Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsMarshmellow of War (Allies) vs simon33 (Axis) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Japanese
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 transport moved from 5 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 fighters and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 63 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 63 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiserNon Combat Move - Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 3 Sea Zone to 15 Sea Zone
5 artilleries and 6 infantry moved from Burma to India
3 artilleries and 2 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 transports moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to JapanPlace Units - Japanese
3 infantry placed in New South Wales
1 battleship, 2 carriers and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,1,6,4,3,5,3,6,5,6,6,6
Japanese collect 83 PUs (4 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from Hawaiian Islands to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Eastern Persia to West India
2 bombers moved from Eastern Persia to West India
1 bomber moved from Ukraine to West India
1 armour moved from Ukraine to Caucasus
1 armour moved from Novgorod to Vologda
Americans take Vologda from Japanese
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Vyborg to Belarus
1 armour moved from Karelia to Belarus
1 artillery moved from Northern Italy to Southern France
1 battleship and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern Poland to Kazakhstan
2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 30 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 destroyer, 7 fighters, 1 harbour and 10 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in New Zealand
Battle in Java
Battle in 15 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking New Zealand from Japanese, taking Java from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 15 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 1 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 5 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
3 artilleries moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
5 artilleries, 3 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
10 infantry moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Americans
1 harbour placed in Central America
10 infantry placed in Central United States
1 armour and 7 fighters placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 105 PUs; end with 105 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 140 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
1 armour moved from Bryansk to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 armour moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
UK_Pacific take Timguska from Japanese
UK_Pacific take Yenisey from Japanese
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 armour moved from Rostov to Kazakhstan
3 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Eastern Persia to 41 Sea Zone
3 armour and 2 mech_infantrys moved from Persia to West India
6 armour, 1 artillery, 3 bombers, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
2 cruisers moved from 64 Sea Zone to 26 Sea ZonePurchase Units - British
British buy 1 airfield, 3 armour and 3 fighters; Remaining resources: 4 PUs;Combat - British
Battle in Sumatra
Battle in 66 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 infantry and 1 transport
British win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transportNon Combat Move - British
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Poland to Eastern PolandPlace Units - British
3 armour placed in Persia
1 airfield and 3 fighters placed in IraqTurn Complete - British
British collect 54 PUs; end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 67 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 70 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Eastern Persia to West IndiaCombat Move - French
Purchase Units - French
French buy 3 armour and 1 fighter; Remaining resources: 9 PUs;Non Combat Move - French
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Smolensk to Rostov
2 fighters moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 fighter moved from France to United KingdomPlace Units - French
3 armour placed in Western Ukraine
1 fighter placed in FranceTurn Complete - French
French collect 20 PUs; end with 29 PUs total -
I concede. I’ve posted the result.
-
For what it’s worth, this was the game I was most worried about and spent most of my time on. My scramble dice consistently sucked, you got Egypt early in what my calculations showed was a 13% battle, and I was never really able to get proper support to Moscow due to having to recapture it.
-
If I’d have remembered to put down a blocker to protect my Japanese fleet, could have been a different result. Would have been an easy victory if I hadn’t have missed those two bombers in Moscow and lost Berlin.
Re: Egypt. My calculator says 36%. I think my plan was to hit it again next turn, unless I got lucky, which I did.
-
It would not have mattered if your fleet was intact. If you had put down a blocker, I would have deployed my fleet to slow you down while flying 5-10 fighters and two ground units per turn into Hawaii and piling another 10 infantry per turn into Western US. Each fighter I deploy to Hawaii requires you to bring another loaded transport to the attack – by spending 10 IPCs I make you spend 14 IPCs, and that’s essentially a win for me. Since I was making more money than you and putting it all into the Pacific, by the time you made any headway at all UK would have been spending 60 per turn to recapture India and start China up again.
(If you don’t believe me, go back to J14, put the blocker down, and we can play it out from there. It wouldn’t take that long – as you can see, India is going to be liberated within three turns from the current position because you have to spend every IPC you have to get your 7th victory city, and if you spend money to try to save India that’s money you can’t spend trying to take Hawaii and San Francisco.)
You were doomed by your G10 deployment of forces – if you had pulled everything back to Germany instead of holding it lightly and trying to set up for a counterattack (I guess on West Germany and Northern Italy?), France would never have been able to deprive you of your G11 build. From there it was just a matter of time – the US could go full Pacific from that point forward. It also helped greatly that on US 11, 12, and 13 I built fleet while you concentrated on trying to build a force to take ANZAC, so my fleet achieved parity and then became a lot stronger.
Something else that I think hurt you is that balanced mode requires you to have that 7th vc if Berlin has fallen. It also requires me to capture all three capitals to win instead of just two, but if it hadn’t been for that 7th vc the game might have gone differently.
-
Also, I thought your opener was pretty good – using the Kriegsmarine for repeated assaults on Leningrad.
-
Possibly about the blocker, although I would have had a pretty big head start.





