• 2007 AAR League

    @Jennifer:

    I’ll bid 24 if I want to be the allies. :P

    I’ll remember that :wink:

  • '18 '17 '16 '11 Moderator

    Just bear in mind it isn’t always true.

    Once I bid 124 for 20 tanks in W. Russia and 1 Japanese Battleship in SZ 45. :P


  • I’d save 5 IPC for a free chance at a tech roll!  :evil:

  • 2007 AAR League

    inf Lib, 2 ipc Ger + ipc Jap.


  • 6- 10 ipc
    2 inf - ukraine
    1inf, 1 art- libya
    1 sub - sz 7
    1 art,1 tank- fic OR 3 inf ukraine
    1 fig - balkans.


  • I’ll give 9 to be the Allies any day of the week, but not on Holidays, I’m usually out of town. I think the Axis could use more than 9 to win, but I’m just used to that number, so I’ll stick with it. One hitch though, you can’t put more than one unit per territory, OK.
      Crazy Ivan


  • @Crazy:

    I’ll give 9 to be the Allies any day of the week, but not on Holidays, I’m usually out of town. I think the Axis could use more than 9 to win, but I’m just used to that number, so I’ll stick with it. One hitch though, you can’t put more than one unit per territory, OK.
      Crazy Ivan

    On my games that is the bid Axis usually gets (or lower….if I feel during bidding that the other player REALLY wants the Axis then I have no problems in lowering the bid down to 3), and we use the 1 unit per territory.

    Assuming a 9 bid, this is what I usually try:

    • 1 INF for Ukr, WRus and Bielo
    • 1 TRN for SZ37, 1 additional IPC for J
    • 1 INF for Libya, 1 ARM for Algeria, 1 IPC for J

    It really depends on the rules and type of bidding you use though


  • Several units bid in same area are allowed ?

    In a ‘Tournament of Champions’ file I’ve seen 3 inf in UKR are enough to deter Russian attack and give Germany a lasting edge.

    In the Ladder (1 unit per area!) my recent favorite is 1 tank in Libya (or Algeria) and Japanese 1 arty in Indochina. Helps greatly with the usual J1 fighter crisis, to the point that Allied don’t dare so many threats at once, so the arty is a bit superfluous (I’ve attacked China with 5inf,1arty, 3 ftr) and taken empty India.

    A nice paradox - Without the arty, it’s badly needed. With the unit it’s not needed any more…


  • @Magister:

    Several units bid in same area are allowed ?

    In a ‘Tournament of Champions’ file I’ve seen 3 inf in UKR are enough to deter Russian attack and give Germany a lasting edge.

    In the Ladder (1 unit per area!) my recent favorite is 1 tank in Libya (or Algeria) and Japanese 1 arty in Indochina. Helps greatly with the usual J1 fighter crisis, to the point that Allied don’t dare so many threats at once, so the arty is a bit superfluous (I’ve attacked China with 5inf,1arty, 3 ftr) and taken empty India.

    A nice paradox - Without the arty, it’s badly needed. With the unit it’s not needed any more…

    yeah it works as a nice deterent. but do you teach latin or something? if not why the name

  • 2007 AAR League

    With a 9 bid, why not just put the art in Lib and the arm in Alg? Or do what I’ve always wanted to try: put a Japanese arm in Kwang. Or even better, put 1 inf each in Man, Kwang, and FIC. There’s nothing like being able to bring 10 inf to the China battle.


  • @U-505:

    There’s nothing like being able to bring 10 inf to the China battle.

    With my typical luck in China, I would STILL only win with 1 or 2 INF left  :|

  • 2007 AAR League

    My take on it is the whole bid should go to Germany and Japan doesn’t need a cent of it!!

    unless you give them 2 IPC to the bank for a 4 transport buy on turn1 or 1 IPC for a 2trn, 1 IC purchase.

    My bid is ussually determined by the opponent…There is some opponents I noticed that mostly played the allies 99% of the time, I will tend to bid higher with the axis as to give myself an extra edge if I still get them and if I don’t get them then they arn’t at there strongest anyway because they didn’t receive the allies sort of deal.

    I’m in the process of creating some different allied Strats but I personally don’t like giving the axis a extra trn in SZ 14 right off…
    so I will bid no higher then 7 to prevent this…

    And that way I can go 3 ways…

    1. 1 Arm to Libya, 2 IPC to Japan (allows the 4 trn purchase and still a strong attack on Egypt)
    2. 2 Inf to Libya, 1 IPC to Japan (allows a strong attack on Egypt and a 2 trn, 1 IC purchase from Japan)
    3. 1 Inf, 1 Rtl to Libya (allows a strong attack on Egypt, and Japan still has some decent options…)

    I am starting to personally lean towards the 1 Inf, 1 Rtl to Libya for extra attack punch to ensure Egypt dies on Round 1…I don’t want that fighter hitting back on turn 2…

    So I will sum up my actions with everything if possible to Africa  :-D, extra income for Germany and less for the UK is far more important to me then keeping an extra fighter alive on turn1. Need to drive for that Income fast and hard…


  • I am still looking for that player that will grant the Axis $24 bid for a BB in the Baltic or SZ8 (Jen’s pet bid) :-)


  • @ncscswitch:

    I am still looking for that player that will grant the Axis $24 bid for a BB in the Baltic or SZ8 (Jen’s pet bid) :-)

    Back in the day when the CD-Rom play was rampant, bid methods were experimented with.

    Often times, bids not only were for an IPC amount, but for a number of units.

    For example, I might bid $15, 5 units (5 inf) or $15, 2 units (ftr,tank).  You wouldn’t indicate WHAT unit(s) with your bid.  The lower unit count usually won the bid.

    This worked a bit better in the 3rd Edition (CD-rom version) since bid amounts were much higher.

    Then you might get your $20, 1 unit bid to be accepted… Jen!

  • 2007 AAR League

    6

    inf lib, 2 ipc ger, ipc Jap


  • 8 IPC

    1 inf 1 art Libya Frindochina and 1 IPC to Japan, or 1 inf 1 tank to Libya and 1 IPC to Japan.

    Transport buy for Japan or Germany isn’t what I prefer.  Two transports at Kwangtung just invite a heavier UK attack; a Baltic transport at Baltic’s London invasion threat can be neutralized by Russian fighters to London.

  • 2007 AAR League

    A Japanese TP/SS in sz37,sz50, or sz60 provide immediate benefits. With a TP, you can invade Hawaii with your sz52 attack and eliminate an extra US fighter, prevent a counterattack on your fleet, and force the US to spend some of it’s income protecting W US. An extra SS somewhere would allow you to divert an extra fighter to China or make the sz52 attack less risky.

    The German options are more limited but a SS in sz14 would save you a lost fighter if you don’t kill the sz13 BB in the first round and a TP would make taking Egypt easier and too strong to counterattack.

  • 2007 AAR League

    Or you could but a Sub in Sz 14 and just send it to the Sz 13 battle with however many figs and then send the sz 8 sub to sz 1 and kill the trn

  • 2007 AAR League

    if you ever got a 10 bid for fun you could always place a fgt on Norway and hit the UK BB, trn, Russian Sub with 1 german sub, 2 fgts, 1 bmb

  • 2007 AAR League

    @NoMercy:

    if you ever got a 10 bid for fun you could always place a fgt on Norway and hit the UK BB, trn, Russian Sub with 1 german sub, 2 fgts, 1 bmb

    That actually is a good idea :-o
    But I wonder how often anyone would get Axis with a bid of 10 :|

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