@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Greece to Turkey
1 artillery moved from Greece to Turkey
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Greece to Turkey
1 artillery moved from Greece to Turkey
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
Combat - British
Battle in Turkey
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Battle in Eastern Persia
British attack with 2 armour, 2 infantry and 3 mech_infantrys
Germans defend with 4 infantry
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/7 hits
Germans roll dice for 4 infantry in Eastern Persia, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Eastern Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour and 2 infantry
Japanese defend with 5 mech_infantrys
British roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 5 mech_infantrys in Kwangsi, round 2 : 0/5 hits
British roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 5 mech_infantrys in Kwangsi, round 3 : 3/5 hits
1 mech_infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from India to West India
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.689
Median : 4.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 61
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.657
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.417
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 armour moved from Northern Italy to Spain
1 infantry moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 bomber moved from Holland Belgium to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 4 mech_infantrys
ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 4 mech_infantrys in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangsi
ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 79 Sea Zone to West India
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
3 mech_infantrys moved from Yugoslavia to Greece
1 armour and 5 mech_infantrys moved from Bulgaria to Greece
1 armour and 6 mech_infantrys moved from Albania to Greece
2 armour and 3 mech_infantrys moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
2 bombers moved from Southern Italy to Turkey
1 bomber moved from Western Germany to Turkey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Germans take Yenisey from Americans
1 mech_infantry moved from Vologda to Timguska
1 armour and 1 mech_infantry moved from Archangel to Urals
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Persia
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Eastern Persia from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Turkey
Germans attack with 2 armour, 4 bombers and 3 mech_infantrys
British defend with 2 armour, 1 artillery and 2 mech_infantrys
Germans win, taking Turkey from British with 2 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Greece
Germans attack with 2 armour and 14 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 2 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
4 infantry moved from Southern France to Spain
1 fighter moved from Western Germany to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Albania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery moved from Spain to Southern France
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour, 2 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Casualties for ANZAC: 1 armour, 2 artilleries and 2 infantry
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 bomber moved from 16 Sea Zone to Japan
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Hunan
Americans attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 artillery owned by the Chinese retreated to Shensi
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.704
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Turkey
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
Combat - British
Battle in Turkey
British attack with 2 armour, 1 artillery and 6 infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 6 infantry in Turkey, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Turkey
British roll dice for 2 armour, 1 artillery and 5 infantry in Turkey, round 3 : 1/8 hits
Germans roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 2/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Portugal
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in West India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.662
Median : 4.000
Variance : 2.078
Standard Deviation : 1.442
Total rolls : 65
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Dang another day with super shitty dice!
I’m lovin this game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Spain to Portugal
1 bomber moved from France to Portugal
Combat - Italians
Battle in Portugal
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians win, taking Portugal from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Portugal to France
1 armour and 2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Italians
1 armour and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
@suprise:
Dang another day with super shitty dice!
I’m lovin this game
Yeah, first half of the game the dice gods were shitting on me. Last few rounds it’s been your turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from West India to Afghanistan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to Queensland