SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Anhwe to Manchuria
                      Japanese take Jehol from Chinese
                1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 mech_infantrys moved from Kwangsi to Kwangtung
                1 infantry moved from Kiangsu to Shantung
                1 bomber moved from Kiangsu to Kwangtung
                2 fighters moved from Kiangsu to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Kiangsu to Shantung
                1 infantry moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    ANZAC defend with 2 transports; Americans defend with 1 cruiser
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 cruiser
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 armour
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in Shantung
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 3 infantry and 2 mech_infantrys
                    ANZAC defend with 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 armour and 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 infantry moved from Kwangsi to Kiangsi
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    triplea_39579.0_Jap18.tsvg

  • 19 17 16

    @suprise:

    I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
    That seems strange to me

    I wasn’t able to edit it, either, but I figured out how to fix it:

    I added a brand new ANZAC tank on Manchuria, and made both it and Jehol Chinese.

    I then created three German bombers on Chahar and used them to get rid of your previous tank that we couldn’t edit away.

    After the battle I removed the German bombers like they never even existed and put your ANZAC infantry (which was destroyed by the bombers) back on Shantung.

    It was a roundabout way but at least it worked.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Korea
                      Americans take Korea from Japanese
                1 armour moved from Sakha to Amur
                2 infantry moved from Siberia to Sakha
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                3 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    triplea_39579.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Korea
                      Americans take Korea from Japanese
                1 armour moved from Sakha to Amur
                2 infantry moved from Siberia to Sakha
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                3 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 :  6/10 hits
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Western United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,2,2,1,6,1,3,5,4,2,1,6
                Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 2.903
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 31

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    triplea_39579.0_Ame18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Suiyuyan to Shensi

    triplea_39579.0_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Kwangsi, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Hunan
                1 artillery placed in Chahar
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 2.947
            Median : 3.000
            Variance : 1.622
            Standard Deviation : 1.273
            Total rolls : 38

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_Chi18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Afghanistan to Eastern Persia
                1 armour moved from Afghanistan to Persia
                2 infantry moved from West India to Afghanistan
                3 infantry moved from West India to Eastern Persia
                3 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from India to West India
                1 armour moved from West India to Eastern Persia

    triplea_39579.0_Bri18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Afghanistan to Eastern Persia
                1 armour moved from Afghanistan to Persia
                2 infantry moved from West India to Afghanistan
                3 infantry moved from West India to Eastern Persia
                3 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from India to West India
                1 armour moved from West India to Eastern Persia

    Combat - British
                Battle in Iraq
                    British attack with 4 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 10 armour, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 :  4/7 hits
                        Germans roll dice for 10 armour and 2 mech_infantrys in Iraq, round 2 :  8/12 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 4 armour owned by the British and 2 armour owned by the Germans lost in Iraq
                    Germans win with 8 armour remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Syria to Trans-Jordan

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 3.000
            Variance : 0.768
            Standard Deviation : 0.876
            Total rolls : 57

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_UK_18.tsvg


  • Thanks
    That was weird
    This is getting to be a good game. . . lovin it
    Kris

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to France
                1 armour and 2 infantry moved from Southern France to Spain
                1 armour, 2 artilleries and 1 mech_infantry moved from Portugal to Spain
                1 infantry moved from Spain to Portugal

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total

    triplea_39579.0_Ita18.tsvg

  • 19 17 16

    @suprise:

    Thanks
    That was weird
    This is getting to be a good game. . . lovin it
    Kris

    No worries.  I’ve seen that happen once before.

    Yeah, this is turning into a marathon… better get my Gatorade.    :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from India to Eastern Persia

    triplea_39579.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from India to Eastern Persia

    Non Combat Move - ANZAC
                1 armour and 2 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_39579.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_39579.0_Fre18.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 armour moved from Volgograd to Afghanistan
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                      Germans take Northwest Persia from British
                7 armour moved from Iraq to Trans-Jordan
                3 armour moved from Turkey to Trans-Jordan
                      Germans take Syria from French
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Greece to Afghanistan
                3 bombers moved from Greece to Eastern Persia
                1 artillery and 1 infantry moved from Spain to Gibraltar
                3 mech_infantrys moved from Southern France to Gibraltar
                4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
                1 bomber moved from France to United Kingdom
                1 armour and 2 mech_infantrys moved from Buryatia to Sakha

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Afghanistan
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Afghanistan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Persia
                    Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
                    ANZAC defend with 1 armour; British defend with 1 armour, 1 artillery and 3 infantry
                    Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery and 3 infantry
                Battle in Persia
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Sakha
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 2 infantry
                    Germans win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 10 armour
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Gibraltar from British with 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 armour moved from Buryatia to Yenisey
                3 mech_infantrys moved from Russia to Urals
                1 armour moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                3 bombers moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 aaGuns moved from Turkey to Iraq
                1 armour moved from Iraq to Saudi Arabia
                      Germans take Saudi Arabia from Neutral_True
                2 mech_infantrys moved from Greece to Iraq
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                1 bomber moved from Afghanistan to Novosibirsk
                1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
                4 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                1 bomber moved from United Kingdom to France
                2 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from France to Southern France
                3 mech_infantrys moved from Western Germany to Yugoslavia
                5 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq

    Place Units - Germans
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 mech_infantrys placed in France
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Ukraine
                Germans undo move 6.
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 bomber and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 81 PUs (5 lost to blockades); end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    triplea_39579.0_Ger19.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                2 mech_infantrys moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Hunan
                1 tactical_bomber moved from 20 Sea Zone to Hunan
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Manchuria
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
                1 bomber and 1 fighter moved from Hunan to Kiangsu
                1 fighter moved from Anhwe to Kwangtung
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total

    triplea_39579.0_Jap19.tsvg


  • I’m going to say uncle on this one. I thought my neutral crush would go farther but it didnt work for me
    You up for another game?
    I’ll go post the results
    Kris

  • 19 17 16

    Thanks.  Good game.

    Sure.  I’m up for another.  How you wanna do it?  Bid for the Allies?


  • Sure I think 12 is a good number for my level of ability, do you want the allies first?

  • 19 17 16

    @suprise:

    Sure I think 12 is a good number for my level of ability, do you want the allies first?

    You think 12 is a good bid?

    We’ve played three games this year with 12 as the bid and the Axis have won every time.

    I’m willing to play with 12, but I think we should each get one turn with the Axis, and if the Axis keeps winning we should consider higher bids for the Allies after that.

    What say you?

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