@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transport moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from Holland Belgium to France
2 armour moved from Germany to France
1 infantry moved from Germany to Poland
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
4 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Urals to Vologda
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to Samara
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Germany to Smolensk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
1 fighter moved from Novgorod to Russia
4 bombers moved from Volgograd to Russia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
6 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Samara
2 armour and 27 mech_infantrys moved from Volgograd to Caucasus
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 28 mech_infantrys
British defend with 1 armour
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery and 27 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Yenisey
Germans attack with 5 armour
Americans defend with 1 armour
Germans win, taking Yenisey from Russians with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Samara
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,3,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Russia to Ukraine
1 bomber moved from Smolensk to Rostov
4 bombers moved from Russia to Novgorod
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
5 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 11 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 armour and 2 infantry moved from Russia to Vologda
1 bomber moved from Persia to Vologda
1 tactical_bomber moved from Russia to Samara
1 armour moved from Russia to Samara
2 infantry and 2 mech_infantrys moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Vologda from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Samara
Russians attack with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 mech_infantrys
Russians win, taking Samara from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 5 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 bomber moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 18 infantry moved from Hopei to Shensi
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
2 bombers moved from Japan to 20 Sea Zone
4 fighters moved from 35 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangtung to Kiangsi
1 marine moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Evenkiyskiy to Timguska
you wanna give me particular ool?
Just go max defense. Also FYI the troops on the transport in sz 37 can’t unload unless you meant that to be a NCM.
REALLY CAN’T UNLOAD?! WHY TRIPLE A MAKE NE DO THAT?
OK I’VE TO CHANGE ALL MY TURN
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 1 marine and 4 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
8 fighters moved from 35 Sea Zone to 20 Sea Zone
new ool request
I hope I didnt confuse you, but all I was saying was that you are loading a transport during the combat move phase. And by rule units loaded during the combat move phase can only unload for an amphibiuos assault. So you triple A will not let you unload the marine and the units on the transport in sz 37 because it is the combat move phase. If you wait and do it during the Noncombat move phase you will not have a problem. Max defense for all battles.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 1 marine and 4 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
8 fighters moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 2 carriers, 2 fighters and 1 tactical_bomber
Japanese win with 7 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 2 carriers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer, 3 fighters and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
7 fighters moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from 21 Sea Zone to Malaya
1 aaGun moved from French Indo China to Siam
1 fighter moved from 19 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 armour placed in Malaya
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,5,2,1,6,4,1,5,5,3,4,4,3,6,4,3,4
Japanese collect 39 PUs (8 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Hunan to French Indo China
Americans take French Indo China from Japanese
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 bomber moved from Korea to Japan
3 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Anhwe to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Formosa
Battle in New Zealand
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Formosa from Japanese, taking New Zealand from Japanese, taking 35 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 4 fighters and 4 submarines
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transport
OOL in sz 104. I got 4 hits on round 1
3 sub, one destroyer
then destroier cruiser 2 fighter 1 carrier damage and then kill, if necessary more hit i ask you new post
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 infantry moved from Yunnan to Burma
2 artilleries and 12 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - British
3 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 armour and 1 infantry moved from India to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
Combat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 2 artilleries, 2 battleships, 5 carriers, 10 fighters, 2 infantry, 1 marine, 6 submarines and 4 transports
1 submarine owned by the British Submerged
Battle in 104 Sea Zone
British attack with 1 bomber, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 2 carriers, 2 fighters and 1 transport
4 hits in sz 104, OOL?
carrier damaged and kill, 2 planes.
if you continues automatic def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 armour and 1 infantry moved from India to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
Combat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 2 artilleries, 2 battleships, 5 carriers, 10 fighters, 2 infantry, 1 marine, 6 submarines and 4 transports
1 submarine owned by the British Submerged
Battle in 104 Sea Zone
British attack with 1 bomber, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 2 carriers, 2 fighters and 1 transport
British winJapanese win, taking Borneo from Japanese with 2 battleships, 5 carriers, 10 fighters, 6 submarines and 4 transports remaining with 1 bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 2 carriers, 2 fighters and 1 transport
Casualties for British: 1 cruiser and 4 fighters
Non Combat Move - British
1 bomber moved from 104 Sea Zone to United Kingdom
3 mech_infantrys moved from Tobruk to Egypt
6 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Persia to Northwest Persia
3 artilleries and 2 infantry moved from Persia to Iraq
1 fighter moved from India to West India
1 fighter moved from India to West India
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,6,2,3,5,6,3,1,2,3,6,6,2,4,3,3,6,1,3,1,2,5,4,2,6,2,4,1,3,2,4,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to Samara
1 armour moved from Rostov to Samara
2 fighters moved from Ukraine to Samara
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 armour and 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Tunisia
Non Combat Move - Italians
2 fighters moved from Samara to Volgograd
1 bomber moved from Samara to Volgograd
1 aaGun moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
Place Units - Italians
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
No ANZAC or French movements. Germany is up!