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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 4 infantry and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Syria to 97 Sea Zone
2 infantry moved from Persia to Northwest Persia
5 fighters moved from Syria to Northwest Persia
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
British win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Northwest Persia
British attack with 5 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Northwest Persia to Iraq
17 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from West India to Eastern Persia
4 infantry moved from West India to Eastern Persia
1 fighter moved from India to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Iraq
1 artillery moved from Shensi to Tsinghai
3 artilleries and 10 infantry moved from Shensi to Tsinghai
1 aaGun moved from Kwangtung to Kiangsi
5 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber and 2 fighters moved from 97 Sea Zone to Syria
1 fighter moved from Iraq to Syria
Place Units - British
3 submarines placed in 98 Sea Zone
3 armour placed in Iraq
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,4,3
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Iraq
Combat - ANZAC
Battle in Paulau Island
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Marianas
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
3 fighters moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Germans attack with 1 bomber, 3 fighters and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
1 armour owned by the Germans retreated to Yenisey
Russians win with 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
1 mech_infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 armour moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber and 3 fighters moved from Northwest Persia to Caucasus
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 bombers placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,2,6
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Yenisey
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Yenisey from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
13 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 13 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
8 carriers, 4 destroyers, 1 fighter and 7 submarines moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
13 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
3 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 2 infantry moved from Alaska to 1 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
3 fighters moved from Egypt to Iraq
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Anhwe to Shantung
3 infantry moved from Kiangsi to Kiangsu
2 artilleries moved from Anhwe to Shantung
2 artilleries moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 110 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Syria to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
6 fighters moved from Iraq to Northwest Persia
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Northwest Persia
British attack with 6 fighters and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Tsinghai
3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Turkmenistan
6 fighters moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Eastern Persia to Persia
4 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Egypt
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Greece
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,4,4,2,3,4,5,3,1
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to French Indo China
1 fighter moved from Queensland to Shan State
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 6 armour, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Caucasus to Novosibirsk
1 bomber moved from Caucasus to Novosibirsk
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Volgograd
2 fighters moved from Kazakhstan to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Tambov
1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
2 transports placed in 112 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
1 fighter and 2 infantry placed in Russia
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,1,3,1,2,5,1,2,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 5 bombers
EDIT: Removing units owned by Germans from Southern Italy: 5 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 marines, 3 tactical_bombers and 1 transport moved from 75 Sea Zone to 80 Sea Zone
1 artillery, 3 fighters, 2 marines and 3 tactical_bombers moved from 80 Sea Zone to Persia
Combat - Japanese
Battle in Persia
Japanese attack with 1 artillery, 3 fighters, 2 marines and 3 tactical_bombers
British defend with 1 factory_minor and 5 infantry
Japanese win, taking Persia from British with 1 artillery, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Persia to 80 Sea Zone
1 bomber moved from Philippines to Japan
Place Units - Japanese
1 fighter placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs total
Sorry for the Edit.
I forgot to bomb your TT into pieces :-D :-D
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 8 carriers, 4 destroyers, 14 fighters, 7 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
need scram orders kamkaze
its the big one
Hey Karl7.
One Kami on each DD of yours and scramble please.
Also If you should roll under Average first round, please post a file.
Ool 1st Round should be:
Sink CV’s first.
Then Max. Def.