@Black_Elk:
Looks like that one, or a variant of it.
You’re right! I have an earlier version. I didn’t know they’d revised.
@Black_Elk:
Those are mainly aesthetic choices, finding a functional world projection is clearly more challenging. A&A is considerably more distorted than Mercator, which already heavily warps the world to make Europe appear larger than it is in reality. Basically you have too big balloons, one on Europe and one on the South Pacific, everything else has to twist and bend to make those regions work.
What about insets around the edge of the map? The Big Game does that, and it addresses some of the problems of clutter while allowing a more accurate topography.
Another option, of course, is to restrict the map to Europe, North Africa, and things east of Suez, west of San Francisco, and north of Darwin, Australia. You effectively do away with central and southern Africa, Central and South America, and the southern Indian Ocean.
It all depends on whether somebody wants to play a simulation of the Second World War that follows the historical path more or less precisely, and whether somebody (like me, for instance) is interested in seeing the game expand to other fronts, such as South America.
It really is indeed all about table size. I purposely chose a living space that could accommodate a very large table, with inserts.