• @Magister:

    Several units bid in same area are allowed ?

    In a ‘Tournament of Champions’ file I’ve seen 3 inf in UKR are enough to deter Russian attack and give Germany a lasting edge.

    In the Ladder (1 unit per area!) my recent favorite is 1 tank in Libya (or Algeria) and Japanese 1 arty in Indochina. Helps greatly with the usual J1 fighter crisis, to the point that Allied don’t dare so many threats at once, so the arty is a bit superfluous (I’ve attacked China with 5inf,1arty, 3 ftr) and taken empty India.

    A nice paradox - Without the arty, it’s badly needed. With the unit it’s not needed any more…

    yeah it works as a nice deterent. but do you teach latin or something? if not why the name

  • 2007 AAR League

    With a 9 bid, why not just put the art in Lib and the arm in Alg? Or do what I’ve always wanted to try: put a Japanese arm in Kwang. Or even better, put 1 inf each in Man, Kwang, and FIC. There’s nothing like being able to bring 10 inf to the China battle.


  • @U-505:

    There’s nothing like being able to bring 10 inf to the China battle.

    With my typical luck in China, I would STILL only win with 1 or 2 INF left  :|

  • 2007 AAR League

    My take on it is the whole bid should go to Germany and Japan doesn’t need a cent of it!!

    unless you give them 2 IPC to the bank for a 4 transport buy on turn1 or 1 IPC for a 2trn, 1 IC purchase.

    My bid is ussually determined by the opponent…There is some opponents I noticed that mostly played the allies 99% of the time, I will tend to bid higher with the axis as to give myself an extra edge if I still get them and if I don’t get them then they arn’t at there strongest anyway because they didn’t receive the allies sort of deal.

    I’m in the process of creating some different allied Strats but I personally don’t like giving the axis a extra trn in SZ 14 right off…
    so I will bid no higher then 7 to prevent this…

    And that way I can go 3 ways…

    1. 1 Arm to Libya, 2 IPC to Japan (allows the 4 trn purchase and still a strong attack on Egypt)
    2. 2 Inf to Libya, 1 IPC to Japan (allows a strong attack on Egypt and a 2 trn, 1 IC purchase from Japan)
    3. 1 Inf, 1 Rtl to Libya (allows a strong attack on Egypt, and Japan still has some decent options…)

    I am starting to personally lean towards the 1 Inf, 1 Rtl to Libya for extra attack punch to ensure Egypt dies on Round 1…I don’t want that fighter hitting back on turn 2…

    So I will sum up my actions with everything if possible to Africa  :-D, extra income for Germany and less for the UK is far more important to me then keeping an extra fighter alive on turn1. Need to drive for that Income fast and hard…


  • I am still looking for that player that will grant the Axis $24 bid for a BB in the Baltic or SZ8 (Jen’s pet bid) :-)


  • @ncscswitch:

    I am still looking for that player that will grant the Axis $24 bid for a BB in the Baltic or SZ8 (Jen’s pet bid) :-)

    Back in the day when the CD-Rom play was rampant, bid methods were experimented with.

    Often times, bids not only were for an IPC amount, but for a number of units.

    For example, I might bid $15, 5 units (5 inf) or $15, 2 units (ftr,tank).  You wouldn’t indicate WHAT unit(s) with your bid.  The lower unit count usually won the bid.

    This worked a bit better in the 3rd Edition (CD-rom version) since bid amounts were much higher.

    Then you might get your $20, 1 unit bid to be accepted… Jen!

  • 2007 AAR League

    6

    inf lib, 2 ipc ger, ipc Jap


  • 8 IPC

    1 inf 1 art Libya Frindochina and 1 IPC to Japan, or 1 inf 1 tank to Libya and 1 IPC to Japan.

    Transport buy for Japan or Germany isn’t what I prefer.  Two transports at Kwangtung just invite a heavier UK attack; a Baltic transport at Baltic’s London invasion threat can be neutralized by Russian fighters to London.

  • 2007 AAR League

    A Japanese TP/SS in sz37,sz50, or sz60 provide immediate benefits. With a TP, you can invade Hawaii with your sz52 attack and eliminate an extra US fighter, prevent a counterattack on your fleet, and force the US to spend some of it’s income protecting W US. An extra SS somewhere would allow you to divert an extra fighter to China or make the sz52 attack less risky.

    The German options are more limited but a SS in sz14 would save you a lost fighter if you don’t kill the sz13 BB in the first round and a TP would make taking Egypt easier and too strong to counterattack.

  • 2007 AAR League

    Or you could but a Sub in Sz 14 and just send it to the Sz 13 battle with however many figs and then send the sz 8 sub to sz 1 and kill the trn

  • 2007 AAR League

    if you ever got a 10 bid for fun you could always place a fgt on Norway and hit the UK BB, trn, Russian Sub with 1 german sub, 2 fgts, 1 bmb

  • 2007 AAR League

    @NoMercy:

    if you ever got a 10 bid for fun you could always place a fgt on Norway and hit the UK BB, trn, Russian Sub with 1 german sub, 2 fgts, 1 bmb

    That actually is a good idea :-o
    But I wonder how often anyone would get Axis with a bid of 10 :|


  • I think it has been pretty well established that if you bid over $9, you WILL get the Allies.

    Bids on this site (with no restriction to half saved as cash, and no restriction on number of units per territory) tend to be slightly lower than elsewhere (where $9 is pretty average).  But with and unrestricted bid, $9 IPC could add 3 INF to someplace like West Russia (has anyone ever run a sim of THAT to see how badly it messes up traditional R1 moves?), and thus is not very common.  $7 or $8 seems to be almost the default bids on this site (and $8 is almost the universal bid in League games).

  • 2007 AAR League

    @ncscswitch:

    But with and unrestricted bid, $9 IPC could add 3 INF to someplace like West Russia (has anyone ever run a sim of THAT to see how badly it messes up traditional R1 moves?), and thus is not very common.

    I just did.  :-D

    If you bring everything (12 inf, 2 art, 4 arm, 2 fig) Russia loses about 4 units(more like 3.5).

    If you attack Belo with only 1 offensive unit(fig/arm), Russia loses about 4 units. =5 inf, 2 art, 3-4 arm.

    If you attack Belo with 2 offensive units, Russia loses about 5 inf. =4 inf, 2 art, 3-4 arm.

    Armor figures reflect whether or not you brought the Arch arm(best chance to take) or just fig(s) to Belo.

    I have entirely too much time on my hands.  :roll:

    @ncscswitch:

    I think it has been pretty well established that if you bid over $9, you WILL get the Allies.

    $7 or $8 seems to be almost the default bids on this site (and $8 is almost the universal bid in League games).

    It still amazes me that people are willing to give the Axis $8.


  • @NoMercy:

    if you ever got a 10 bid for fun you could always place a fgt on Norway and hit the UK BB, trn, Russian Sub with 1 german sub, 2 fgts, 1 bmb

    well Soviet player can attack Norway on its turn with
    3 inf, 1 ten, 2 fig
    so…


  • i tried with a sub in SZ 8 against Jen in my first game against her, the sub is even better then the fig, since there is no des present

    but she has foreseen it and attacked Norway, so i had 1 fig less and couldn done the attack successfully anymore :wink:


  • @ncscswitch:

    I think it has been pretty well established that if you bid over $9, you WILL get the Allies.

    Bids on this site (with no restriction to half saved as cash, and no restriction on number of units per territory) tend to be slightly lower than elsewhere (where $9 is pretty average).  But with and unrestricted bid, $9 IPC could add 3 INF to someplace like West Russia (has anyone ever run a sim of THAT to see how badly it messes up traditional R1 moves?), and thus is not very common.  $7 or $8 seems to be almost the default bids on this site (and $8 is almost the universal bid in League games).

    well, i would really like to see if we are goin to make it the average winning bid number in league games
    so from what you say it would be like 8.5 or slightly less


  • The $9 bid is average for places like the ladder rather than here.

    Here it is usually $8 in the League with a number of $5 - $7 bids.

    Call it a $7.5 average bid, approximately.

  • Moderator

    What ever the bid turns out to be, GIVE it all to Japan.


  • @Deaths:

    What ever the bid turns out to be, GIVE it all to Japan.

    Why?

    How?

Suggested Topics

  • 2
  • 7
  • 60
  • 6
  • 7
  • 360
  • 4
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.7k

Users

40.3k

Topics

1.8m

Posts