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BM3 Karl7 (Allies) vs simon33 (Axis+3)
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Note: I added an Italian fighter at the end of the battle because of the US sub hit which didn’t happen.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from Yunnan to Anhwe
2 fighters moved from India to AnhweCombat - ANZAC
Battle in Anhwe
ANZAC attack with 4 fighters
Japanese defend with 2 bombers and 2 fighters
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -28
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
2 fighters moved from Sumatra to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from British Somaliland to West IndiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from Yunnan to Anhwe
2 fighters moved from India to AnhweCombat - ANZAC
Battle in Anhwe
ANZAC attack with 4 fighters
Japanese defend with 2 bombers and 2 fighters
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -28
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
2 fighters moved from Sumatra to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from British Somaliland to West IndiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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russian to urals
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Holland Belgium
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Dzavhan to Buryatia
Germans take Buryatia from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 96 Sea Zone
5 fighters moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 6 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 6 fighters in 96 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 96 Sea Zone
Germans roll dice for 4 fighters in 96 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 96 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 96 Sea Zone
Germans roll dice for 3 fighters in 96 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 fighter and 1 transport in 96 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from 96 Sea Zone to Southern Italy
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Finland to Karelia
3 mech_infantrys moved from Russia to Urals
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
3 armour and 8 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Eastern PersiaPlace Units - Germans
3 infantry placed in Iraq
4 fighters placed in 113 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
3 mech_infantrys placed in Germany
Germans undo move 5.
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 bomber moved from Anhwe to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Kwangsi
Japanese attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Kwangsi, round 2 : 7/14 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to Eastern Persia
2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
2 fighters moved from Anhwe to Kwangtung
EDIT: 1 mech_infantry moved from Kwangsi to AnhwePlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Rhodesia: 1 infantry
EDIT: Removing units owned by Japanese from Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,2,2,3,1,3,5,6,5,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,3,6,5,3,1,6
Japanese collect 13 PUs (17 lost to blockades); end with 13 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 3 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Egypt to Iraq
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Jehol to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Jehol to Anhwe
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 fighter moved from Manchuria to YunnanCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Buryatia
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Buryatia from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Kiangsi from Japanese, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwe
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 tactical_bomber moved from West India to 39 Sea Zone
1 armour moved from Tobruk to Egypt
2 fighters moved from Malta to Egypt
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Malta
1 fighter moved from Morocco to Malta
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Iraq to Egypt
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Anhwe
4 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Hunan
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 3 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Egypt to Iraq
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Jehol to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Jehol to Anhwe
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 fighter moved from Manchuria to YunnanCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Buryatia
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Buryatia from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Kiangsi from Japanese, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwe
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 tactical_bomber moved from West India to 39 Sea Zone
1 armour moved from Tobruk to Egypt
2 fighters moved from Malta to Egypt
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Malta
1 fighter moved from Morocco to Malta
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Iraq to Egypt
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 121 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Anhwe
4 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Hunan
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsPurchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from West India to IndiaCombat - British
Non Combat Move - British
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 3 infantry moved from India to West India
1 infantry moved from Shan State to YunnanPlace Units - British
3 armour placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Eastern Persia to PersiaNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
3 artilleries placed in Persia
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to Sumatra
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to Sumatra
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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russians hold
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getting tighter!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
1 armour, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery, 1 fighter and 3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
3 fighters moved from 113 Sea Zone to Holland Belgium
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Yakut S.S.R. to Tsagaan OlomCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 5 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun and 5 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/11 hits
Americans roll dice for 1 aaGun and 7 infantry in Normandy Bordeaux, round 2 : 1/7 hits
1 aaGun owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
4 fighters moved from Holland Belgium to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 9 submarines moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Novgorod to Urals
1 fighter moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 2 infantry moved from Western Germany to France
4 aaGuns, 19 armour, 6 artilleries, 6 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
2 aaGuns moved from Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
1 artillery placed in Western Germany
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
2 armour, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 bomber moved from Eastern Persia to Hunan
1 fighter moved from Kwangtung to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Hunan to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangsi to French Indo China
4 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry and 1 marine moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to RhodesiaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,1,5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,1,1,3,3,4,1,6,6,4,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4,4,6,3,5,4,5,2,5
Japanese collect 10 PUs (15 lost to blockades); end with 10 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 13 PUs -
getting tighter!
Major boo boo! Forgot to check the remaining movement of the bomber. Was going to abandon Kwangsi, Not Kwangtung!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 5 fighters, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Malta to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Iraq
2 fighters moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland Belgium
2 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 mech_infantry moved from Korea to Ulaanbaatar
Americans take Ulaanbaatar from JapaneseCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Okinawa
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 submarines
Italians defend with 1 carrier
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
6 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Iraq to Egypt
3 fighters and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French MadagascarPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier and 2 fighters placed in 110 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Anhwe to Chahar
4 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs