L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Me1945:

    I care. But, no problem. You can edit your buy.

    Wait, wait, I don’t want to do anything you aren’t OK with

    When doing combat move, I thought I wanted an arty and infantry instead of a transport

    When placing units I didn’t like that change and liked what I originally had

    Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice?  Or are you OK with what I originally entered as a buy into Triple A (transport)?

    Sorry

  • 21 20 18 17 16 15 14 13

    @Gamerman01:

    @Me1945:

    I care. But, no problem. You can edit your buy.

    Wait, wait, I don’t want to do anything you aren’t OK with

    When doing combat move, I thought I wanted an arty and infantry instead of a transport

    When placing units I didn’t like that change and liked what I originally had

    Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice?  Or are you OK with what I originally entered as a buy into Triple A (transport)?

    Sorry

    I am ok with you buying inf and art instead of TT.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    1. I bought a transport
    2. Doing combat move, I posted to make a change of a transport to an infantry/artillery
    3. Doing noncombat, I realized my original buy was preferable

    I’m asking if I can go with my original buy and strike the change I posted during combat move

  • 21 20 18 17 16 15 14 13

    Absolutely. Yes, you can.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Szechwan
                1 artillery moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    triplea_39444_Chi4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Me1945:

    Absolutely. Yes, you can.

    Thank you
    Sorry again for the confusion

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I edited 2 fighters from Midway to Wake in between posts.  Of course it’s in the history

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry

    triplea_39444_Bri4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I took AAA for the cruiser hit
    Please choose casualties for Egypt, thank you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
    You can change my choice after the fact if you want

    I’ll take the 7 2’s off

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, battle over, I gave you maximum defense

    I needed that result, that’s for sure

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                    Casualties for British: 1 fighter and 8 infantry
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                Battle in West India
                    British attack with 1 artillery
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to Syria
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Egypt to Syria

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_39444_UK_4.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Belarus to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Western Germany : 1 aaGun
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 armour and 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 28 / 34
        Japanese : 61 / 78
        Americans : 55 / 75
        Chinese : 8 / 8
        British : 32 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 15
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39444_Ita4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I do know it’s my turn -
    Will sit down and take a look at it before long

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Russia to Bryansk
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39444_ANZ4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_39444_Fre4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All right, eager to see the Bryansk round 1 dice
    Don’t assume I lose AAA first please

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I should have said:

    If you roll more than average # of hits in round 1, take all the AAA off
    If not, please either wait for me or let me choose casualties later (especially if it’s a 1-2 round hit and run) so we don’t have a problem

  • 21 20 18 17 16 15 14 13

    AA guns missed. 21 hits.

    Ger 5 Bry R1.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So 0/18 with Burma

    Awesome.

    All right, I’ll give you a choice very soon

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