@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Hunan
Americans attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 artillery owned by the Chinese retreated to Shensi
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.704
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
Combat - British
Battle in Turkey
British attack with 2 armour, 1 artillery and 6 infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 6 infantry in Turkey, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Turkey
British roll dice for 2 armour, 1 artillery and 5 infantry in Turkey, round 3 : 1/8 hits
Germans roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 2/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Portugal
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in West India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.662
Median : 4.000
Variance : 2.078
Standard Deviation : 1.442
Total rolls : 65
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Dang another day with super shitty dice!
I’m lovin this game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Spain to Portugal
1 bomber moved from France to Portugal
Combat - Italians
Battle in Portugal
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians win, taking Portugal from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Portugal to France
1 armour and 2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Italians
1 armour and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
@suprise:
Dang another day with super shitty dice!
I’m lovin this game
Yeah, first half of the game the dice gods were shitting on me. Last few rounds it’s been your turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to Afghanistan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to Afghanistan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Shantung
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Afghanistan
1 armour moved from Kazakhstan to Afghanistan
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Afghanistan
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Turkmenistan
2 armour and 13 mech_infantrys moved from Greece to Turkey
7 armour moved from Caucasus to Turkey
1 armour moved from Albania to Turkey
4 infantry and 5 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from France to Gibraltar
1 bomber moved from France to Gibraltar
1 bomber moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Afghanistan
2 bombers moved from Southern Italy to Gibraltar
Combat - Germans
Battle in Afghanistan
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Afghanistan from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkey
Germans attack with 10 armour and 13 mech_infantrys
British defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Turkey from British with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 5 infantry
Battle in Gibraltar
Germans attack with 3 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Gibraltar from British with 3 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry and 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 5 infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
3 bombers moved from Gibraltar to France
1 artillery moved from Southern France to Spain
2 mech_infantrys moved from Yugoslavia to Greece
3 aaGuns moved from Caucasus to Turkey
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Afghanistan to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Turkmenistan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Southern France
3 artilleries and 1 infantry moved from France to Southern France
3 mech_infantrys moved from Russia to Kazakhstan
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in France
Germans undo move 4.
3 infantry placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (9 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Shantung
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
2 mech_infantrys moved from Suiyuyan to Anhwe
1 armour moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kwangtung to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 carrier
Japanese win, taking 19 Sea Zone from ANZAC with 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 3 mech_infantrys
ANZAC defend with 1 armour and 1 infantry
retreated to Shantung
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shantung to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 harbour and 3 mech_infantrys
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Portugal from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
Chinese undo move 5.
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 artillery and 3 infantry moved from West India to Afghanistan
1 armour moved from Eastern Persia to Afghanistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Northwest Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 112 Sea Zone