SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                3 infantry moved from Spain to Gibraltar
                1 mech_infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux
                1 artillery moved from Spain to Gibraltar
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 harbour
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Gibraltar
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 artillery moved from Spain to Gibraltar

    Place Units - Italians
                1 armour placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total

    triplea_39579.0_Ita14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Malaya to French Indo China
                      ANZAC take French Indo China from Japanese
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    triplea_39579.0_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Malaya to French Indo China
                      ANZAC take French Indo China from Japanese
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Kiangsi
                Battle in Kwangsi
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 21 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 54 Sea Zone
                1 armour placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_39579.0_ANZ14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    triplea_39579.0_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_39579.0_Fre14.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 infantry moved from Afghanistan to Eastern Persia
                1 mech_infantry moved from Afghanistan to Turkmenistan
                1 armour moved from Volgograd to Turkmenistan
                1 bomber moved from Volgograd to Eastern Persia
                3 mech_infantrys moved from Caucasus to Turkey
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
                2 bombers moved from Western Germany to Turkey
                1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
                      Germans take Yenisey from Americans
                1 infantry moved from Yugoslavia to Bulgaria
                1 armour and 5 mech_infantrys moved from Romania to Bulgaria
                1 armour and 6 mech_infantrys moved from Yugoslavia to Albania
                1 fighter moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Eastern Persia
                    Germans attack with 1 bomber and 4 infantry
                    British defend with 2 mech_infantrys
                    Germans win, taking Eastern Persia from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                    Germans win, taking Turkmenistan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Turkey
                    Germans attack with 2 bombers and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Turkey from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Yakut S.S.R.
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 bomber
                    Germans win, taking Yakut S.S.R. from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Bulgaria
                    Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Bulgaria from British with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Albania
                    Germans attack with 1 armour and 6 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Albania from British with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 armour moved from Volgograd to Caucasus
                2 bombers moved from Turkey to Southern Italy
                3 mech_infantrys moved from Ukraine to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 bomber moved from Eastern Persia to Caucasus
                1 fighter moved from Western Germany to Caucasus
                1 fighter moved from 110 Sea Zone to Spain
                4 infantry moved from France to Southern France
                3 mech_infantrys moved from France to Northern Italy
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 aaGun moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Karelia to Archangel
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Vologda
                1 armour moved from Spain to Northern Italy
                1 infantry moved from Sweden to Finland
                5 infantry moved from Sweden to Finland
                1 mech_infantry moved from Samara to Kazakhstan

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 artilleries placed in France
                1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Germans collect 65 PUs (5 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_39579.0_Ger15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to Jehol
                2 mech_infantrys moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Kwangtung to 36 Sea Zone
                5 mech_infantrys moved from Kweichow to Kwangsi
                1 armour moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour
                    Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Kiangsu to Anhwe
                1 bomber moved from Jehol to Japan

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 fighter and 1 submarine placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    triplea_39579.0_Jap15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Evenkiyskiy to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Philippines to Yunnan
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone

    triplea_39579.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Evenkiyskiy to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Philippines to Yunnan
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_39579.0_Ame15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kansu to Tsinghai

    triplea_39579.0_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_39579.0_Chi15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Greece to Turkey
                1 artillery moved from Greece to Turkey
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia

    triplea_39579.0_Bri15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Greece to Turkey
                1 artillery moved from Greece to Turkey
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                Battle in Eastern Persia
                    British attack with 2 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 4 infantry
                        British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Eastern Persia, round 2 :  2/7 hits
                        Germans roll dice for 4 infantry in Eastern Persia, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 :  1/5 hits
                        Germans roll dice for 2 infantry in Eastern Persia, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
                        British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Persia
                    British win, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 5 mech_infantrys
                        British roll dice for 1 armour and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 5 mech_infantrys in Kwangsi, round 2 :  0/5 hits
                        British roll dice for 1 armour and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 5 mech_infantrys in Kwangsi, round 3 :  3/5 hits
                        1 mech_infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Kwangsi
                    Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to West India
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.689
            Median : 4.000
            Variance : 0.183
            Standard Deviation : 0.428
            Total rolls : 61

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.657
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.417
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    triplea_39579.0_UK_15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Holland Belgium
                3 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Spain
                1 infantry moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
                2 artilleries and 2 infantry moved from Gibraltar to Spain
                1 bomber moved from Holland Belgium to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total

    triplea_39579.0_Ita15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 4 mech_infantrys
                        ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 4 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangsi, round 3 :  2/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 79 Sea Zone to West India

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39579.0_ANZ15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    triplea_39579.0_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39579.0_Fre15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                3 mech_infantrys moved from Yugoslavia to Greece
                1 armour and 5 mech_infantrys moved from Bulgaria to Greece
                1 armour and 6 mech_infantrys moved from Albania to Greece
                2 armour and 3 mech_infantrys moved from Caucasus to Turkey
                1 bomber moved from Caucasus to Turkey
                2 bombers moved from Southern Italy to Turkey
                1 bomber moved from Western Germany to Turkey
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
                      Germans take Yenisey from Americans
                1 mech_infantry moved from Vologda to Timguska
                1 armour and 1 mech_infantry moved from Archangel to Urals

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 armour
                    Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Eastern Persia
                    Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Eastern Persia from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Turkey
                    Germans attack with 2 armour, 4 bombers and 3 mech_infantrys
                    British defend with 2 armour, 1 artillery and 2 mech_infantrys
                    Germans win, taking Turkey from British with 2 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
                Battle in Greece
                    Germans attack with 2 armour and 14 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Greece from British with 2 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Turkey to Southern Italy
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 armour moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                4 infantry moved from Southern France to Spain
                1 fighter moved from Western Germany to Spain
                3 mech_infantrys moved from Northern Italy to Spain
                1 armour moved from Northern Italy to Albania
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 artillery moved from Spain to Southern France

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber, 1 fighter and 1 infantry placed in France
                5 mech_infantrys placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_39579.0_Ger16.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 artillery and 2 infantry moved from Korea to Amur
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 mech_infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Jehol to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Amur
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Amur from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 armour, 2 artilleries and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 1 armour, 2 artilleries and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 bomber moved from 16 Sea Zone to Japan
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                4 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    triplea_39579.0_Jap16.tsvg

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