@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 44 PUs;
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
2 fighters and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 armour and 5 mech_infantrys moved from Shensi to Tsinghai
2 armour moved from Anhwe to Szechwan
1 armour moved from Yunnan to Szechwan
3 bombers moved from Kwangsi to Tsinghai
2 fighters and 5 tactical_bombers moved from Anhwe to Tsinghai
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Soviet Far East
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 armour
Battle in Tsinghai
Japanese attack with 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 : 10/19 hits
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 2 : 5/11 hits
10 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers in Tsinghai, round 3 : 8/14 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Jehol to Anhwe
3 bombers moved from Tsinghai to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
phenomenal day for Chinese infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 cruiser and 2 submarines
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Gold Coast to French West Africa
2 mech_infantrys moved from Algeria to Libya
1 artillery moved from Algeria to Morocco
Place Units - Americans
8 bombers placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - British
3 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 98 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 armour, 3 bombers and 3 mech_infantrys
Casualties in Yunnan?
cant download, tell me what happened, pls.
take one bomber, pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 harbour, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 98 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 armour, 3 bombers and 3 mech_infantrys
retreated to Yunnan
Japanese win, taking Holland Belgium from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 1 bomber
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 12 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to 80 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Caucasus to Northwest Persia
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - British
1 harbour placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
British undo move 3.
1 transport placed in 80 Sea Zone
2 infantry placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
I dodged a bullet there…
Haha yeah. My forces became disorganized due to a monsoon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern France to France
2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
5 mech_infantrys moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Shensi
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 5 artilleries, 5 fighters, 7 infantry, 31 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
4 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
10 bombers moved from Western Germany to Russia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 12 bombers, 5 fighters, 7 infantry, 37 mech_infantrys and 9 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 4 fighters, 74 infantry and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 12 bombers, 2 fighters, 7 infantry, 37 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 32/91 hits
Russians roll dice for 3 aaGuns, 10 artilleries, 4 fighters, 74 infantry and 1 tactical_bomber in Russia, round 2 : 30/89 hits
23 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 7 infantry owned by the Germans and 29 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 12 bombers, 2 fighters, 14 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 28/61 hits
Russians roll dice for 10 artilleries, 4 fighters, 45 infantry and 1 tactical_bomber in Russia, round 3 : 16/60 hits
14 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 3 artilleries, 12 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 24/45 hits
Russians roll dice for 10 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 16/32 hits
7 artilleries owned by the Russians, 13 armour owned by the Germans, 3 artilleries owned by the Germans and 17 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 12 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 : 17/29 hits
Russians roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 3/8 hits
3 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 12 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 13 armour, 5 artilleries, 3 fighters, 7 infantry, 37 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 3 aaGuns, 10 artilleries, 4 fighters, 74 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Russia to Novgorod
10 bombers moved from Russia to Smolensk
2 transports moved from 113 Sea Zone to 115 Sea Zone
10 mech_infantrys moved from France to Western Germany
8 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
2 mech_infantrys placed in Ukraine
2 transports placed in 115 Sea Zone
10 infantry placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 6 infantry
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 9 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
Japanese take Amur from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Yunnan to Manchuria
1 bomber moved from Yunnan to Manchuria
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 fighters moved from 43 Sea Zone to Celebes
3 fighters moved from Philippines to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 armour moved from Tsinghai to Hopei
2 tactical_bombers moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Shensi to Hopei
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 5 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Celebes, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
AA fire in Manchuria : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Manchuria, round 4 : 0/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 5 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 2 armour and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 tactical_bombers in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Suiyuyan to Chahar
1 armour moved from Tsinghai to Suiyuyan
3 mech_infantrys moved from Malaya to Yunnan
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
3 fighters moved from 55 Sea Zone to 35 Sea Zone
5 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 tactical_bombers moved from Hopei to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kiangsu
3 destroyers placed in 36 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
forgot a sub to 44
@alexgreat:
forgot a sub to 44
Got it