TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Tanganyika Territory to South West Africa
Germans take South West Africa from British
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Scotland to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
6 fighters moved from 111 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
3 armour, 4 artilleries and 8 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 bombers and 3 fighters moved from Scotland to 91 Sea Zone
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 4 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in West India
Germans attack with 3 armour, 4 artilleries and 8 mech_infantrys
Russians defend with 1 infantry; UK_Pacific defend with 1 harbour
Germans roll dice for 3 armour, 4 artilleries and 8 mech_infantrys in West India, round 2 : 9/15 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 6 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 fighters in 104 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 6 fighters in 104 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 81 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 3 bombers and 7 fighters
Americans defend with 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 2 transports
Germans roll dice for 3 bombers and 7 fighters in 91 Sea Zone, round 2 : 4/10 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 5/10 hits
5 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 3 carriers, 6 fighters and 2 transports in 91 Sea Zone, round 3 : 3/9 hits
1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 7 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
4 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 bombers
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning off Edit Mode
6 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from 81 Sea Zone to Iraq
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Iraq
3 infantry moved from Iraq to Persia
2 infantry moved from Volgograd to Caucasus
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 1 infantry placed in Scotland
1 carrier placed in 111 Sea Zone
3 infantry placed in Iraq
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 armour and 1 mech_infantry placed in Volgograd
1 artillery, 4 fighters and 4 infantry placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,2,2,6,3,3,6,6,3,1,5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3,4,1,4,2,1,1,6,3,5,6
Germans collect 79 PUs (8 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
triplea_39622_Ger19.tsvg