@Amon-Sul GL&HF
scramble?
ddc3c7fc-0b2f-4c55-80d6-0229dae97cd7-image.png
need scram orders kamkaze
its the big one
Hey Karl7.
One Kami on each DD of yours and scramble please.
Also If you should roll under Average first round, please post a file.
Ool 1st Round should be:
Sink CV’s first.
Then Max. Def.
@aequitas:
Hey Karl7.
One Kami on each DD of yours and scramble please.Also If you should roll under Average first round, please post a file.
Ool 1st Round should be:
Sink CV’s first.Then Max. Def.
Ok, dice server is down so not sure when I will be able to roll this BITCHH!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 8 carriers, 4 destroyers, 14 fighters, 7 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 5 bombers, 8 carriers, 4 destroyers, 14 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Units damaged: 3 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 5 bombers, 5 carriers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 158
Casualties for Americans: 3 carriers, 5 fighters and 9 submarines
Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Gibraltar to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries moved from Szechwan to Shensi
6 infantry moved from Jehol to Manchuria
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 4 fighters
EDIT: Adding units owned by Americans to Iraq: 4 fighters
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Syria to Northwest Persia
1 fighter moved from Syria to Persia
1 bomber moved from Tsinghai to Volgograd
4 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Persia
British attack with 6 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 marines
British win, taking Persia from Japanese with 6 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Northwest Persia
British attack with 3 fighters and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
6 fighters moved from Persia to Iraq
2 infantry moved from Syria to Iraq
3 armour moved from Egypt to Iraq
3 fighters moved from Northwest Persia to Iraq
2 infantry moved from Turkmenistan to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
4 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,2,2,3,3,1,5,1,1,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs (4 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Greece to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 3 infantry
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,3,2,4,6,6,3,3,5
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 98 Sea Zone
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 marine
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 marine
Non Combat Move - ANZAC
1 carrier moved from 17 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
14 armour, 3 bombers, 3 fighters, 2 infantry and 33 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Northwest Persia
Germans attack with 17 armour, 3 bombers, 3 fighters, 2 infantry and 35 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 17 armour, 3 bombers, 3 fighters, 2 infantry and 35 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers and 3 fighters moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
2 infantry moved from Russia to Samara
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
3 armour placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Russia
1 carrier and 1 fighter placed in 112 Sea Zone
1 submarine placed in 97 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,5,5,6,1,2,6,4,6
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Northwest Persia
1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Japan to Iwo Jima
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 bomber
Americans defend with 5 bombers
Japanese roll dice for 1 bomber in Iwo Jima, round 2 : 1/1 hits
Americans roll dice for 5 bombers in Iwo Jima, round 2 : 0/5 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 3 : 1/1 hits
Americans roll dice for 4 bombers in Iwo Jima, round 3 : 0/4 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 4 : 1/1 hits
Americans roll dice for 3 bombers in Iwo Jima, round 4 : 0/3 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 5 : 1/1 hits
Americans roll dice for 2 bombers in Iwo Jima, round 5 : 1/2 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Iwo Jima
Americans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,6,4,5,6,3,2,4,2,4,5,5,6,3,5,5,4,1,3,2,6,3,6
Japanese collect 5 PUs (8 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Korea to Amur
Americans take Amur from Japanese
4 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Okinawa
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Okinawa to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 carriers moved from 91 Sea Zone to 92 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 airfield placed in Morocco
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Shantung to Anhwe
8 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
4 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 armour moved from Egypt to Iraq
1 aaGun and 13 infantry moved from India to West India
2 fighters moved from India to Iraq
1 aaGun, 1 artillery and 8 infantry moved from Shan State to Burma
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 aaGun moved from Kiangsi to Hunan
Place Units - British
3 armour placed in Iraq
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (4 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,3,6,4,4,5,2,1,6,3,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Iraq
2 fighters moved from Shan State to India
1 fighter moved from French Indo China to India
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan State
Combat - ANZAC
ANZAC creates battle in territory 98 Sea Zone
Battle in Hainan
Battle in Formosa
Non Combat Move - ANZAC
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Iceland
Non Combat Move - Germans
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 aaGun, 6 armour, 3 bombers, 3 fighters and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
1 fighter placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 transports placed in 112 Sea Zone
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,2,3,6,5,3,4,4,4,4,1,5,4
Germans collect 70 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Non Combat Move - Russians
Turn Complete - Russians