dice…
BM3 Colt(Axis) vs Rommel
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Italians to Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Iraq: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 fighter
EDIT: Turning off Edit Mode -
This game has spun completely out of control. I purchased an IC for a location that was far away from any axis. When I lost the battle, there was no other terr that qualified to build it in. W. India is part of UK Pac. Not only did you win a 1% battle chance, but on the particular situation that was uniquely important. Why couldn’t it have been a non-critical battle? I’ll take Rus turn late tomorrow eve.
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I don’t think the Persian IC is in danger. You’ll have two turns to build there before i could attack it. I’m mainly seeing if i can grab some cash in mid-east for a bit plus making you build in the area or make mistakes while also spreading you thin if you intended on helping out US defensive fleet and W. Europe landings.
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After I thought about the situation, I realized that the Ita army in Syria would take 2 turns to reach the IC and Ger wouldn’t risk an all plane attack against newly built inf and perhaps a Bri fig. But, your massive move will prevent the new IC from feeding new troops into India or China for a few turns at least. I’ve never seen such a large Ita army going towards Rus. With 2 5-PU N.O.'s, Ita will be able to rebuild its fleet and air this turn and next, until the allies can retake Gib and try to keep a ship in the Med. Not having the Bri tt convoy an inf into Gib on B1 was a mistake. The fun part about playing Bri, is that it has lots of discretionary cash to build all around its empire. It has the cash to build more ships in the Med and/or armor to take out Syria/Iraq. I doubt that the Ger want to permanently garrison 5 planes in Iraq. Perhaps taking Vichy out means that Ger wants to build its own fleet to further support Ita. Vichy has some nice aspects, but the Axis lose out on 3 PUs every turn.
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Thanks for using my Bri2 save game. Last turn, Rus built mech in Mos to rush to W. Ukr to hold off Ger, before comparing the numbers and afterwards, I realized that Rus can’t hold and will have to retreat to the old standby, Bry. I feel Rus’ limited air power now when I want to take out the Ger in Kar, but also the single inf in Bal and in Bes, without risking more than 1 Rus unit. The Siberian Rus army can reach the eastern edge of European Rus soon enough, but then it’s still several turns from Mos. Not quite as fast as historical. Once Jpn committed itself to attack USA, the Rus felt free to release their Siberian army rapidly. I need a Siberian railway.
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Thanks for using my Bri2 save game. Last turn, Rus built mech in Mos to rush to W. Ukr to hold off Ger, before comparing the numbers and afterwards, I realized that Rus can’t hold and will have to retreat to the old standby, Bry. I feel Rus’ limited air power now when I want to take out the Ger in Kar, but also the single inf in Bal and in Bes, without risking more than 1 Rus unit. The Siberian Rus army can reach the eastern edge of European Rus soon enough, but then it’s still several turns from Mos. Not quite as fast as historical. Once Jpn committed itself to attack USA, the Rus felt free to release their Siberian army rapidly. I need a Siberian railway.
One of the biggest reasons FDR was itching to get in the war vs Japan was for that very reason. He was pro-Communist and wanted USSR free to send all resources vs Euro-Axis.
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I wouldn’t say FDR was pro-Commie, but he was definitely anti-Fascist. There’s not enough time to discuss this and this isn’t the place. Also, while I know a lot about WWII history and its origins and politics, I’m not that versed about FDR. I’m headed out, will be back to take my turn within 2 hours.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Italians to Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Iraq: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 fighter
EDIT: Turning off Edit Mode
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber, 3 fighters and 3 tactical_bombers could not land in Iraq and were removed
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vologda
2 aaGuns, 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Ukraine
4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
I went a little crazy with buying art for Rus. But with Global Bal Mod vs Europe, Rus gets more cash. Here’s where you and I play diff. You start out almost all inf as Rus, while I buy all or almost all art R1 and continue buying some art every turn. This time, the art ratio is higher than ever for me. So I’ll stop buying them, since a Ger attack would take out most of my inf on round 1 of die roll. The diff strategies probably evens out. For 12 P.U., you get 4 inf with an offense of 4 and defense of 8. I get 3 art with combined arms offense of 9 and defense of only 6. But my attack should kill an extra enemy on round 1, even with 1 less unit. Defense tho is worse. Historically, the Rus had massive art and rocket launcher firepower by the middle to the end of the war when they were on the offensive. Cheaper than tanks and mass produced, the art and rocket launcher bombardments terrified the German defenders.
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Oops, please move Rus army Yak>Yen on Jpn’s turn. I might change the game options to prompt for unmoved units.
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As I expected, the AI automatically removed the Ger and Ita planes from Iraq again at the end of Rus 3 NCM. I noticed when I looked at the map and then the history. The only way to change that is to edit to have Italy take control and then back out the P.U. from Iraq and the N.O. Or else keep editing them back in for each player turn.
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Iraq won’t affect Jpn, USA or China, so I can edit the planes back in on Bri turn. Then Ita will have to edit them back in again before combat, since it can’t take control until NCM. I think that you will only send in 1 inf just to activate Iraq and direct your attention to Trans Jordan for a combined land and amphib attack on Egypt in 2 turns or so.
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I edited Rus Yak>Yen and also changed Rus builds in Mos to 9 inf & 1 art, instead of 5 & 4. I manually saved.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 16 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun
EDIT: Adding units owned by Russians to Yenisey: 1 aaGun and 16 infantry
EDIT: Removing units owned by Russians from Russia: 3 artilleries
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from War to Neutrality
EDIT: Turning off Edit Mode
6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Anhwe to Shan State
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to SzechwanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Battle in Guam
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Neutral_Axis to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Iraq: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 armour moved from Jehol to Hunan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Hopei to Kweichow
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from Neutral_AxisPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 airfield placed in Kwangsi
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 6 fighters, 1 harbour and 4 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag, 1 artillery, 1 fighter and 1 infantry
Suiyuyan : 1 flag, 5 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 1 aaGun and 1 infantry
Szechwan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 4 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 marine
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 transport
43 Sea Zone : 1 cruiser
37 Sea Zone : 1 flag, 1 submarine and 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
21 Sea Zone : 1 cruiser and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport -
Note: changed mind about Jpn->Rus DoW
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from British Guiana to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 artillery moved from Libya to TobrukPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
Desperate times call for desperate action. I don’t want to die a slow death in the Pacific.
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Today i just finished up my slow, deliberate march to victory vs Shadow. Im hoping for the same result here. Will move tomorrow
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I know that I’ve already rolled the dice, but do you mind if USA not attack Carol with the entire fleet? I’m getting cold feet.
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Let me see what I can do as a NCM with the part of the fleet that didn’t participate in the invasion of Carol. It won’t affect Ita move.





