SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone

    triplea_39579.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Amur
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 cruiser in Southern France, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 cruiser moved from 1 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.769
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_39579.0_Ame8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    triplea_39579.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Yunnan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.769
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_39579.0_Chi8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British

    triplea_39579.0_Bri8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 cruiser moved from 38 Sea Zone to 43 Sea Zone
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Samara
                      British take Samara from Germans
                1 infantry and 1 mech_infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                4 armour and 4 mech_infantrys moved from Iraq to Turkey
                2 artilleries and 5 infantry moved from Northwest Persia to Turkey
                1 armour moved from Caucasus to Turkey
                1 mech_infantry moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Caucasus to Turkey
                1 bomber moved from United Kingdom to France

    triplea_39579.0_Bri8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 cruiser moved from 38 Sea Zone to 43 Sea Zone
                1 artillery moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Samara
                      British take Samara from Germans
                1 infantry and 1 mech_infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                4 armour and 4 mech_infantrys moved from Iraq to Turkey
                2 artilleries and 5 infantry moved from Northwest Persia to Turkey
                1 armour moved from Caucasus to Turkey
                1 mech_infantry moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Caucasus to Turkey
                1 bomber moved from United Kingdom to France

    Combat - British
                Battle in Turkey
                    British attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys
                    Neutral_True defend with 8 infantry
                        British roll dice for 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Turkey, round 2 :  6/19 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 5 armour, 3 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 3 :  6/17 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 5 armour, 3 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Ukraine
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 aaGun, 1 factory_minor and 1 fighter
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        Italians roll dice for 1 aaGun and 1 fighter in Ukraine, round 2 :  0/1 hits
                        1 aaGun owned by the Italians lost in Ukraine
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 3 :  1/4 hits
                        Italians roll dice for 1 fighter in Ukraine, round 3 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Ukraine
                    British win, taking Ukraine from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun and 1 fighter
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Shan State, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Russia
                    British attack with 1 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Russia, round 2 :  0/1 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Russia, round 3 :  0/1 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Russia, round 4 :  0/1 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 5 :  0/3 hits
                        Germans roll dice for 1 armour in Russia, round 5 :  0/1 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 6 :  0/3 hits
                        Germans roll dice for 1 armour in Russia, round 6 :  0/1 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Russia, round 7 :  1/3 hits
                        Germans roll dice for 1 armour in Russia, round 7 :  0/1 hits
                        1 armour owned by the Germans lost in Russia
                    British win, taking Russia from Germans, taking Ukraine from British, taking Samara from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Volgograd
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 transport moved from 79 Sea Zone to 72 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 23 times
                3 was rolled 33 times
                4 was rolled 24 times
                5 was rolled 23 times
                6 was rolled 33 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.216
            Standard Deviation : 1.103
            Total rolls : 154

    Null / Other
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 15 times
            Average roll : 3.657
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 67

    Germans Combat
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 15 times
            Average roll : 3.657
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 67

    Italians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.700
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_UK_8.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Yugoslavia to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 artillery and 4 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 4 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Normandy Bordeaux to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 17 PUs; end with 18 PUs total

    triplea_39579.0_Ita8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Volgograd

    triplea_39579.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Volgograd

    Combat - ANZAC
                Battle in Borneo
                Battle in Malaya
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                        ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        ANZAC roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
                    Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 armour placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                2 was rolled 4 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_39579.0_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Northwest Persia to Caucasus

    triplea_39579.0_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 4 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_39579.0_Fre8.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
                Germans buy 3 armour, 1 artillery, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                4 armour moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                2 mech_infantrys moved from Bryansk to Tambov
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Smolensk to Russia
                1 bomber moved from Smolensk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 bomber moved from Smolensk to Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Russians: 1 cruiser, 1 submarine and 1 transport
                Battle in 93 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 2 transports
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in Russia
                    Germans attack with 4 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry and 2 mech_infantrys; Russians defend with 1 airfield and 1 factory_minor
                    Germans captures 0PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in Tambov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 fighter and 4 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Tambov to Novgorod
                1 bomber moved from Russia to Novgorod
                3 armour moved from Novgorod to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Southern Italy
                1 tactical_bomber moved from 93 Sea Zone to France
                1 artillery and 2 infantry moved from France to Southern France
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                10 mech_infantrys placed in Western Germany
                1 artillery placed in France
                Germans undo move 2.
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                Germans undo move 3.
                2 mech_infantrys placed in Germany
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_39579.0_Ger9.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39579.0_Rus9.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 2 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                3 mech_infantrys moved from Chahar to Suiyuyan
                3 mech_infantrys moved from Kiangsu to Hopei
                4 mech_infantrys moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to Suiyuyan
                1 tactical_bomber moved from Kwangtung to Hopei
                1 tactical_bomber moved from Kwangtung to Yunnan
                2 fighters moved from 20 Sea Zone to Yunnan
                1 battleship, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                2 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 transport; British defend with 1 cruiser
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 cruiser
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 cruiser
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Hopei
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 3 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Timguska: 1 infantry
                EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
                EDIT: Changing ownership of Novosibirsk from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 fighters moved from 43 Sea Zone to Kwangtung
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from 21 Sea Zone to Kwangtung
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangtung
                1 fighter moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                4 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    triplea_39579.0_Jap9.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 2 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                3 mech_infantrys moved from Chahar to Suiyuyan
                3 mech_infantrys moved from Kiangsu to Hopei
                4 mech_infantrys moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to Suiyuyan
                1 tactical_bomber moved from Kwangtung to Hopei
                1 tactical_bomber moved from Kwangtung to Yunnan
                2 fighters moved from 20 Sea Zone to Yunnan
                1 battleship, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                2 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 transport; British defend with 1 cruiser
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 cruiser
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 cruiser
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Hopei
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 3 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Timguska: 1 infantry
                EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
                EDIT: Changing ownership of Novosibirsk from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 fighters moved from 43 Sea Zone to Kwangtung
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from 21 Sea Zone to Kwangtung
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangtung
                1 fighter moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                4 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sakha: 1 aaGun
                EDIT: Adding units owned by Japanese to Siberia: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_39579.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 7 Sea Zone to 5 Sea Zone
                2 armour and 2 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone

    triplea_39579.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 7 Sea Zone to 5 Sea Zone
                2 armour and 2 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 3 fighters and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                Battle in 5 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                        Americans roll dice for 1 submarine in 5 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in Siberia
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 2 infantry
                        Americans roll dice for 2 armour and 2 infantry in Siberia, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Siberia, round 2 :  1/4 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                        Americans roll dice for 2 armour and 1 infantry in Siberia, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Siberia, round 3 :  2/4 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia
                    1 armour owned by the Americans retreated to Soviet Far East
                    Japanese win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 armour and 2 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                1 armour, 1 bomber and 1 infantry placed in Western United States
                1 destroyer, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
                Americans undo move 2.
                1 armour and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 67 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_39579.0_Ame9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    triplea_39579.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_39579.0_Chi9.tsvg

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