@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
17L Talleyrand19 (X) vs Simon33 (L) - BM3.3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to 86 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Americans
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Scramble and Kamikaze SZ6?
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use 1 kami per destroyer…and then 2 kamis on each cruiser…thanks
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But no scramble?
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yeah no scram…or do I have to scram to use kamis? sorry, don’t get the option to use kamis too often
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You don’t have to scramble to use Kamis. Just wanted to make sure. There’s 3 subs there and I thought you might like to do a rear guard action.
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Had a crash - going to have to re-roll and reinstate the previous results.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to 86 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6,5
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 3 submarines
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Korea
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans retreated to 38 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 86 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 102 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 86 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 marine moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to 86 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6,5
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 5/5 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Korea
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
1 submarine owned by the Americans retreated to 38 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 86 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 102 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 86 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 marine moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalPurchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to 98 Sea Zone
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to YunnanCombat - British
Air Battle in Egypt
British attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Ethiopia
Battle in Yunnan
British attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 2/13 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Yunnan, round 3 : 3/11 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 41 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 41 Sea Zone
1 battleship owned by the British and 1 destroyer owned by the British retreated to 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - British
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Siam to Shan State
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to British GuianaPlace Units - British
1 artillery and 1 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from Eastern United States: 1 infantry
EDIT: Removing units owned by British from Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by British to Southeast Mexico: 1 armour and 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
away for a few days, sorry for delayed notice
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wait, wouldn’t I have intercepted Egypt with all my German planes? what am I missing?
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wait, wouldn’t I have intercepted Egypt with all my German planes? what am I missing?
There’s no airbase on Egypt.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 24 PUs;
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to EthiopiaCombat - Italians
Battle in Ethiopia
Italians attack with 1 bomber
British defend with 1 marine
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 bomber
Casualties for British: 1 marineNon Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
3 artilleries placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from India to 41 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
2 destroyers moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from India to 41 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
2 destroyers moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from Algeria to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
French take 37 Sea Zone from JapaneseCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Algeria to TunisiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
6 mech_infantrys moved from Karelia to Vyborg
3 infantry moved from Novgorod to Vyborg
3 armour moved from Karelia to Vyborg
1 bomber, 1 fighter and 2 tactical_bombers moved from Egypt to 76 Sea ZoneCombat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Vyborg
Germans attack with 3 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
Germans win, taking Vyborg from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomberNon Combat Move - Germans
2 artilleries and 8 infantry moved from Norway to Finland
1 fighter moved from Southern Italy to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 aaGuns moved from France to Western Germany
1 infantry moved from Western Germany to France
3 armour moved from Karelia to Archangel
5 infantry moved from Novgorod to Archangel
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
3 infantry placed in France
4 mech_infantrys placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 3.
Germans undo move 3.
2 infantry placed in France
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
4 infantry moved from Central Mongolia to ChaharCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
4 infantry moved from Samara to Vologda
5 artilleries and 5 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Volgograd to Samara
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Belarus to RussiaPlace Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 mech_infantry moved from Jehol to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to Korea
2 bombers moved from French Indo China to Korea
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 6 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Guam from Americans, taking Korea from Americans with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Sakha to Amur
2 bombers moved from Korea to Manchuria
1 mech_infantry moved from Hopei to Hunan
6 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
6 fighters moved from Yunnan to French Indo China
2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers and 2 cruisers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 airfield placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,5,3,5,5,4,6
Japanese collect 41 PUs (8 lost to blockades); end with 42 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 123 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans





