Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
russia to yenisey
or to Evenki if you take it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Evenkiyskiy to Dzavhan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Turkmenistan
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
2 aaGuns moved from Iraq to Persia
1 battleship, 2 carriers, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
1 fighter and 5 submarines placed in 113 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers, 11 infantry, 1 marine and 1 mech_infantry moved from Shantung to Jehol
1 artillery and 7 infantry moved from Anhwe to Jehol
2 fighters moved from Japan to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 armour and 3 mech_infantrys; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry in Jehol, round 2 : 4/25 hits
Chinese roll dice for 1 armour, 4 fighters, 12 infantry and 3 mech_infantrys in Jehol, round 2 : 6/20 hits
6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 12 infantry, 1 marine and 1 mech_infantry in Jehol, round 3 : 7/19 hits
Chinese roll dice for 1 armour, 4 fighters, 8 infantry and 3 mech_infantrys in Jehol, round 3 : 6/16 hits
6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Jehol, round 4 : 3/13 hits
Chinese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 4 : 3/9 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Jehol, round 5 : 5/10 hits
Chinese roll dice for 1 armour, 4 fighters and 1 mech_infantry in Jehol, round 5 : 2/6 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 3 fighters owned by the ANZAC lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Jehol, round 6 : 2/8 hits
Chinese roll dice for 1 fighter in Jehol, round 6 : 0/1 hits
1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Americans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Japanese: 17 infantry
Non Combat Move - Japanese
2 bombers and 2 fighters moved from Jehol to Anhwe
1 armour moved from French Indo China to Kwangtung
2 mech_infantrys moved from French Indo China to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,6,6,2,6
Japanese collect 17 PUs (16 lost to blockades); end with 18 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 21 PUs
Hey, I set up an attack on Jehol, clicked out to reset my buys and FORGOT to reset the batttle…. :-P :-P :-P :-P
I will do here if ok
US attacks with 2inf, 2 tanks, 4ftrs, 1 tacb
Japan defends with inf, art, mech, marine
A:
Rolls: 2@1 6@3 1@4; Total Hits: 32@1: (1, 4)6@3: (4, 1, 6, 3, 4, 6)1@4: (6)
D
Rolls: 4@2; Total Hits: 14@2: (3, 3, 2, 3)
A
Rolls: 1@1 6@3 1@4; Total Hits: 51@1: (1)6@3: (2, 6, 1, 2, 3, 6)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
Combat - British
Battle in Holland Belgium
Non Combat Move - British
5 infantry moved from India to West India
1 fighter moved from Yunnan to West India
Place Units - British
3 armour placed in Egypt
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
Combat - British
Battle in Holland Belgium
Non Combat Move - British
5 infantry moved from India to West India
1 fighter moved from Yunnan to West India
Place Units - British
3 armour placed in Egypt
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Caucasus to 96 Sea Zone
5 fighters moved from Southern Italy to 96 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 destroyers, 6 fighters and 4 submarines
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 transport
Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 3 destroyers and 6 fighters in 96 Sea Zone, round 2 : 2/9 hits
4 hits SZ96.
Dent all three CVs and lose a sub? If you want, I can undo the denting of the two CVs.
2 subs down, cv sunk
Ok, I’ll edit that but I’ll have to continue the battle with one sub alive. If it hits next round, I’ll just add back a unit.
Oh bother. Could have submerged the US sub and it hit.
Anyway, my sub missed out on a shot so I’ll roll that here:
Rolling 1d6:
(5)
What should be remaining:
Italian attackers, 2sub 6ftrs
US defenders 1DD 2CV, 6ftrs, Cruiser.
5 hits total. OOL?
lose another cv, cruiser, 2 ftrs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Caucasus to 96 Sea Zone
5 fighters moved from Southern Italy to 96 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 destroyers, 6 fighters and 4 submarines
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 transport
Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 3 destroyers and 6 fighters in 96 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 96 Sea Zone, round 2 : 5/11 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Italians and 3 destroyers owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 6 fighters in 96 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 96 Sea Zone, round 3 : 6/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 5 fighters owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
retreated to 96 Sea Zone
Americans win with 1 carrier, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 3 destroyers, 5 fighters and 4 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters and 2 submarines
2 fighters owned by the Americans forced to land in Malta
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
EDIT: Italians undo move 1.
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 artilleries placed in Persia
1 artillery placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Note: I added an Italian fighter at the end of the battle because of the US sub hit which didn’t happen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from Yunnan to Anhwe
2 fighters moved from India to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 4 fighters
Japanese defend with 2 bombers and 2 fighters
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -28
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from British Somaliland to West India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs