@SuperbattleshipYamato What do you think we should do? If you want to keep going here the file is. italy-turn-3-complete-game-32.tsvg
BC30-3rd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win, taking Scotland from British with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 cruiser
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 armour moved from Western Germany to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
7 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
7 armour, 7 infantry and 7 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
5 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 105 Sea Zone
3 aaGuns, 4 artilleries and 19 infantry moved from Poland to Slovakia Hungary
5 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
2 infantry moved from Norway to Finland
1 artillery moved from Western Germany to GermanyPlace Units - Germans
2 carriers placed in 105 Sea Zone
1 fighter placed in 105 Sea Zone
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery, 2 fighters, 21 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
2 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
3 armour and 1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Russians
1 armour, 1 artillery and 1 tactical_bomber placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
Russians undo move 1.
1 tactical_bomber placed in Russia
2 armour and 1 artillery placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Russians collect 5 PUs from War Bonds; end with 39 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Jehol to Chahar
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Siberia to Soviet Far East
2 transports moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Jehol
2 bombers moved from Kwangsi to Japan
3 fighters moved from Jehol to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
3 infantry and 1 mech_infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 4 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in Soviet Far EastTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
1 bomber moved from Western United States to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
5 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 armour and 2 fighters placed in Eastern United States
2 artilleries and 1 infantry placed in Central United States
Americans undo move 2.
1 armour and 2 artilleries placed in Western United States
1 infantry placed in Central United States
2 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 5 PUs from War Bonds; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
8 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 bomber moved from Egypt to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from Iceland to ScotlandCombat - British
Battle in Tanganyika Territory
British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 116 Sea Zone
1 armour moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Quebec to Newfoundland Labrador
1 bomber moved from Tanganyika Territory to Egypt
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to PersiaPlace Units - British
2 armour placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
British collect 3 PUs from War Bonds; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,3,4,5,2,1,2,4,4
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Gibraltar
2 artilleries and 4 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to TunisiaNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
ANZAC collect 1 PU from War Bonds; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
9 armour, 9 infantry and 9 transports moved from 91 Sea Zone to 106 Sea Zone
9 armour and 9 infantry moved from 106 Sea Zone to Quebec
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from France to Western Germany
1 bomber moved from Gibraltar to 111 Sea Zone
2 carriers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from France to GibraltarCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Quebec
Germans attack with 9 armour and 9 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Quebec from British with 9 armour and 9 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 factory_minor placed in Norway
4 artilleries and 6 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
1 tactical_bomber moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 artillery placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Russians collect 6 PUs from War Bonds; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
1 tactical_bomber moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 artillery placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Russians collect 6 PUs from War Bonds; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Central Mongolia: 2 aaGuns and 13 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 aaGuns and 13 infantry
EDIT: Removing units owned by Russians from Kansu: 2 infantry
EDIT: Adding units owned by Russians to Shensi: 2 infantry
EDIT: Turning off Edit Mode -
Test summary from TripleA, engine version: 1.9, time: 11:42:36
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Manchuria to Amur
1 infantry moved from Sakha to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from Kiangsu to Chahar
2 bombers moved from Japan to Chahar
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 cruiser moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Amur
Japanese attack with 1 fighter, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Battle in Alaska
Battle in British Columbia
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans, taking British Columbia from British, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 aaGuns and 2 infantry moved from 2 Sea Zone to Alaska
4 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
2 bombers moved from Chahar to Korea
1 aaGun moved from Manchuria to Amur
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
3 fighters and 3 mech_infantrys placed in Japan
Japanese undo move 2.
3 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 bomber moved from Eastern United States to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 submarine
Germans defend with 9 transports
Americans win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 63
Casualties for Germans: 9 transports
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 5 transports
Americans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transportsNon Combat Move - Americans
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 armour moved from Western United States to Eastern United States
1 infantry moved from Central United States to Ontario
2 submarines moved from 11 Sea Zone to 10 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 101 Sea Zone to 64 Sea Zone
2 fighters moved from Hawaiian Islands to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Eastern United States
6 mech_infantrys placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Americans collect 1 PU from War Bonds; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
4 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Egypt to Northern Italy
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Greece
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Greece from Italians, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Belgian Congo to Egypt
3 artilleries and 3 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 bomber moved from Northern Italy to Romania
1 artillery moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Newfoundland Labrador to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - British
1 factory_minor placed in Egypt
3 armour placed in Union of South Africa
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
British collect 5 PUs from War Bonds; end with 37 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
3 fighters moved from Gibraltar to Quebec
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Gibraltar to Greece
1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 2 infantry
Italians win, taking Greece from British with 2 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for British: 2 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery; British defend with 1 bomber
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 fighter moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to Northern Territory
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 airfield placed in Northern Territory
1 transport placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
ANZAC collect 18 PUs; end with 19 PUs total
ANZAC collect 4 PUs from War Bonds; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French