Here is the game, Have Fun
BM3 Karl7 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Jehol
1 fighter moved from Manchuria to Jehol
2 fighters moved from Sumatra to Yunnan
2 fighters moved from India to British Somaliland
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Jehol
1 fighter moved from Manchuria to Jehol
2 fighters moved from Sumatra to Yunnan
2 fighters moved from India to British Somaliland
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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russia to yenisey
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or to Evenki if you take it
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Evenkiyskiy to Dzavhan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Turkmenistan
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
2 aaGuns moved from Iraq to Persia
1 battleship, 2 carriers, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to PersiaPlace Units - Germans
1 artillery and 2 infantry placed in Iraq
1 fighter and 5 submarines placed in 113 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers, 11 infantry, 1 marine and 1 mech_infantry moved from Shantung to Jehol
1 artillery and 7 infantry moved from Anhwe to Jehol
2 fighters moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 armour and 3 mech_infantrys; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry in Jehol, round 2 : 4/25 hits
Chinese roll dice for 1 armour, 4 fighters, 12 infantry and 3 mech_infantrys in Jehol, round 2 : 6/20 hits
6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 12 infantry, 1 marine and 1 mech_infantry in Jehol, round 3 : 7/19 hits
Chinese roll dice for 1 armour, 4 fighters, 8 infantry and 3 mech_infantrys in Jehol, round 3 : 6/16 hits
6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Jehol, round 4 : 3/13 hits
Chinese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 4 : 3/9 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Jehol, round 5 : 5/10 hits
Chinese roll dice for 1 armour, 4 fighters and 1 mech_infantry in Jehol, round 5 : 2/6 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 3 fighters owned by the ANZAC lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Jehol, round 6 : 2/8 hits
Chinese roll dice for 1 fighter in Jehol, round 6 : 0/1 hits
1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Americans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Japanese: 17 infantryNon Combat Move - Japanese
2 bombers and 2 fighters moved from Jehol to Anhwe
1 armour moved from French Indo China to Kwangtung
2 mech_infantrys moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,6,6,2,6
Japanese collect 17 PUs (16 lost to blockades); end with 18 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 21 PUs -
Hey, I set up an attack on Jehol, clicked out to reset my buys and FORGOT to reset the batttle…. :-P :-P :-P :-P
I will do here if ok
US attacks with 2inf, 2 tanks, 4ftrs, 1 tacb
Japan defends with inf, art, mech, marine
A:
Rolls: 2@1 6@3 1@4; Total Hits: 32@1: (1, 4)6@3: (4, 1, 6, 3, 4, 6)1@4: (6)
D
Rolls: 4@2; Total Hits: 14@2: (3, 3, 2, 3)
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A
Rolls: 1@1 6@3 1@4; Total Hits: 51@1: (1)6@3: (2, 6, 1, 2, 3, 6)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West IndiaPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to ShensiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West IndiaPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to ShensiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsPurchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial AfricaCombat - British
Battle in Holland BelgiumNon Combat Move - British
5 infantry moved from India to West India
1 fighter moved from Yunnan to West IndiaPlace Units - British
3 armour placed in Egypt
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to 99 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking 39 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Malta
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Removing units owned by Chinese from Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour moved from Korea to Jehol
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West IndiaPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 fighters
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to ShensiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsPurchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial AfricaCombat - British
Battle in Holland BelgiumNon Combat Move - British
5 infantry moved from India to West India
1 fighter moved from Yunnan to West IndiaPlace Units - British
3 armour placed in Egypt
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Caucasus to 96 Sea Zone
5 fighters moved from Southern Italy to 96 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 destroyers, 6 fighters and 4 submarines
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 transport
Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 3 destroyers and 6 fighters in 96 Sea Zone, round 2 : 2/9 hits -
4 hits SZ96.
Dent all three CVs and lose a sub? If you want, I can undo the denting of the two CVs.
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2 subs down, cv sunk
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Ok, I’ll edit that but I’ll have to continue the battle with one sub alive. If it hits next round, I’ll just add back a unit.
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Oh bother. Could have submerged the US sub and it hit.
Anyway, my sub missed out on a shot so I’ll roll that here:
Rolling 1d6:
(5) -
What should be remaining:
Italian attackers, 2sub 6ftrs
US defenders 1DD 2CV, 6ftrs, Cruiser.5 hits total. OOL?
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lose another cv, cruiser, 2 ftrs
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Caucasus to 96 Sea Zone
5 fighters moved from Southern Italy to 96 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 destroyers, 6 fighters and 4 submarines
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 transport
Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 3 destroyers and 6 fighters in 96 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 96 Sea Zone, round 2 : 5/11 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Italians and 3 destroyers owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 6 fighters in 96 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 96 Sea Zone, round 3 : 6/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 5 fighters owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
retreated to 96 Sea Zone
Americans win with 1 carrier, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 3 destroyers, 5 fighters and 4 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters and 2 submarines
2 fighters owned by the Americans forced to land in MaltaNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
EDIT: Italians undo move 1.
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries placed in Persia
1 artillery placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs