@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Jehol to 5 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
1 mech_infantry moved from Jehol to Korea
1 fighter moved from 5 Sea Zone to Korea
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 41 PUs; end with 41 PUs total
Sorry, man. I keep forgetting to just go for Japan. :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Iwo Jima to Korea
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Amur to Korea
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Iwo Jima to Korea
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Amur to Korea
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 2 artilleries, 1 harbour and 7 mech_infantrys
Germans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 6 mech_infantrys
Casualties for Americans: 2 armour, 1 artillery and 3 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans win, taking Korea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from Korea to Yakut S.S.R.
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,5,1,4,2,3,1,5
Americans collect 67 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Bulgaria to Greece
1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Turkey to Iraq
2 mech_infantrys moved from Iraq to Greece
1 armour moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Bulgaria to Greece
1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Turkey to Iraq
2 mech_infantrys moved from Iraq to Greece
1 armour moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Normandy Bordeaux
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Germans defend with 2 artilleries, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
British win, taking Normandy Bordeaux from Italians, taking Gibraltar from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 2/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from India to West India
Place Units - British
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.133
Median : 3.000
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 105
Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
British Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 1.833
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.476
Standard Deviation : 1.574
Total rolls : 22
Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from Spain to Gibraltar
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Gibraltar
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Spain to Gibraltar
Place Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Kiangsi
Battle in Kwangsi
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
1 armour placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Eastern Persia
3 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
2 bombers moved from Western Germany to Turkey
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Americans
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 5 mech_infantrys moved from Romania to Bulgaria
1 armour and 6 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Germans attack with 1 bomber and 4 infantry
British defend with 2 mech_infantrys
Germans win, taking Eastern Persia from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Turkmenistan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northwest Persia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Turkey
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Turkey from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Germans win, taking Yakut S.S.R. from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Bulgaria
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 1 armour and 6 mech_infantrys
British defend with 1 infantry
Germans win, taking Albania from British with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 armour moved from Volgograd to Caucasus
2 bombers moved from Turkey to Southern Italy
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
1 fighter moved from Western Germany to Caucasus
1 fighter moved from 110 Sea Zone to Spain
4 infantry moved from France to Southern France
3 mech_infantrys moved from France to Northern Italy
3 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Vologda
1 armour moved from Spain to Northern Italy
1 infantry moved from Sweden to Finland
5 infantry moved from Sweden to Finland
1 mech_infantry moved from Samara to Kazakhstan
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries placed in France
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 65 PUs (5 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
5 mech_infantrys moved from Kweichow to Kwangsi
1 armour moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 mech_infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Evenkiyskiy to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Philippines to Yunnan
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Evenkiyskiy to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Philippines to Yunnan
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Greece to Turkey
1 artillery moved from Greece to Turkey
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia