@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
17L Pherman1215 (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 44 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 8 submarines and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 41 Sea Zone to 54 Sea Zone
4 fighters moved from 44 Sea Zone to 54 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 6 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 5 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
4 infantry moved from Kansu to Suiyuyan
5 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from AmericansCombat - British
Non Combat Move - British
1 artillery, 12 infantry and 11 mech_infantrys moved from West India to India
1 armour and 4 mech_infantrys moved from Eastern Persia to India
1 artillery and 6 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 7 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 armour, 1 fighter and 8 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sicily
1 fighter moved from Southern Italy to Sicily
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Ukraine
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bessarabia to RomaniaCombat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Sicily from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Romania
1 bomber moved from Ukraine to Western Germany
1 fighter moved from Sicily to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Hi, letting all of my opponents know that my work has picked up again and I will need a bit longer than the normal 3 days between posts again. Sorry for the inconvenience.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 marine placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
11 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 84 Sea Zone to 85 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 6 artilleries, 1 destroyer, 8 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom -
scramble and ool
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No scramble, max defense.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
11 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 84 Sea Zone to 85 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 6 artilleries, 1 destroyer, 8 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 6 artilleries, 3 bombers, 3 fighters, 11 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
British win with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -50
Casualties for French: 2 infantry
Casualties for Germans: 1 armour, 6 artilleries, 3 bombers, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 13 infantry
2 fighters owned by the Germans retreatedNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Novgorod
2 fighters could not land in 110 Sea Zone and were removedTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by Germans to Poland: 1 armour and 9 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yenisey to Evenkiyskiy
5 artilleries moved from Urals to Evenkiyskiy
9 infantry moved from Urals to Evenkiyskiy
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Evenkiyskiy
Russians attack with 5 artilleries and 11 infantry
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Yenisey to Evenkiyskiy
1 infantry moved from Archangel to Smolensk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
2 armour and 3 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Ukraine to RussiaPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Buryatia
1 carrier and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
10 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 submarine moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from Anhwe to Hopei
1 armour moved from Hunan to Hopei
2 mech_infantrys moved from Hunan to Hopei
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 artilleries and 7 infantry moved from Burma to Yunnan
3 artilleries and 5 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Java
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Java from Americans, taking 41 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Battle in Hopei
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Hopei from Chinese with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Aleutian Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 10 fighters
Americans defend with 1 submarine
Japanese win, taking Aleutian Islands from Americans with 10 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
10 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to SumatraPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Iraq to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 6 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Algeria to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
Americans collect 54 PUs (2 lost to blockades); end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
Uk and china?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
8 infantry moved from Suiyuyan to Shensi
1 fighter and 5 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 artillery and 7 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
4 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Eastern Persia to India
1 artillery and 7 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to IraqPlace Units - British
2 fighters and 8 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Sicily to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from 99 Sea Zone to Crete
1 artillery moved from Libya to Tobruk
1 bomber moved from Western Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Crete from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia Hungary
1 fighter moved from Crete to 99 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 3 artilleries, 3 infantry and 1 marine
Japanese defend with 1 artillery, 1 fighter and 1 infantry
ANZAC win, taking Sumatra from Japanese with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French