Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 bomber moved from Shan State to India
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
2 fighters moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
sub in sea 80?
scramble from guam?
Scramble from Guam, and sub will fight in sz 80.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
2 fighters moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Casualties for Japanese: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
British defend with 1 submarine
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 destroyers and 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 3 fighters and 1 marine
Americans defend with 1 factory_minor and 2 infantry
Japanese win, taking French Indo China from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 mech_infantry; Russians defend with 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to Malaya
2 fighters moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in Queensland
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,4,2,6,3,3,2,5,2,1,1,6,2,4,3
Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 9 infantry moved from Burma to Yunnan
2 infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Anhwe to Hopei
2 artilleries and 6 infantry moved from Jehol to Anhwe
2 artilleries and 16 infantry moved from Tsinghai to Shensi
1 artillery moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Libya
British take Tunisia from Italians
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 6 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
British attack with 1 fighter
Japanese defend with 1 factory_minor and 1 marine
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 fighter moved from French Indo China to India
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 bomber moved from United Kingdom to Syria
2 mech_infantrys moved from Egypt to Syria
1 fighter moved from Egypt to Syria
3 armour moved from Iraq to Syria
2 mech_infantrys moved from Iraq to Syria
Place Units - British
3 armour placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,6,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 24 PUs (11 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Persia
2 infantry moved from Southern Italy to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Libya
2 fighters moved from Southern Italy to Volgograd
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Volgograd
2 fighters moved from Libya to 96 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Don’t forget Germany. :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Urals to Timguska
4 mech_infantrys moved from Novosibirsk to Timguska
1 armour moved from Urals to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
7 armour and 11 mech_infantrys moved from Novosibirsk to Caucasus
1 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
4 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Volgograd to Western Germany
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Eire to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Eire to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Scotland
Combat - Germans
Battle in Timguska
Germans attack with 3 armour and 5 mech_infantrys
British defend with 1 armour
Germans win, taking Timguska from UK_Pacific with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
2 fighters moved from 104 Sea Zone to 109 Sea Zone
Place Units - Germans
3 transports placed in 113 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 bomber moved from India to French Indo China
Combat - Russians
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - Russians
1 bomber moved from French Indo China to India
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 SCRAMBLES REQUEST
No Scramble. Well bummer I knew I should’ve built in London the last couple of turns. Looks like next German turn could win it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 2 destroyers
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 63 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
5 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 39 Sea Zone to Ceylon
1 fighter moved from 63 Sea Zone to Queensland
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,4,6,2,4,3,1,6,4,6,2
Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 15 PUs;
British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
9 artilleries and 9 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 4 mech_infantrys moved from Syria to Northwest Persia
1 fighter moved from Syria to Northwest Persia
3 armour moved from Egypt to Iraq
1 bomber moved from Syria to Gibraltar
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
1 fighter moved from India to Ceylon
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 9 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 armour, 9 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Ceylon
British attack with 1 fighter
Japanese defend with 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Shan State
British attack with 2 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,5,6,3,5,2,1,2,4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 24 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Well its up to you now. Take London and that’s it! Hopefully I’ll get some of those crazy,ridiculous Japan dice you’ve been getting all game! :-D
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Scotland to United Kingdom
3 bombers moved from Western Germany to United Kingdom
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Kazakhstan to Turkmenistan
13 armour, 1 artillery, 1 fighter, 3 infantry and 20 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
4 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Vologda to Samara
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
2 armour and 5 mech_infantrys moved from Timguska to Yenisey
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 5 submarines and 5 transports
British defend with 1 destroyer
Germans win with 1 carrier, 2 destroyers, 5 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 13 armour, 1 artillery, 1 fighter, 3 infantry and 20 mech_infantrys
British defend with 3 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
Germans win, taking Northwest Persia from British with 12 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 20 mech_infantrys
Casualties for British: 3 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
Battle in Yenisey
Germans attack with 3 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Yenisey from Americans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 bombers, 4 fighters and 9 infantry
French defend with 1 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for Germans: 2 fighters and 7 infantry
Casualties for British: 5 aaGuns and 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Northwest Persia to Caucasus
Place Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Russia
3 artilleries, 4 infantry and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 102 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 114 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
london is taked 8-)