@crockett36 i mean great start for the Italians
L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)
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- I bought a transport
- Doing combat move, I posted to make a change of a transport to an infantry/artillery
- Doing noncombat, I realized my original buy was preferable
I’m asking if I can go with my original buy and strike the change I posted during combat move
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Absolutely. Yes, you can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Hopei
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
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I edited 2 fighters from Midway to Wake in between posts. Of course it’s in the history
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry -
I took AAA for the cruiser hit
Please choose casualties for Egypt, thank you -
Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
You can change my choice after the fact if you wantI’ll take the 7 2’s off
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OK, battle over, I gave you maximum defense
I needed that result, that’s for sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 fighter and 8 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Syria
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Egypt to SyriaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Belarus to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Western Germany : 1 aaGun
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 armour and 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Greece : 1 flagProduction/PUs Summary :
Germans : 44 / 67
Russians : 28 / 34
Japanese : 61 / 78
Americans : 55 / 75
Chinese : 8 / 8
British : 32 / 38
UK_Pacific : 2 / 0
Italians : 16 / 15
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I do know it’s my turn -
Will sit down and take a look at it before long -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Bryansk
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Algeria to MoroccoTurn Complete - French
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All right, eager to see the Bryansk round 1 dice
Don’t assume I lose AAA first please -
I should have said:
If you roll more than average # of hits in round 1, take all the AAA off
If not, please either wait for me or let me choose casualties later (especially if it’s a 1-2 round hit and run) so we don’t have a problem -
AA guns missed. 21 hits.
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So 0/18 with Burma
Awesome.
All right, I’ll give you a choice very soon
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With yet another complete AAA whiff, your odds have gone up significantly even though you hit 1 below average
So I’d better lose all 3 AAA
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That looked painful. Not upset about the AAA any more then :oops:





