@newenr85 @FranceNeedsMorePower
scrambling
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ABH vs Ichabod (Allies +30)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
Those Japanese troops!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 fighter moved from Burma to 41 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to 41 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from West India to IndiaCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to PersiaPlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CyprusNon Combat Move - Italians
1 armour moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Northern Italy to France
1 aaGun and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
French take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry moved from Eastern Poland to Archangel
3 aaGuns, 9 armour, 8 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
EDIT: 1 infantry moved from Belarus to Western Ukraine
EDIT: 1 armour moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
2 bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to Finland
2 infantry moved from Karelia to Finland
1 aaGun moved from Norway to Finland
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Greece to BulgariaPlace Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Archangel: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
You sure have a bunch of tanks in Australia!
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I was thinking of spending mostly against Germany right now…and I didn’t want you to think about ANZAC before India.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Russians lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 aaGun moved from Kansu to Shensi
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
12 infantry moved from Bryansk to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 aaGun and 25 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
Damn dice in this game. I think I could be in a better situation if my bid was just a sub in sz 98!
At least I’d have those 2 Russian planes left… :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to 38 Sea Zone
1 bomber moved from Hainan to Philippines
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siberia
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Siberia from Russians, taking Philippines from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 bomber, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 1 mech_infantry placed in Manchuria
1 carrier placed in 19 Sea Zone
1 mech_infantry placed in Kiangsu
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
That was some bad luck in Iraq!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
3 artilleries and 11 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
3 artilleries and 11 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total





