Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
3 mech_infantrys moved from Yugoslavia to Greece
1 armour and 5 mech_infantrys moved from Bulgaria to Greece
1 armour and 6 mech_infantrys moved from Albania to Greece
2 armour and 3 mech_infantrys moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
2 bombers moved from Southern Italy to Turkey
1 bomber moved from Western Germany to Turkey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Germans take Yenisey from Americans
1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Archangel to UralsCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Persia
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Eastern Persia from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Turkey
Germans attack with 2 armour, 4 bombers and 3 mech_infantrys
British defend with 2 armour, 1 artillery and 2 mech_infantrys
Germans win, taking Turkey from British with 2 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Greece
Germans attack with 2 armour and 14 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 2 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
4 infantry moved from Southern France to Spain
1 fighter moved from Western Germany to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Albania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery moved from Spain to Southern FrancePlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour, 2 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Casualties for ANZAC: 1 armour, 2 artilleries and 2 infantry
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 bomber moved from 16 Sea Zone to Japan
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Hunan
Americans attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea ZonePlace Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 artillery owned by the Chinese retreated to Shensi
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.704
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern PersiaCombat - British
Battle in Turkey
British attack with 2 armour, 1 artillery and 6 infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 6 infantry in Turkey, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Turkey
British roll dice for 2 armour, 1 artillery and 5 infantry in Turkey, round 3 : 1/8 hits
Germans roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 2/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in PortugalNon Combat Move - British
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in West India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.662
Median : 4.000
Variance : 2.078
Standard Deviation : 1.442
Total rolls : 65Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Dang another day with super shitty dice!
I’m lovin this game -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Spain to Portugal
1 bomber moved from France to PortugalCombat - Italians
Battle in Portugal
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians win, taking Portugal from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Portugal to France
1 armour and 2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Italians
1 armour and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total -
@suprise:
Dang another day with super shitty dice!
I’m lovin this gameYeah, first half of the game the dice gods were shitting on me. Last few rounds it’s been your turn.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to Afghanistan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to Afghanistan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in ShantungNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Afghanistan
1 armour moved from Kazakhstan to Afghanistan
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Afghanistan
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Turkmenistan
2 armour and 13 mech_infantrys moved from Greece to Turkey
7 armour moved from Caucasus to Turkey
1 armour moved from Albania to Turkey
4 infantry and 5 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from France to Gibraltar
1 bomber moved from France to Gibraltar
1 bomber moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Afghanistan
2 bombers moved from Southern Italy to GibraltarCombat - Germans
Battle in Afghanistan
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Afghanistan from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkey
Germans attack with 10 armour and 13 mech_infantrys
British defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Turkey from British with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 5 infantry
Battle in Gibraltar
Germans attack with 3 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
Germans win, taking Gibraltar from British with 3 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry and 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 5 infantryNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
3 bombers moved from Gibraltar to France
1 artillery moved from Southern France to Spain
2 mech_infantrys moved from Yugoslavia to Greece
3 aaGuns moved from Caucasus to Turkey
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Afghanistan to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Turkmenistan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Southern France
3 artilleries and 1 infantry moved from France to Southern France
3 mech_infantrys moved from Russia to KazakhstanPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in France
Germans undo move 4.
3 infantry placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (9 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Shantung
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
2 mech_infantrys moved from Suiyuyan to Anhwe
1 armour moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kwangtung to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 carrier
Japanese win, taking 19 Sea Zone from ANZAC with 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 3 mech_infantrys
ANZAC defend with 1 armour and 1 infantry
retreated to Shantung
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shantung to Kiangsu
3 fighters moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 harbour and 3 mech_infantrys
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Portugal from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Portugal to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese





