@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)
-
Alright, sorry about that. I feel much better after a night’s sleep
I like to be a glass-half-full type of guy, so I’ll be glad for the 2 damage and the bomber that’s down and retaliate with 'MERICA!
-
You don’t have to say sorry.
About an year ago JDOW asked me how I manage the unfavorable dice? Posting my response to share my experience.Broken windows, furniture, and dozen laptops. Alcohol doesn’t already help. Need something stronger. Reading, e.g., the hobo’s dice comments is really a good relief - never let’s you feel alone. A few divorces as result. Neighbors are watching my games on-line, pray to dice, and call police,if the dice is bad. When police comes they usually force me to play Axis & Allies .
Seriously, that is the dice game. Everybody including me was in the same boat when it goes against any reasonable assumptions. You know I am open for any “low luck” accommodations. Btw, no one except hobo was willing to play low luck with me.
Back to the game. The Moscow attack looks at 90%+ for me in a turn, if the rest of the Allies doesn’s send their air to Russia.
So, make your choice. -
Hehe, thanks for that
No laptops broken and no police, so I guess I have good composure
All I have to do is forget about most of what has happened to me, but when I look at those yellow weasels marching unopposed across my beloved Siberia, it’s hard
-
I’ll get back to it before long, but there is a lot of competition - several games have been waiting for me for months, and I just acquired the 2016 version of Doom on the PS4, and it looks like it’s everything it should be
Hehehehehe
-
Hehe, thanks for that
No laptops broken and no police, so I guess I have good composure
All I have to do is forget about most of what has happened to me, but when I look at those yellow weasels marching unopposed across my beloved Siberia, it’s hard
That and the Taranto at the beginning.
The importance of the Siberian front is often underestimated.
-
I’ll get back to it before long, but there is a lot of competition - several games have been waiting for me for months, and I just acquired the 2016 version of Doom on the PS4, and it looks like it’s everything it should be
Hehehehehe
Patiently waiting for. I think it doesn’t take for more than 3-4 turns. :-)
-
Wow, you are a lot like my buddy Boldfresh
Way too optimistic and way too aggressive
Oh, and way too many facilities in weird places :lol:
-
That and the Taranto at the beginning.
With all of my willpower, I will refrain from listing all the significant battles that went poorly for me
Manchuria, Burma, Bryansk AAA, 109, China attack, Russian counterattack on WUK
Like I said, I won’t list them ALL, that’s only a partial list :lol:
-
Wow, you are a lot like my buddy Boldfresh
Way too optimistic and way too aggressive
Oh, and way too many facilities in weird places :lol:
Just making you an injection against blues.
-
I woke up ticked off :|
Celebes, Normandy….
-
It’s a DOOM renaissance!! Hang in there, I’m coming
-
Happy Independence Day!
-
To you too!
Lot of popping around here every night because this is the first year Iowa relaxed fireworks restrictions
-
I shall return
-
This is in our mutual interests if we’ll follow the league timing rules further from now. I appreciate your willingness to give me an extension due to my personal circumstances in May. Accounting for that let’s assume I took already my three week vocation. Not bumping now, but please tighten your posting schedule.
-
Of course. Those Japan dice put me over the edge. I don’t want to take anything away from your skills, but the fact is I have really been taking it on the chin with the dice in this game. I need to defend Moscow after fighting off the Japanese threat at victory conditions, and the big US/UK turn is often overwhelming.
-
Don’t want to neglect to say -
Sorry for the delay
-
OK, going to make this move today
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern Persia to Ukraine
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 2 destroyers
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from New South Wales to Brazil
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Sikang to Russia
2 fighters moved from Caucasus to Russia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
6 fighters moved from Western United States to Midway
1 bomber moved from Western United States to Scotland
2 infantry moved from 92 Sea Zone to Gibraltar
3 carriers moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 cruisers moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from New South Wales to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to Celebes
1 bomber moved from Eastern Persia to Egypt
1 armour moved from Persia to Caucasus
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 bombers and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total





