to France
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat - Americans
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scramble and intercept order in Berlin and Seoul
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No scramble SZ6, full intercept Berlin, but did you forget about my Kamikazes again? If not, 4 on the CV, 1 each on 2 of your DDs.
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No scramble SZ6, full intercept Berlin, but did you forget about my Kamikazes again? If not, 4 on the CV, 1 each on 2 of your DDs.
good lord, yes i did. Starting turn over, not attacking Korea this turn. eep…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 unit repaired.
2 fighters moved from 112 Sea Zone to Western Germany
2 carriers, 2 cruisers, 1 destroyer and 7 transports moved from 112 Sea Zone to 110 Sea Zone
7 transports moved from 110 Sea Zone to 103 Sea Zone
3 bombers moved from France to Germany
3 bombers moved from Eastern United States to France
1 armour moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Germany to France
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 submarines and 4 transports placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
2 infantry moved from Denmark to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Libya to Tunisia
French take Tunisia from Italians
2 mech_infantrys moved from India to Eastern Persia
1 artillery, 1 bomber and 3 infantry moved from Northwest Persia to Caucasus
7 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Shan State to BurmaPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys
Germans defend with 3 aaGuns, 6 artilleries and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 aaGuns, 6 artilleries and 2 mech_infantrys
Casualties for British: 1 fighter, 3 infantry and 6 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western GermanyPlace Units - British
1 fighter and 2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western Germany: 3 armour
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,5,4
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 flag, 2 artilleries and 4 infantry
Siam : 1 flag
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Philippines : 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 armour, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 fighters, 4 submarines and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 4 transports
17 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 3 transports
58 Sea Zone : 2 destroyers
Central United States : 1 factory_major
Eastern United States : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 marine
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 artillery, 4 bombers, 1 fighter and 1 infantry
Tunisia : 2 mech_infantrys
Greater Southern Germany : 1 flag
Slovakia Hungary : 1 flag, 1 armour
Western Germany : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
Denmark : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery and 1 mech_infantry
112 Sea Zone : 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 mech_infantrys
72 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 2 infantry
103 Sea Zone : 7 transports
110 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 46 / 77
Russians : 0 / 0
Japanese : 56 / 60
Americans : 67 / 92
Chinese : 0 / 0
British : 38 / 37
UK_Pacific : 11 / 14
Italians : 14 / 15
ANZAC : 17 / 26
French : 16 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yes, thank you. I should note on this turn i forgot to get units for Western, and on UK’s turn i switched out 3 US tanks for the 3 existing subs the US placed. Just a notification, if you will not allow me to do that, just let me know. I just forgot i had it for a turn and was able to place! lol
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 armour moved from Northern Italy to Western Germany
Germans take Greater Southern Germany from Americans
1 mech_infantry moved from Yugoslavia to Western Germany
5 artilleries and 10 infantry moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 infantry moved from Algeria to Morocco
Italians take Morocco from FrenchPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Western Germany
Italians attack with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 1 mech_infantry
British defend with 1 artillery, 1 fighter and 3 infantry; Americans defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 marine
Italians roll dice for 1 armour, 5 artilleries, 3 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 8/20 hits
Americans roll dice for 4 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 8/12 hits
1 marine owned by the Americans, 3 armour owned by the Americans, 1 artillery owned by the British, 8 infantry owned by the Italians and 3 infantry owned by the British lost in Western Germany
Italians roll dice for 1 armour, 5 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 7/12 hits
Americans roll dice for 1 armour and 3 fighters in Western Germany, round 3 : 2/4 hits
1 armour owned by the Americans, 1 fighter owned by the British, 2 infantry owned by the Italians and 2 fighters owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour, 5 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Italians: 10 infantry
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 4 armour, 2 fighters and 1 marineNon Combat Move - Italians
3 fighters moved from Western Germany to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Volgograd to Greece
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
2 cruisers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from India to French Indo ChinaPurchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber moved from French Indo China to IndiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
French converts factory_major into different units
1 cruiser and 1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from ItaliansPurchase Units - French
French buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat - French
Non Combat Move - French
Place Units - French
1 armour and 2 artilleries placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
French collect 21 PUs (1 lost to blockades); end with 21 PUs totalTerritory Summary for ANZAC and French :
India : 1 bomber
Malaya : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 marines
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 2 cruisers
54 Sea Zone : 2 transports
Egypt : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter and 6 infantry
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
103 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 77
Russians : 0 / 0
Japanese : 56 / 60
Americans : 58 / 92
Chinese : 0 / 0
British : 38 / 37
UK_Pacific : 11 / 14
Italians : 11 / 17
ANZAC : 17 / 26
French : 22 / 21
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 destroyer and 3 submarines moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to Southern France
1 bomber moved from Germany to France
1 fighter moved from Novgorod to 112 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Novgorod to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
Germans take 97 Sea Zone from British
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Greece to France
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to France
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Eastern Persia
14 armour moved from Kazakhstan to Eastern PersiaPurchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 72 PUs;
Germans buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in France -
max interceptors in Paris please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 destroyer and 3 submarines moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to Southern France
1 bomber moved from Germany to France
1 fighter moved from Novgorod to 112 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Novgorod to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
Germans take 97 Sea Zone from British
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Greece to France
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to France
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Eastern Persia
14 armour moved from Kazakhstan to Eastern PersiaPurchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 72 PUs;
Germans buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in France
Germans attacks with 3 units heading to France
French launches 2 interceptors out of France
Attackers Fire, : 2/3 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in France
1 fighter owned by the French and 1 fighter owned by the British lost in France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Persia
Germans attack with 15 armour
British defend with 2 mech_infantrys
Germans roll dice for 15 armour in Eastern Persia, round 2 : 5/15 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 14 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries and 3 infantry
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/7 hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits
Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 aaGun, 2 artilleries and 4 infantry moved from Germany to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber and 1 fighter moved from France to Western Germany
1 armour moved from Volgograd to Turkmenistan
3 mech_infantrys moved from Novgorod to PolandPlace Units - Germans
3 artilleries and 3 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery, 1 fighter and 1 infantry placed in Western Germany
2 destroyers placed in 113 Sea Zone
Germans undo move 4.
2 destroyers placed in 113 Sea Zone
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
2 artilleries and 1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea ZonePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
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Scramble from the Philippines?
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yes please!