SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Afghanistan to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 3 infantry moved from Iraq to Turkey
                3 infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Portugal
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 1 artillery and 6 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 6 infantry in Turkey, round 2 :  2/9 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Turkey
                        British roll dice for 2 armour, 1 artillery and 5 infantry in Turkey, round 3 :  1/8 hits
                        Germans roll dice for 1 armour in Turkey, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 3 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Persia, round 2 :  3/7 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 :  2/4 hits
                        3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 :  2/5 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Portugal

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                2 armour moved from Egypt to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
                EDIT: Adding units owned by UK_Pacific to West India: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 5 infantry
                    Some Units in West India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 16 times
                6 was rolled 8 times
            Average roll : 3.662
            Median : 4.000
            Variance : 2.078
            Standard Deviation : 1.442
            Total rolls : 65

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    triplea_39579.0_UK_16.tsvg


  • Dang another day with super shitty dice!
    I’m lovin this game

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Spain to Portugal
                1 bomber moved from France to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Portugal from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Portugal to France
                1 armour and 2 infantry moved from Normandy Bordeaux to Spain
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - Italians
                1 armour and 2 infantry placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total

    triplea_39579.0_Ita16.tsvg

  • 19 17 16

    @suprise:

    Dang another day with super shitty dice!
    I’m lovin this game

    Yeah, first half of the game the dice gods were shitting on me.  Last few rounds it’s been your turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from West India to Afghanistan
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from West India to Afghanistan
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Shantung

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39579.0_ANZ16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    triplea_39579.0_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_39579.0_Fre16.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Americans
                1 armour moved from Evenkiyskiy to Yenisey
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Urals to Timguska
                1 mech_infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Kazakhstan to Afghanistan
                1 armour moved from Kazakhstan to Afghanistan
                1 armour moved from Volgograd to Turkmenistan
                1 armour moved from Volgograd to Afghanistan
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Turkmenistan
                2 armour and 13 mech_infantrys moved from Greece to Turkey
                7 armour moved from Caucasus to Turkey
                1 armour moved from Albania to Turkey
                4 infantry and 5 mech_infantrys moved from Spain to Gibraltar
                4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
                1 fighter moved from France to Gibraltar
                1 bomber moved from France to Gibraltar
                1 bomber moved from Southern Italy to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 bomber moved from Southern Italy to Afghanistan
                2 bombers moved from Southern Italy to Gibraltar

    Combat - Germans
                Battle in Afghanistan
                    Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry
                    Germans win, taking Afghanistan from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Turkmenistan
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Turkmenistan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery
                    Germans win, taking Northwest Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Turkey
                    Germans attack with 10 armour and 13 mech_infantrys
                    British defend with 2 armour, 1 artillery and 5 infantry
                    Germans win, taking Turkey from British with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 5 infantry
                Battle in Gibraltar
                    Germans attack with 3 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
                    Germans win, taking Gibraltar from British with 3 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 4 infantry and 2 mech_infantrys
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour, 1 artillery and 5 infantry

    Non Combat Move - Germans
                5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                3 bombers moved from Gibraltar to France
                1 artillery moved from Southern France to Spain
                2 mech_infantrys moved from Yugoslavia to Greece
                3 aaGuns moved from Caucasus to Turkey
                1 bomber moved from Northwest Persia to Greece
                1 bomber moved from Afghanistan to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 fighter moved from Turkmenistan to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Western Germany to Yugoslavia
                3 mech_infantrys moved from Western Germany to Southern France
                3 artilleries and 1 infantry moved from France to Southern France
                3 mech_infantrys moved from Russia to Kazakhstan

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in France
                Germans undo move 4.
                3 infantry placed in France
                1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 65 PUs (9 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    triplea_39579.0_Ger17.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Kiangsu to Shantung
                1 artillery moved from Korea to Amur
                1 mech_infantry moved from Manchuria to Amur
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to Shantung
                1 tactical_bomber moved from Kwangtung to 19 Sea Zone
                2 mech_infantrys moved from Suiyuyan to Anhwe
                1 armour moved from Kwangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Kwangtung to Shantung

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 cruiser, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 carrier
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    ANZAC defend with 1 armour and 1 infantry
                    retreated to Shantung
                    Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 fighter and 3 mech_infantrys
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shantung to Kiangsu
                3 fighters moved from 19 Sea Zone to Kiangsu
                2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Hunan to Kwangsi
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total

    triplea_39579.0_Jap17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Portugal
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                1 artillery and 3 infantry moved from Soviet Far East to Siberia
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone

    triplea_39579.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Portugal
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                1 artillery and 3 infantry moved from Soviet Far East to Siberia
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 harbour and 3 mech_infantrys
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Portugal from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Portugal to 91 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    triplea_39579.0_Ame17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    triplea_39579.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                Chinese undo move 5.
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_39579.0_Chi17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Afghanistan
                1 armour moved from Eastern Persia to Afghanistan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Syria
                1 armour moved from Iraq to Northwest Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    triplea_39579.0_Bri17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Afghanistan
                1 armour moved from Eastern Persia to Afghanistan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Syria
                1 armour moved from Iraq to Northwest Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Afghanistan
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Afghanistan, round 2 :  2/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Afghanistan, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Afghanistan, round 3 :  0/4 hits
                        Germans roll dice for 1 armour in Afghanistan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Afghanistan
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Afghanistan, round 4 :  1/3 hits
                        Germans roll dice for 1 armour in Afghanistan, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
                    British win, taking Afghanistan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Norway
                Battle in Northwest Persia
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Norway from Germans, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    British attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Turkmenistan, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                5 infantry moved from India to West India

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.508
            Median : 3.000
            Variance : 1.672
            Standard Deviation : 1.293
            Total rolls : 59

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Italians Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.607
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    triplea_39579.0_UK_17.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Spain to Portugal
                1 armour and 1 mech_infantry moved from Spain to Portugal
                1 bomber moved from France to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                    Italians win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 armour and 3 infantry moved from Southern France to Spain
                1 bomber moved from Portugal to France
                1 bomber moved from France to Western Germany

    Place Units - Italians
                1 armour and 2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total

    triplea_39579.0_Ita17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to India
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to India
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking Kwangtung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 transports
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_39579.0_ANZ17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to Iraq

    triplea_39579.0_Fre17.tsvg

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