like always you pull something unusual out of the hat. I like it! Orders are coming up!
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Afghanistan
1 armour moved from Kazakhstan to Afghanistan
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Afghanistan
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Turkmenistan
2 armour and 13 mech_infantrys moved from Greece to Turkey
7 armour moved from Caucasus to Turkey
1 armour moved from Albania to Turkey
4 infantry and 5 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from France to Gibraltar
1 bomber moved from France to Gibraltar
1 bomber moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Afghanistan
2 bombers moved from Southern Italy to GibraltarCombat - Germans
Battle in Afghanistan
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Afghanistan from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkey
Germans attack with 10 armour and 13 mech_infantrys
British defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Turkey from British with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 5 infantry
Battle in Gibraltar
Germans attack with 3 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Gibraltar from British with 3 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry and 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 5 infantryNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
3 bombers moved from Gibraltar to France
1 artillery moved from Southern France to Spain
2 mech_infantrys moved from Yugoslavia to Greece
3 aaGuns moved from Caucasus to Turkey
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Afghanistan to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Turkmenistan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Southern France
3 artilleries and 1 infantry moved from France to Southern France
3 mech_infantrys moved from Russia to KazakhstanPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in France
Germans undo move 4.
3 infantry placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (9 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Shantung
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
2 mech_infantrys moved from Suiyuyan to Anhwe
1 armour moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kwangtung to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 carrier
Japanese win, taking 19 Sea Zone from ANZAC with 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 3 mech_infantrys
ANZAC defend with 1 armour and 1 infantry
retreated to Shantung
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shantung to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 harbour and 3 mech_infantrys
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Portugal from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Portugal to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
Chinese undo move 5.
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 artillery and 3 infantry moved from West India to Afghanistan
1 armour moved from Eastern Persia to Afghanistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Northwest Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from West India to Afghanistan
1 armour moved from Eastern Persia to Afghanistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Northwest Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneCombat - British
Battle in Afghanistan
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Afghanistan, round 2 : 2/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Afghanistan, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
British roll dice for 1 armour, 1 artillery and 2 infantry in Afghanistan, round 3 : 0/4 hits
Germans roll dice for 1 armour in Afghanistan, round 3 : 1/1 hits
1 infantry owned by the British lost in Afghanistan
British roll dice for 1 armour, 1 artillery and 1 infantry in Afghanistan, round 4 : 1/3 hits
Germans roll dice for 1 armour in Afghanistan, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
British win, taking Afghanistan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Norway from Germans, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Turkmenistan, round 3 : 1/3 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
5 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.508
Median : 3.000
Variance : 1.672
Standard Deviation : 1.293
Total rolls : 59Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.607
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Spain to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from France to PortugalCombat - Italians
Battle in Portugal
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 armour and 3 infantry moved from Southern France to Spain
1 bomber moved from Portugal to France
1 bomber moved from France to Western GermanyPlace Units - Italians
1 armour and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to India
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to India
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
That seems strange to me -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Chahar to Shantung
10 armour and 8 mech_infantrys moved from Turkey to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Greece to Iraq
1 bomber moved from Kazakhstan to Iraq
1 bomber moved from Greece to Iraq
1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan
3 mech_infantrys moved from Southern France to Gibraltar
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from Western Germany to Norway
6 infantry moved from Finland to Norway
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
2 bombers moved from France to Iraq
1 artillery moved from Spain to Gibraltar
3 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shantung
Germans attack with 3 bombers
ANZAC defend with 1 armour and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Germans: 1 bomber
Battle in Turkmenistan
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Iraq
Germans attack with 10 armour, 4 bombers and 13 mech_infantrys
French defend with 1 infantry; British defend with 7 armour, 1 artillery, 1 factory_minor, 1 infantry and 8 mech_infantrys
Germans win, taking Iraq from British with 10 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 11 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 7 armour, 1 artillery, 1 infantry and 8 mech_infantrys
Battle in Norway
Germans attack with 1 bomber and 6 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Buryatia: 2 armour and 2 mech_infantrys
EDIT: Changing ownership of Buryatia from Americans to Germans
EDIT: Turning off Edit Mode
4 bombers moved from Iraq to Greece
3 armour moved from Volgograd to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
3 mech_infantrys moved from Russia to Kazakhstan
2 bombers moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from 110 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 bomber moved from 112 Sea Zone to France
1 bomber moved from Norway to France
2 artilleries and 1 infantry moved from Southern France to Spain
3 mech_infantrys moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
3 infantry placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by ANZAC to Shantung: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 73 PUs (6 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 2 transports; Americans defend with 1 cruiser
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 cruiser
Battle in Manchuria
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 3 infantry and 2 mech_infantrys
ANZAC defend with 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artilleryNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Shantung to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
@suprise:
I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
That seems strange to meI wasn’t able to edit it, either, but I figured out how to fix it:
I added a brand new ANZAC tank on Manchuria, and made both it and Jehol Chinese.
I then created three German bombers on Chahar and used them to get rid of your previous tank that we couldn’t edit away.
After the battle I removed the German bombers like they never even existed and put your ANZAC infantry (which was destroyed by the bombers) back on Shantung.
It was a roundabout way but at least it worked.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
1 armour moved from Sakha to Amur
2 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone





