Transports > ICs
Ur frend, sur. Is an iddyut. Lol. Altho screaming is teh secks.
Okay, WHY transports > ICs on J1:
1. 16 IPCs for two transports lets you transport 4 units (2 infantry and 2 non infantry) to any of French Indochina, Manchuria, Kwangtung, Burytia, or Soviet Far East. Those two transports can ALSO be used if the US decides to fight a naval battle in the Pacific. Those transports can ALSO be used to ferry infantry off of Japan’s isolated islands. (If the US decides to whack out some islands, two Jap infantry die quick to probable US attack of 2 US infantry plus 2+ US fighters and possible battleship support shot. It’s far more economical to get those Japanese infantry onto the Asian mainland where they can do some good).
2. 15 IPC for an industrial complex does allow you to produce 3 units (depending on your placement), (possibly 4 units if you’re going for - I think it’s the island complex at East Indies - but that last is really a gambit whose description falls out of the scope of the original post). Now - what are you producing with Japan? Initially, if you purchase transports, you won’t hit that limit of 8 units produced per turn. Considering you want 6+ transports (4 to ferry off Japan, and 2 for the islands), you’ll be producing transports until the third turn anyways, so you won’t need the extra production capacity until then.
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Romulus, you need another thread to debate the usage of Russia against Japan. Requires too much discussion to fit into a topic directed towards Jap IC on J1.