@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to India
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to India
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
That seems strange to me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Chahar to Shantung
10 armour and 8 mech_infantrys moved from Turkey to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Greece to Iraq
1 bomber moved from Kazakhstan to Iraq
1 bomber moved from Greece to Iraq
1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan
3 mech_infantrys moved from Southern France to Gibraltar
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from Western Germany to Norway
6 infantry moved from Finland to Norway
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
2 bombers moved from France to Iraq
1 artillery moved from Spain to Gibraltar
3 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Normandy Bordeaux
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shantung
Germans attack with 3 bombers
ANZAC defend with 1 armour and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Germans: 1 bomber
Battle in Turkmenistan
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Iraq
Germans attack with 10 armour, 4 bombers and 13 mech_infantrys
French defend with 1 infantry; British defend with 7 armour, 1 artillery, 1 factory_minor, 1 infantry and 8 mech_infantrys
Germans win, taking Iraq from British with 10 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 11 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 7 armour, 1 artillery, 1 infantry and 8 mech_infantrys
Battle in Norway
Germans attack with 1 bomber and 6 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Buryatia: 2 armour and 2 mech_infantrys
EDIT: Changing ownership of Buryatia from Americans to Germans
EDIT: Turning off Edit Mode
4 bombers moved from Iraq to Greece
3 armour moved from Volgograd to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
3 mech_infantrys moved from Russia to Kazakhstan
2 bombers moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from 110 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 bomber moved from 112 Sea Zone to France
1 bomber moved from Norway to France
2 artilleries and 1 infantry moved from Southern France to Spain
3 mech_infantrys moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
3 infantry placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by ANZAC to Shantung: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 73 PUs (6 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 2 transports; Americans defend with 1 cruiser
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 cruiser
Battle in Manchuria
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 3 infantry and 2 mech_infantrys
ANZAC defend with 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artillery
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Shantung to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
@suprise:
I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
That seems strange to me
I wasn’t able to edit it, either, but I figured out how to fix it:
I added a brand new ANZAC tank on Manchuria, and made both it and Jehol Chinese.
I then created three German bombers on Chahar and used them to get rid of your previous tank that we couldn’t edit away.
After the battle I removed the German bombers like they never even existed and put your ANZAC infantry (which was destroyed by the bombers) back on Shantung.
It was a roundabout way but at least it worked.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
1 armour moved from Sakha to Amur
2 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
1 armour moved from Sakha to Amur
2 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 harbour and 3 mech_infantrys
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/10 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Gibraltar, round 2 : 2/4 hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,2,2,1,6,1,3,5,4,2,1,6
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.903
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 31
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Suiyuyan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Hunan
1 artillery placed in Chahar
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 2.947
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Persia
2 infantry moved from West India to Afghanistan
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
1 armour moved from West India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Persia
2 infantry moved from West India to Afghanistan
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
1 armour moved from West India to Eastern Persia
Combat - British
Battle in Iraq
British attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 10 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 4/7 hits
Germans roll dice for 10 armour and 2 mech_infantrys in Iraq, round 2 : 8/12 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 4 armour owned by the British and 2 armour owned by the Germans lost in Iraq
Germans win with 8 armour remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Syria to Trans-Jordan
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.088
Median : 3.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 57
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Thanks
That was weird
This is getting to be a good game. . . lovin it
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to France
1 armour and 2 infantry moved from Southern France to Spain
1 armour, 2 artilleries and 1 mech_infantry moved from Portugal to Spain
1 infantry moved from Spain to Portugal
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
@suprise:
Thanks
That was weird
This is getting to be a good game. . . lovin it
Kris
No worries. I’ve seen that happen once before.
Yeah, this is turning into a marathon… better get my Gatorade. :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia
Non Combat Move - ANZAC
1 armour and 2 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French