scramble option
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
-
Full scramble. Max defence.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Gibraltar to Spain
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to Spain
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
3 submarines moved from 125 Sea Zone to 112 Sea Zone
2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 armour
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Germans
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 45
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Battle in Spain
Americans attack with 2 artilleries, 1 fighter and 5 infantry
Italians defend with 1 artillery and 6 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 4 infantry
Casualties for Americans: 2 artilleries and 5 infantry
1 fighter owned by the Americans retreated
Battle in 21 Sea Zone
Americans attack with 1 carrier and 1 fighter
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 carrierNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Spain to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,2,5,3,1,6,2,6,6,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 28 times
2 was rolled 23 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 33 times
6 was rolled 27 times
Average roll : 3.601
Median : 4.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 143Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.846
Median : 5.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Italians Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3.519
Median : 4.000
Variance : 0.528
Standard Deviation : 0.727
Total rolls : 54Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.846
Median : 5.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from India to Hunan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Tambov to Bryansk
British take Bryansk from Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Gibraltar to Spain
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from India to Hunan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Tambov to Bryansk
British take Bryansk from Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Gibraltar to Spain
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to SpainCombat - British
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
1 tactical_bomber owned by the British and 1 bomber owned by the Japanese lost in Hunan
retreated to Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 bomber
Battle in Norway
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 4 armour
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 4 armour in Rostov, round 2 : 3/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Germans lost in Rostov
1 armour owned by the British retreated to Volgograd
Germans win, taking Norway from Germans with 3 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bulgaria
British roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
British win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Albania
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Albania, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Spain, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Spain
British roll dice for 1 artillery, 2 fighters and 2 infantry in Spain, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Spain
British win, taking Spain from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 fighters moved from Spain to Gibraltar
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Hunan to Yunnan
3 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 51 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryDice Statistics:
Total
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 28 times
4 was rolled 33 times
5 was rolled 39 times
6 was rolled 43 times
Average roll : 3.536
Median : 4.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 224Null / Other
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.465
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.742
Median : 4.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18British Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.465
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3.519
Median : 4.000
Variance : 0.528
Standard Deviation : 0.727
Total rolls : 54Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.875
Median : 5.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Albania
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 fighter moved from Ukraine to Albania
1 fighter moved from Southern Italy to Albania
1 bomber moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
2 artilleries placed in Southern France
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Tambov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Tambov to VolgogradNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Vologda to Samara
1 tactical_bomber moved from Russia to Samara
2 armour moved from Russia to Tambov
3 armour moved from Rostov to Volgograd
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to 125 Sea Zone
1 armour moved from Eastern Poland to Bulgaria
3 mech_infantrys moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
2 artilleries, 2 infantry and 6 mech_infantrys moved from Southern France to Spain
2 mech_infantrys moved from France to Spain
1 armour moved from Belarus to Bryansk
1 armour moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to BryanskCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Samara from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 3 armour and 1 bomber
ANZAC defend with 1 infantry; British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 2 armour
ANZAC defend with 1 infantry
Germans win, taking Tambov from British with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armour
Battle in Bryansk
Germans attack with 3 armour and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Bryansk from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bulgaria
Germans attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Bulgaria from British with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Spain
Germans attack with 2 artilleries, 2 infantry and 8 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Spain from British with 2 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Italy
1 bomber moved from Bulgaria to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Ukraine
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Ukraine
1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in France
1 fighter and 2 infantry placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shensi to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Szechwan
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from RussiansCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 fighters
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Yunnan
Japanese attack with 3 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery, 1 fighter and 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kansu to Samara
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
1 artillery moved from Siberia to Amur
1 bomber moved from Szechwan to Kiangsu
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalDice Statistics:
Total
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
3 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Norway to Finland
British take Finland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 artillery and 3 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 mech_infantrys
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Rostov, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Bulgaria
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Germans roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
Germans roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
1 artillery owned by the British lost in Bulgaria
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to Gibraltar
1 artillery and 2 infantry moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Iraq to Greece
2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Turkey
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to Yunnan
4 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 53 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,2,1,1,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 17 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.529
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 70Null / Other
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.697
Median : 4.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Northern Italy to Spain
1 artillery moved from Southern France to Spain
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Southern France
1 armour and 1 infantry placed in Northern Italy
Italians undo move 3.
1 armour placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total





