@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour and 3 mech_infantrys moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour and 3 mech_infantrys moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 armour and 5 mech_infantrys
British roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 2 : 1/6 hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 4 : 1/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 5 mech_infantrys
Battle in Bulgaria
British attack with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Germans defend with 4 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits
Germans roll dice for 4 armour and 2 mech_infantrys in Bulgaria, round 2 : 1/6 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Bulgaria
British roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Bulgaria, round 3 : 2/8 hits
Germans roll dice for 3 armour in Bulgaria, round 3 : 2/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 2 armour owned by the Germans lost in Bulgaria
British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bulgaria, round 4 : 1/6 hits
Germans roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Spain
British attack with 1 artillery, 1 bomber, 4 fighters and 5 infantry
Germans defend with 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 bomber, 4 fighters and 5 infantry in Spain, round 2 : 4/11 hits
Germans roll dice for 4 artilleries, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/14 hits
3 mech_infantrys owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 1 infantry owned by the Italians lost in Spain
Germans win with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 5 infantry
Casualties for Italians: 1 infantry
3 fighters owned by the British retreated
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 artillery
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 artillery and 2 infantry moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Spain to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 30 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 25 times
Average roll : 3.609
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 133
Germans Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.390
Median : 3.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 41
British Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.648
Median : 3.500
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Albania to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 bomber moved from Southern France to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 3 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 2 armour, 1 artillery and 3 mech_infantrys
retreated to Bulgaria
British win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Italians: 3 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
3 infantry moved from Southern France to Spain
2 infantry and 1 mech_infantry moved from Portugal to Spain
Place Units - Italians
1 armour and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 36 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 36 Sea Zone from Japanese
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Loose the British planes before the American at Gib.
OK.
Im going camping in the Rockies for a couple days. I won’t get a chance to play until Tuesday or so.
Have a great week.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 mech_infantrys moved from Spain to Gibraltar
4 mech_infantrys moved from Southern France to Gibraltar
3 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Turkmenistan
2 mech_infantrys moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Spain to Gibraltar
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys
Germans win, taking Caucasus from British with 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Gibraltar
Germans attack with 2 artilleries, 1 fighter and 7 mech_infantrys
British defend with 3 fighters and 1 harbour; Americans defend with 2 aaGuns and 1 fighter
Germans win, taking Gibraltar from British with 2 artilleries, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 50
Casualties for British: 3 fighters
Casualties for Americans: 2 aaGuns and 1 fighter
Non Combat Move - Germans
1 fighter moved from Gibraltar to Spain
1 artillery moved from Southern France to Spain
1 armour and 1 mech_infantry moved from France to Spain
1 mech_infantry moved from France to Spain
1 armour and 5 mech_infantrys moved from Yugoslavia to Romania
1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Sweden to Karelia
1 armour moved from Norway to Karelia
1 armour and 1 mech_infantry moved from Samara to Timguska
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
3 aaGuns moved from Rostov to Caucasus
1 bomber moved from Turkmenistan to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in France
2 fighters and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Jehol to 5 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
1 mech_infantry moved from Jehol to Korea
1 fighter moved from 5 Sea Zone to Korea
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 41 PUs; end with 41 PUs total
Sorry, man. I keep forgetting to just go for Japan. :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Iwo Jima to Korea
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Amur to Korea
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Iwo Jima to Korea
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Amur to Korea
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 2 artilleries, 1 harbour and 7 mech_infantrys
Germans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 6 mech_infantrys
Casualties for Americans: 2 armour, 1 artillery and 3 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans win, taking Korea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from Korea to Yakut S.S.R.
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,5,1,4,2,3,1,5
Americans collect 67 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Bulgaria to Greece
1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Turkey to Iraq
2 mech_infantrys moved from Iraq to Greece
1 armour moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Bulgaria to Greece
1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Turkey to Iraq
2 mech_infantrys moved from Iraq to Greece
1 armour moved from Belgian Congo to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Normandy Bordeaux
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Germans defend with 2 artilleries, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
British win, taking Normandy Bordeaux from Italians, taking Gibraltar from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 2/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from India to West India
Place Units - British
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.133
Median : 3.000
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 105
Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
British Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 1.833
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.476
Standard Deviation : 1.574
Total rolls : 22
Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from Spain to Gibraltar
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Gibraltar
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Spain to Gibraltar
Place Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone