17L Talleyrand19 (X) vs Simon33 (L) - BM3.3

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to 86 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Americans

    triplea_39689_Ame4.tsvg

  • 19 17 16

    Scramble and Kamikaze SZ6?


  • use 1 kami per destroyer…and then 2 kamis on each cruiser…thanks

  • 19 17 16

    But no scramble?


  • yeah no scram…or do I have to scram to use kamis? sorry, don’t get the option to use kamis too often

  • 19 17 16

    You don’t have to scramble to use Kamis. Just wanted to make sure. There’s 3 subs there and I thought you might like to do a rear guard action.

  • 19 17 16

    Had a crash - going to have to re-roll and reinstate the previous results.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to 86 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,6,5
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 3 submarines
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in Korea
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans retreated to 38 Sea Zone
                    Japanese win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 86 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 102 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 86 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_39689_Ame4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                1 fighter and 2 infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    triplea_39689_Chi4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to 86 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,6,5
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 3 submarines
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  5/5 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in Korea
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    1 submarine owned by the Americans retreated to 38 Sea Zone
                    Japanese win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 86 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 86 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 102 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 86 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                1 fighter and 2 infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to 98 Sea Zone
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone
                1 marine moved from 76 Sea Zone to Ethiopia
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 6 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Shan State to Yunnan
                3 infantry moved from Burma to Yunnan

    Combat - British
                Air Battle in Egypt
                    British attacks with 2 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.
                Battle in Ethiopia
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Yunnan, round 2 :  2/13 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Yunnan, round 3 :  3/11 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in 41 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 battleship owned by the British and 1 destroyer owned by the British retreated to 39 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 transport
                        1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 transport
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber and 1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Siam to Shan State
                1 artillery moved from India to Burma
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter moved from Trans-Jordan to 80 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana

    Place Units - British
                1 artillery and 1 infantry placed in Persia
                1 destroyer placed in 80 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Eastern United States: 1 infantry
                EDIT: Removing units owned by British from Central United States: 1 armour, 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Southeast Mexico: 1 armour and 1 infantry
                EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                British collect 31 PUs (2 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_39689_UK_4.tsvg


  • away for a few days, sorry for delayed notice


  • wait, wouldn’t I have intercepted Egypt with all my German planes? what am I missing?

  • 19 17 16

    @Talleyrand19:

    wait, wouldn’t I have intercepted Egypt with all my German planes? what am I missing?

    There’s no airbase on Egypt.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 24 PUs;
                Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Egypt to Ethiopia

    Combat - Italians
                Battle in Ethiopia
                    Italians attack with 1 bomber
                    British defend with 1 marine
                    British win with no units remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 marine

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine

    Place Units - Italians
                3 artilleries placed in Egypt
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_39689_Ita4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 fighters moved from India to 41 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 marine moved from New South Wales to 62 Sea Zone
                1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 infantry and 1 marine
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Sumatra
                2 fighters moved from 41 Sea Zone to Sumatra
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_39689_ANZ4.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 fighters moved from India to 41 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 marine moved from New South Wales to 62 Sea Zone
                1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 infantry and 1 marine
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 marine in Caroline Islands, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Sumatra
                2 fighters moved from 41 Sea Zone to Sumatra
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 fighter moved from Algeria to 98 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                      French take 37 Sea Zone from Japanese

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 98 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

    triplea_39689_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                6 mech_infantrys moved from Karelia to Vyborg
                3 infantry moved from Novgorod to Vyborg
                3 armour moved from Karelia to Vyborg
                1 bomber, 1 fighter and 2 tactical_bombers moved from Egypt to 76 Sea Zone

    Combat - Germans
                Battle in 76 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    British defend with 1 cruiser
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 cruiser
                Battle in Vyborg
                    Germans attack with 3 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
                    Germans win, taking Vyborg from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 25
                    Casualties for Germans: 3 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                2 artilleries and 8 infantry moved from Norway to Finland
                1 fighter moved from Southern Italy to Egypt
                1 bomber, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Egypt
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Norway to Western Germany
                8 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Romania to Western Ukraine
                5 mech_infantrys moved from Eastern Poland to Western Ukraine
                5 aaGuns moved from France to Western Germany
                1 infantry moved from Western Germany to France
                3 armour moved from Karelia to Archangel
                5 infantry moved from Novgorod to Archangel
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 fighter moved from Western Germany to Western Ukraine
                1 fighter moved from Norway to Western Germany
                1 fighter moved from Norway to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                3 infantry placed in France
                4 mech_infantrys placed in Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                1 infantry placed in France
                Germans undo move 3.
                Germans undo move 3.
                2 infantry placed in France
                3 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_39689_Ger5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                4 infantry moved from Central Mongolia to Chahar

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Chahar
                    Russians attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Chahar, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Timguska to Novosibirsk
                4 infantry moved from Samara to Vologda
                5 artilleries and 5 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Volgograd to Samara
                1 artillery moved from Ukraine to Bryansk
                1 fighter moved from Belarus to Russia

    Place Units - Russians
                4 artilleries, 1 fighter and 5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_39689_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 mech_infantry moved from Jehol to Korea
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from Japan to Korea
                2 bombers moved from French Indo China to Korea
                1 armour moved from Kwangsi to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kiangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                2 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    French defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 2 submarines remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 6 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
                    British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Guam
                Battle in Korea
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Guam from Americans, taking Korea from Americans with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Sakha to Amur
                2 bombers moved from Korea to Manchuria
                1 mech_infantry moved from Hopei to Hunan
                6 tactical_bombers moved from Yunnan to French Indo China
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                6 fighters moved from Yunnan to French Indo China
                2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 3 carriers and 2 cruisers moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 airfield placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,5,3,5,5,4,6
                Japanese collect 41 PUs (8 lost to blockades); end with 42 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_39689_Jap5.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 bomber moved from Eastern United States to 123 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans

    triplea_39689_Ame5.tsvg

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