@Trenacker:
What map is that, SS?
http://www.historicalboardgaming.com/Global-War-1939_c_170.html
Looks like that one, or a variant of it.
I prefer maps like those, where the overall look is more political than topographical, since they remind me a bit more of Classic than the more recent A&A boards.
Going that route though it is probably difficult to please everyone with the color choices (take Revised as pretty extreme example of a color scheme that still strikes me as pretty garish.)
I tend to dig something with a more mid-century aesthetic, that recalls maps like this one… (attached a thumbnail below.)
http://www.davidrumsey.com/luna/servlet/workspace/handleMediaPlayer?lunaMediaId=RUMSEY~8~1~272368~90046165
There are some pretty cool image ideas in that stanford collection, if you just randomly search around for WW2 stuff hehe…
http://www.davidrumsey.com/luna/servlet/view/all/what/World%2BAtlas/when/World%2BWar%2BII?sort=Pub_List_No_InitialSort%2CPub_Date%2CPub_List_No%2CSeries_No
http://www.davidrumsey.com/luna/servlet/detail/RUMSEY~8~1~283938~90057261:Japanese-World-War-II-Military-Conq?sort=pub_list_no_initialsort%2Cpub_list_no_initialsort%2Cpub_list_no_initialsort%2Cpub_date&qvq=q:world%2Bwar;sort:pub_list_no_initialsort%2Cpub_list_no_initialsort%2Cpub_list_no_initialsort%2Cpub_date;lc:RUMSEY~8~1&mi=11&trs=4974
For font choices, again, I’d go with period stuff more like this…
http://www.1001fonts.com/1940s-fonts.html
Those are mainly aesthetic choices, finding a functional world projection is clearly more challenging. A&A is considerably more distorted than Mercator, which already heavily warps the world to make Europe appear larger than it is in reality. Basically you have too big balloons, one on Europe and one on the South Pacific, everything else has to twist and bend to make those regions work.
It’s a bit unfortunate that no one has yet explored micro-sculpts for A&A. 1/72 seems to be as small as we can go, and still have units to play with, so the map needs to accommodate those. And Maps like G40 or Global War, have more unit types in the roster, which increases the potential for crowding on a given tile.
Anything larger than 6 feet becomes completely impractical for me. 8 foot tables are just too hard to store, and a map that large would be too expensive to print and hard to find room for in the house. Even at 4-5 feet, I still need a second pop up table to handle all the rest of the stuff like the bank, unit trays, rolling, room for snacks and drinks etc. Maybe in other places where housing isn’t so insane people have more room for this stuff, but where I live, a map like G40 is dominating literally the entire living space hehe, which puts limits on how long I can leave it up.
So given that you really have to make it in under 72" that means you need to distort the hell out of Europe and the South Pacific relative to the rest of the world to make it fit the desired playscale. I don’t know that there are whole lot of tricks left in the bag that one could try, that haven’t been tried already in terms of distortion. But I will say, just from tripleA experiments, I think it is helpful if you start out with a map that has many more territory divisions than you actually need, and then remove these after the map is warped (not before warping). That way you can still tell what’s going on after it’s stretched (even when you don’t preserve the aspect ratio.) To help avoid unnecessary territory blobs, or the situation where rivers and borders, just become random arbitrary “squiggles” when redrawing them after the warp.
This is crude (using one of my tripleA baselines) but you can see what I mean. Even after I stretch horizontal by 200%, I can still tell roughly where things would need to be. The original is already highly distorted, but using that a foundation that is all carved up, I can stretch and then collapse the borders I don’t need, and still end up with shapes that have some kind of relative consistency, and less chance that something ends up totally out of place, or reshaped in a way that allows for bizarre connections.

