@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 4 infantry moved from Olgiy to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
Japanese take French Indo China from UK_Pacific
1 bomber moved from Borneo to Japan
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
3 fighters moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to New Guinea
2 infantry, 1 marine and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 armour moved from United Kingdom to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in New Guinea
Americans attack with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Gibraltar from Italians, taking New Guinea from Japanese with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from New Guinea to Queensland
Place Units - Americans
1 artillery placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries moved from Kwangsi to Kiangsi
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 2 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
3 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
2 fighters moved from Yunnan to Malaya
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Kwangsi to French Indo China
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
British attack with 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Southern France from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 marine
British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 fighters moved from French Indo China to Kwangtung
3 fighters moved from Alexandria to Egypt
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Malaya to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Normandy Bordeaux
2 infantry and 2 mech_infantrys placed in United Kingdom
1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,2,3,5,1,6
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 fighter and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 bombers moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 marines moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 95 Sea Zone
2 marines moved from 95 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 armour, 1 marine and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 marine moved from 95 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Denmark to Holland Belgium
2 mech_infantrys moved from Denmark to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
10 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
2 armour moved from Bryansk to Volgograd
3 armour and 6 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Denmark to Holland Belgium
2 mech_infantrys moved from Denmark to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
10 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
2 armour moved from Bryansk to Volgograd
3 armour and 6 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
British defend with 2 destroyers and 2 transports
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 fighter and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Russia
3 aaGuns moved from Russia to Samara
4 bombers moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 bombers, 1 fighter and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
4 infantry moved from Kansu to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kansu to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yenisey to Timguska
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Shantung to Jehol
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Jehol to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Japan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries, 2 infantry and 2 marines placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Celebes
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Kwangtung
Place Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
3 artilleries, 1 fighter and 6 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
5 artilleries moved from Kiangsi to Kwangsi
Place Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in Kwangsi
2 artilleries placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 5 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 5 artilleries and 4 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Burma to India
2 fighters moved from Burma to Persia
5 fighters moved from Kwangtung to India
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Southern France
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 2 armour and 1 fighter
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from British, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Non Combat Move - British
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 armour and 1 mech_infantry moved from Malaya to Yunnan
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 fighter
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 bombers moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
Combat - Italians
Battle in Cyprus
Battle in Gibraltar
Battle in Southern France
Italians attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 mech_infantry
Italians win, taking Cyprus from British, taking Gibraltar from British, taking Southern France from French with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Normandy Bordeaux
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,2,6,1,3
French collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Samara to Caucasus
12 armour moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Russia to Finland
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 112 Sea Zone
Germans attack with 5 bombers, 3 fighters and 2 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
Battle in France
Germans attack with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys
French defend with 1 airfield and 1 factory_minor; British defend with 1 armour
Germans destroys 12PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 18 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 18 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Samara to Volgograd
1 aaGun moved from Western Germany to France
1 bomber moved from France to Western Germany
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Western Germany
5 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs