SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_39579.0_Chi9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 armour and 1 mech_infantry moved from Turkey to Albania
                      British take Greece from Germans
                      British take Albania from Italians
                1 armour and 1 mech_infantry moved from Turkey to Bulgaria
                      British take Bulgaria from Germans
                1 mech_infantry moved from Turkey to Greece
                1 artillery and 2 infantry moved from Turkey to Greece
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Samara to Vologda
                      British take Vologda from Germans
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 armour moved from Turkey to Greece
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    triplea_39579.0_Bri9.tsvg


  • Scramble orders for Western Germany

  • 19 17 16

    Full intercept, please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Turkey to Albania
                      British take Greece from Germans
                      British take Albania from Italians
                1 armour and 1 mech_infantry moved from Turkey to Bulgaria
                      British take Bulgaria from Germans
                1 mech_infantry moved from Turkey to Greece
                1 artillery and 2 infantry moved from Turkey to Greece
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Samara to Vologda
                      British take Vologda from Germans
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 armour moved from Turkey to Greece
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Battle in Tambov
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
                    British win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 7 mech_infantrys
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/6 hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 :  2/7 hits
                        4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 3 :  2/4 hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 :  1/3 hits
                        1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 7 mech_infantrys
                Air Battle in Western Germany
                    British attacks with 1 units heading to Western Germany
                    Germans launches 1 interceptors out of Western Germany
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Turkey to Volgograd
                1 mech_infantry moved from Turkey to Rostov
                2 artilleries and 2 infantry moved from Turkey to Caucasus
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour moved from Turkey to Volgograd
                1 armour and 1 mech_infantry moved from Iraq to Greece
                1 mech_infantry moved from Iraq to Caucasus
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 artillery and 2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship moved from 41 Sea Zone to 39 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,3,2,3,5,4
                UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 3 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.475
            Median : 3.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 61

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    triplea_39579.0_UK_9.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 15 PUs;
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Southern France to Normandy Bordeaux
                1 bomber and 1 fighter moved from France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 4 infantry
                    British defend with 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Southern Italy to Ukraine
                1 artillery moved from Southern France to Spain
                      Italians take Spain from Neutral_True
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Italians collect 18 PUs; end with 18 PUs total

    triplea_39579.0_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 45 Sea Zone to 21 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov

    triplea_39579.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 45 Sea Zone to 21 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 destroyers in 21 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Caucasus to Rostov

    triplea_39579.0_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Caucasus to Rostov

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_Fre9.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 64 PUs;
                Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 armour moved from Novgorod to Vologda
                1 bomber moved from Novgorod to Vologda
                1 mech_infantry moved from Russia to Samara
                1 bomber moved from Novgorod to Samara
                1 mech_infantry moved from Ukraine to Rostov
                4 armour moved from Russia to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 bomber moved from Southern Italy to Bulgaria
                3 infantry moved from Romania to Bulgaria
                3 mech_infantrys moved from Yugoslavia to Albania
                1 fighter and 1 tactical_bomber moved from Western Germany to Albania
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from France to Holland Belgium

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Turning on Edit Mode
                    EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                    EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                    EDIT: Turning off Edit Mode
                Battle in Samara
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 1 bomber
                    British defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Albania
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Albania from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Bulgaria
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Bulgaria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 2 infantry
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from France to Southern France
                4 mech_infantrys moved from Western Germany to Southern France
                1 artillery moved from France to Southern France
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Eastern Poland to Bessarabia
                1 bomber moved from Vologda to Novgorod
                1 bomber moved from Samara to Novgorod
                1 bomber moved from Bulgaria to Southern Italy
                1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
                2 armour moved from Bryansk to Russia
                1 armour moved from Bryansk to Bessarabia
                1 tactical_bomber moved from Rostov to Russia
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Eastern Poland
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Western Germany

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 armour placed in Russia
                1 infantry and 2 mech_infantrys placed in France
                1 fighter and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,5,5,1,4
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    triplea_39579.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39579.0_Rus10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from UK_Pacific
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Hopei to Shensi
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Shensi
                1 bomber moved from Anhwe to Kansu
                1 tactical_bomber moved from Anhwe to Shensi
                1 fighter moved from Hunan to Shensi
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                2 artilleries and 1 infantry moved from Siberia to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 1 carrier and 3 fighters
                    ANZAC defend with 2 destroyers
                    Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 destroyers
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 cruiser and 1 transport
                    Turning on Edit Mode
                    EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
                    EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                    EDIT: Turning off Edit Mode
                Battle in Soviet Far East
                    Japanese attack with 2 artilleries and 3 infantry
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                    1 artillery retreated to Siberia
                    Russians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Hunan
                1 fighter and 1 tactical_bomber moved from Shensi to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                3 fighters moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

    triplea_39579.0_Jap10.tsvg

  • 19 17 16

    oops, guess I could have just gone for Japan there.  Sorry.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Gibraltar to Spain
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 110 Sea Zone to Spain
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                3 submarines moved from 125 Sea Zone to 112 Sea Zone
                2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 21 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 submarine moved from 5 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    triplea_39579.0_Ame10.tsvg


  • Scramble and OOL in sz 112

  • 19 17 16

    Full scramble.  Max defence.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Gibraltar to Spain
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 110 Sea Zone to Spain
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                3 submarines moved from 125 Sea Zone to 112 Sea Zone
                2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 21 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 submarine moved from 5 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Siberia
                    Americans attack with 1 armour
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in 4 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
                Battle in Spain
                    Americans attack with 2 artilleries, 1 fighter and 5 infantry
                    Italians defend with 1 artillery and 6 infantry
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 2 artilleries and 5 infantry
                    1 fighter owned by the Americans retreated
                Battle in 21 Sea Zone
                    Americans attack with 1 carrier and 1 fighter
                    Japanese defend with 1 carrier
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 carrier and 1 fighter
                    Casualties for Japanese: 1 carrier

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Spain to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,2,5,3,1,6,2,6,6,5
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_39579.0_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan

    triplea_39579.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 23 times
                3 was rolled 14 times
                4 was rolled 18 times
                5 was rolled 33 times
                6 was rolled 27 times
            Average roll : 3.601
            Median : 4.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 143

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.846
            Median : 5.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    Italians Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.917
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 6 times
            Average roll : 3.519
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.727
            Total rolls : 54

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.846
            Median : 5.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    triplea_39579.0_Chi10.tsvg

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