Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries, 16 infantry and 6 mech_infantrys moved from Sikang to Kazakhstan
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
2 mech_infantrys moved from Jehol to Amur
1 armour moved from Jehol to Amur
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 armour moved from Shantung to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
10 fighters moved from 35 Sea Zone to Celebes
6 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 3 artilleries, 16 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 10 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 10 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
10 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to 35 Sea Zone
5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 1.
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 11 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Southern France
8 fighters moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Guam
Battle in Southern France
Americans attack with 2 bombers, 9 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Guam from Japanese with 2 bombers and 9 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers and 9 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 102 Sea Zone to 101 Sea Zone
6 bombers moved from Western United States to Normandy Bordeaux
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
8 carriers, 2 cruisers, 11 destroyers, 13 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Normandy Bordeaux
3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
2 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
20 infantry moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Kweichow to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
2 armour moved from Kweichow to Anhwe
Combat - British
Battle in Hopei
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hopei from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
8 artilleries and 18 infantry moved from Yunnan to Hunan
16 mech_infantrys moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Hopei to Hunan
2 armour and 1 mech_infantry moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kweichow to Anhwe
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sardinia
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Sardinia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Sardinia to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
OOL FOR NORMANDY, 10 HITS
lose 4 bombers and 6 infantry. Ask again next round please. Thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
7 hits more
Blast, I forgot to have you take off my AA gun. No matter, let’s play it as is. This round lose the AA gun, 4 art and two strat bombers. Please ask again if you continue.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
3 armour owned by the Germans and 4 artilleries owned by the Germans retreated to France
Americans win with 7 armour, 2 bombers, 8 fighters and 1 marine remaining. Battle score for attacker is 26
Casualties for Germans: 3 artilleries, 15 infantry and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 4 artilleries, 6 bombers and 6 infantry
Battle in Romania
Germans attack with 1 armour, 6 artilleries and 37 infantry
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 1 armour, 6 artilleries and 37 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Poland
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
6 fighters moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 armour and 7 mech_infantrys placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
9 infantry moved from Rostov to Tambov
10 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
9 infantry moved from Russia to Tambov
1 fighter moved from Caucasus to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 artilleries moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Bessarabia to Russia
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 5 artilleries and 28 infantry moved from Bessarabia to Ukraine
1 aaGun, 5 artilleries and 11 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 6 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 armour moved from Urals to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 artilleries, 12 infantry and 6 mech_infantrys moved from Kazakhstan to Novosibirsk
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
13 fighters and 6 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries, 11 infantry and 4 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Buryatia to Novosibirsk
1 armour moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Amur to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
2 mech_infantrys moved from Shantung to Manchuria
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 13 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 13 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
13 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 7 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from 110 Sea Zone to Western Germany
2 bombers and 8 fighters moved from Normandy Bordeaux to Western Germany
1 armour and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 marine moved from 112 Sea Zone to Western Germany
2 armour moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 2 bombers, 11 fighters and 1 marine
Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 7 mech_infantrys
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 2 bombers and 10 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 3 armour and 7 mech_infantrys
Casualties for Americans: 1 fighter and 1 marine
Battle in Holland Belgium
Americans attack with 2 armour
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery, 7 fighters and 2 tactical_bombers
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Western Germany to Normandy Bordeaux
3 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
10 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 9 infantry, 2 mech_infantrys and 8 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 infantry moved from Central United States to Eastern United States
7 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 11 destroyers, 6 fighters and 10 submarines moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
2 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
2 artilleries, 1 fighter and 20 infantry moved from Shensi to Hopei
5 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 armour moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
2 mech_infantrys moved from Anhwe to Jehol
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour
Battle in Jehol
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
8 artilleries and 18 infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Yunnan to India
1 fighter moved from Hunan to India
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
3 armour and 12 mech_infantrys moved from Anhwe to Kweichow
1 fighter moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 mech_infantrys moved from Hopei to Yunnan
3 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
Place Units - UK_Pacific
2 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery moved from Tanganyika Territory to Kenya
1 armour moved from Rhodesia to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Southern Italy to 112 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to Western Germany
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Gibraltar
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to France
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to France
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from 99 Sea Zone to Syria
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs