Here is the game, Have Fun
BM3 Karl7 (Allies) vs simon33 (Axis+3)
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Will the two USSR inf move into China, Yenisey, Tinguska or out of range to Mongolia?
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attack! into Yenisey
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 marine moved from Germany to 113 Sea Zone
1 marine moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Vyborg to Finland
1 fighter moved from Western Germany to Finland
1 fighter moved from Western Germany to 125 Sea Zone
4 bombers moved from Caucasus to Eastern PersiaCombat - Germans
Battle in Norway
Battle in Finland
Germans attack with 1 armour and 1 fighter
British defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Finland, round 2 : 0/2 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Finland, round 3 : 1/2 hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Norway from British, taking Finland from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Persia
Germans attack with 4 bombers
British defend with 1 armour
Germans roll dice for 4 bombers in Eastern Persia, round 2 : 4/4 hits
British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Eastern Persia
Germans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for British: 1 armourNon Combat Move - Germans
3 bombers moved from Eastern Persia to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
6 aaGuns and 1 tactical_bomber moved from Rostov to Caucasus
1 tactical_bomber moved from Caucasus to Northwest Persia
19 armour moved from Russia to Volgograd
2 armour moved from Vologda to Kazakhstan
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Finland to Novgorod
1 infantry moved from Tunisia to Algeria
2 fighters moved from Western Germany to Algeria
1 marine moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 artilleries and 1 infantry moved from Germany to Western GermanyPlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
1 carrier and 1 destroyer placed in 113 Sea Zone
1 infantry placed in Volgograd
Germans undo move 4.
1 infantry placed in France
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 marine moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Union of South Africa to Rhodesia
Japanese take South West Africa from British
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Shan State
2 bombers moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries and 2 infantry in Szechwan, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 2 bombers in Shan State, round 3 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 aaGun, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
2 bombers moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - Japanese
1 carrier and 1 fighter placed in 20 Sea Zone
3 infantry placed in Shantung
1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 73 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,5,5,6,1,1,2,6,2,1
Japanese collect 38 PUs (9 lost to blockades); end with 38 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 transports moved from 91 Sea Zone to 93 Sea Zone
3 armour moved from Southern France to 93 Sea Zone
3 armour and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
3 fighters and 2 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 3 armour, 1 artillery, 4 fighters and 4 infantry
Germans defend with 2 fighters and 1 infantry; Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 3 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 aaGuns moved from Morocco to Algeria
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 armour and 1 mech_infantry moved from Southern France to Holland Belgium
1 aaGun moved from Southern France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 18 Sea Zone
3 infantry and 2 transports moved from 18 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Holland Belgium
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
3 fighters placed in 6 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 5.
1 carrier placed in 101 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
10 infantry placed in Hopei
Chinese undo move 1.
3 infantry placed in Manchuria
7 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 transports moved from 91 Sea Zone to 93 Sea Zone
3 armour moved from Southern France to 93 Sea Zone
3 armour and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
3 fighters and 2 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 3 armour, 1 artillery, 4 fighters and 4 infantry
Germans defend with 2 fighters and 1 infantry; Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 3 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 aaGuns moved from Morocco to Algeria
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 armour and 1 mech_infantry moved from Southern France to Holland Belgium
1 aaGun moved from Southern France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 18 Sea Zone
3 infantry and 2 transports moved from 18 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Holland Belgium
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
3 fighters placed in 6 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 5.
1 carrier placed in 101 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
10 infantry placed in Hopei
Chinese undo move 1.
3 infantry placed in Manchuria
7 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalPurchase Units - British
British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Italians
2 fighters and 9 infantry moved from Iraq to Northwest Persia
1 fighter and 2 infantry moved from Persia to Northwest Persia
3 fighters moved from India to Northwest Persia
1 bomber moved from Gibraltar to 99 Sea Zone
2 infantry moved from Shan State to Burma
3 artilleries moved from India to Burma
2 artilleries moved from India to Burma
8 infantry moved from India to BurmaCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northwest Persia
British attack with 6 fighters and 11 infantry
Germans defend with 3 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 2 mech_infantrys
British win with 5 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 3 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter and 11 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Burma
British attack with 5 artilleries and 10 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
4 infantry moved from India to Burma
7 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
5 fighters moved from Northwest Persia to Persia
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from 99 Sea Zone to IraqPlace Units - British
3 armour placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Holland Belgium: 4 infantry
EDIT: Turning off Edit Mode -
Server out of disk space again.
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ah, yeah… my last upload almost didn’t make it
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you can email if like
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
1 infantry moved from Gold Coast to French West Africa
Italians take French West Africa from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
3 artilleries and 3 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
1 infantry moved from Gold Coast to French West Africa
Italians take French West Africa from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
3 artilleries and 3 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to Korea
1 fighter moved from Sumatra to India
1 fighter moved from India to Iraq
2 fighters moved from Queensland to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to Korea
1 fighter moved from Sumatra to India
1 fighter moved from India to Iraq
2 fighters moved from Queensland to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
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This game is tight!
Egypt is in play for the win.
I was worried Japan would come all in from the Pac for a rush on Cairo… the reverse of your fleet back into the Pac may have given me some breathing room… that being said, you have a ton of German tanks… can I stop them in time? :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from BritishCombat - Germans
Non Combat Move - Germans
6 aaGuns moved from Caucasus to Northwest Persia
19 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
2 armour and 1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from France to Western Germany
3 artilleries and 2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
Germans undo move 2.
2 fighters placed in Western Germany
1 armour, 6 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 battleship moved from 20 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 armour moved from Urals to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Malaya
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Belgian Congo from British
1 bomber moved from Kwangtung to Malaya
3 fighters moved from 20 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers in Malaya, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kiangsi, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kiangsi to Kwangtung
5 carriers and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Rhodesia: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Tanganyika Territory: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Tanganyika Territory: 1 marine
EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine
EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 73 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,1,6,2,3,4,1,4,2,5,4,6,2,1,6,5,5,5,2,5,6,6,3,6,4,5,3,2,5,1,1,4,3,1,3,2,6,2,3,1,1,5,3
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 4 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Holland Belgium to Southern France
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
2 armour moved from Algeria to Libya
1 mech_infantry moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
4 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to FormosaCombat - Americans
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in FormosaNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 11 submarines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns moved from Algeria to 92 Sea Zone
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to Morocco
2 fighters moved from Morocco to 104 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 104 Sea Zone to Holland Belgium
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 armour placed in Holland Belgium
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Hopei to Kweichow
2 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to JeholCombat - Chinese
Battle in Kweichow
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to HopeiPlace Units - Chinese
3 infantry placed in Hopei
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total